[ Apollo sticks to the sidelines, arms crossed as he leans against the wall, and watches the initial discussions. He quietly decides to keep most of his opinions to himself (for now); his main objective in being here is to make sure that nobody gets any funny ideas about filling any of the more militaristic positions on the roster. Because fuck that.
But when it comes to exploring the station Apollo realises he has plenty more to say.
Apollo steps forward, clearing his throat; he fits the classic superhero dimensions, tall and broad-shouldered, with muscles to spare and a faint golden glow about him that’s quite literally his sunny disposition. ]
For those who don’t know me already, I’m Apollo. Or 'Apollo2' according to the network. [ He raises a hand in greeting, knowing this is the first time some people have met him in person. ]
I’ve got a pretty select skillset and I want to apply it to making sure we get off this station as quickly as possible. Or, if it isn’t possible, to making sure we survive out here as long as it takes for someone to rescue us. If we manage to find out along the way who brought us here and why then that’s great but I’m not too bothered about stopping to ask questions.
[ Which is to say, someone else can do the thinking. Apollo’s here to do the punching. ]
I’m sure people have said this already but I’ll say it again: finding the command deck feels like it should be the number one priority as far as exploring is concerned. That’s where we’re going to find answers about where we are and if we can take this station out of orbit or not. Which means getting through those locked doors until we find a command center.
So does anyone have any good ideas on which doors to focus our efforts on? We aren't short on locked doors but our resources are finite, what with the defense mechanism. I was thinking it would make sense for it to be on deck one, but I guess it could be anywhere.
no subject
But when it comes to exploring the station Apollo realises he has plenty more to say.
Apollo steps forward, clearing his throat; he fits the classic superhero dimensions, tall and broad-shouldered, with muscles to spare and a faint golden glow about him that’s quite literally his sunny disposition. ]
For those who don’t know me already, I’m Apollo. Or 'Apollo2' according to the network. [ He raises a hand in greeting, knowing this is the first time some people have met him in person. ]
I’ve got a pretty select skillset and I want to apply it to making sure we get off this station as quickly as possible. Or, if it isn’t possible, to making sure we survive out here as long as it takes for someone to rescue us. If we manage to find out along the way who brought us here and why then that’s great but I’m not too bothered about stopping to ask questions.
[ Which is to say, someone else can do the thinking. Apollo’s here to do the punching. ]
I’m sure people have said this already but I’ll say it again: finding the command deck feels like it should be the number one priority as far as exploring is concerned. That’s where we’re going to find answers about where we are and if we can take this station out of orbit or not. Which means getting through those locked doors until we find a command center.
So does anyone have any good ideas on which doors to focus our efforts on? We aren't short on locked doors but our resources are finite, what with the defense mechanism. I was thinking it would make sense for it to be on deck one, but I guess it could be anywhere.
Any thoughts?