reveriemod (
reveriemod) wrote in
reverielogs2018-08-16 06:29 pm
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(no subject)
» WHO? Everyone
» WHEN? August 16th onwards
» WHERE? All over the station, and in the Metaverse
» WHAT? Time for the Metaverse and it's fun perks to come into action on Reverie Terminal...
» WARNINGS? violence

A new function has appeared on the communication device for some characters: a strange symbol with an eye, and no obvious use. Do you try to delete it? It might work, for a little while. But it comes back, no matter what lengths you take to get rid of this thing.
If a character chooses to run the app, they'll find that it's called the Metanav, and it speaks to them in a feminine voice: "Please enter a destination." It seems to want a voice command.
Unfortunately, any combination of words you try will result in a gentle error sound and that voice saying, "Conditions have not been met." There's no lock-out or limit to how many attempts you can make, and it will keep rejecting every try.
(As a note of interest, the name Goro Akechi in full, spoken anywhere near a device that carries the Metanav -- a one in a million chance, sure, but coincidences happen -- will earn a victorious chime from the app and a triumphant, "Destination found." But from there it seems to want more keywords...)

A few days after the Metanav appearing for some residents of the station, someone is definitely putting it to use. But Reverie is a close-quarters situation, and not every corner and corridor can be checked before turning on the app. On top of that, some devices are activating the Metanav on their own, without a destination at all -- people are being dragged in left and right.
You feel something strange wash over you, like vertigo. But nothing seems to have happened. You're still in the station, and your surroundings are... mostly normal. Actually, something isn't quite right. It's hard to put your finger on it; the air feels wrong, heavy, and the shadows are darker, the station even more unsettling than usual.
And everyone around you is gone.
You can search for hours, and maybe you'll find one or two other unfortunate souls in the same situation as you, but that's it. The rest of the station's residents have vanished.
If you have the Metanav app on your communication device, you're in luck: using it will bring you right back to the station as normal, like sliding between one plane of reality to another. If you don't have the Metanav... you're stuck. Alone.

Wandering around the strange "other" station is mostly uneventful. Everything about it seems to be unchanged in terms of layout; the same doors are still blocked off, the rooms are in the same locations, the view from the Observation Deck is the vast expanse of space...
But you're not as alone here as you thought.
There are monsters. They come in various shapes and sizes, some of them humanoid and some of them far from it. There don't seem to be a lot of them around, so it's easy to miss them entirely, but if you do run into them, they'll attack without hesitation, and some of them are strong.
If you can fight back: magic is most effective against them in every case. Fighting them physically is a strange case, because if you think it will work, it will, no matter what your weapon. If you don't think it'll work, then it won't.
If you can't fight back, and nobody comes to save you: you're dead. At least you'll wake up in the real world.

There's one more thing populating the "other" station. They come and go at random, sometimes there and sometimes not -- strange, spectral images of other people. Their faces are vague and they don't seem to have any interest in you, seeming to talk to themselves even when you try to get their attention, but they're definitely people. They have enough features to tell them apart, and some of them seem almost familiar.
One of them is you.
It's not a clear image, just enough to be distinguishable, but it is you. Like looking at your own ghost. Its eyes, though -- its eyes are a little bit wrong. Yellowish.

This plot was brought to you by your Persona cast! All players who have signed up can have the Metaverse app appear on their communicators. The Phantom Thieves are here to rescue anyone who wants their heart stolen, and are available to discuss plotting. Once the Metaverse appears on Reverie, it will not disappear.
» WHEN? August 16th onwards
» WHERE? All over the station, and in the Metaverse
» WHAT? Time for the Metaverse and it's fun perks to come into action on Reverie Terminal...
» WARNINGS? violence

0 0 1 » THERE'S AN APP FOR THAT
A new function has appeared on the communication device for some characters: a strange symbol with an eye, and no obvious use. Do you try to delete it? It might work, for a little while. But it comes back, no matter what lengths you take to get rid of this thing.
If a character chooses to run the app, they'll find that it's called the Metanav, and it speaks to them in a feminine voice: "Please enter a destination." It seems to want a voice command.
Unfortunately, any combination of words you try will result in a gentle error sound and that voice saying, "Conditions have not been met." There's no lock-out or limit to how many attempts you can make, and it will keep rejecting every try.
(As a note of interest, the name Goro Akechi in full, spoken anywhere near a device that carries the Metanav -- a one in a million chance, sure, but coincidences happen -- will earn a victorious chime from the app and a triumphant, "Destination found." But from there it seems to want more keywords...)

0 0 2 » ENTER THE METAVERSE
A few days after the Metanav appearing for some residents of the station, someone is definitely putting it to use. But Reverie is a close-quarters situation, and not every corner and corridor can be checked before turning on the app. On top of that, some devices are activating the Metanav on their own, without a destination at all -- people are being dragged in left and right.
You feel something strange wash over you, like vertigo. But nothing seems to have happened. You're still in the station, and your surroundings are... mostly normal. Actually, something isn't quite right. It's hard to put your finger on it; the air feels wrong, heavy, and the shadows are darker, the station even more unsettling than usual.
And everyone around you is gone.
You can search for hours, and maybe you'll find one or two other unfortunate souls in the same situation as you, but that's it. The rest of the station's residents have vanished.
If you have the Metanav app on your communication device, you're in luck: using it will bring you right back to the station as normal, like sliding between one plane of reality to another. If you don't have the Metanav... you're stuck. Alone.

0 0 3 » HERE THERE BE SHADOWS
Wandering around the strange "other" station is mostly uneventful. Everything about it seems to be unchanged in terms of layout; the same doors are still blocked off, the rooms are in the same locations, the view from the Observation Deck is the vast expanse of space...
But you're not as alone here as you thought.
There are monsters. They come in various shapes and sizes, some of them humanoid and some of them far from it. There don't seem to be a lot of them around, so it's easy to miss them entirely, but if you do run into them, they'll attack without hesitation, and some of them are strong.
If you can fight back: magic is most effective against them in every case. Fighting them physically is a strange case, because if you think it will work, it will, no matter what your weapon. If you don't think it'll work, then it won't.
If you can't fight back, and nobody comes to save you: you're dead. At least you'll wake up in the real world.

0 0 4 » YOU'RE NOT ME
There's one more thing populating the "other" station. They come and go at random, sometimes there and sometimes not -- strange, spectral images of other people. Their faces are vague and they don't seem to have any interest in you, seeming to talk to themselves even when you try to get their attention, but they're definitely people. They have enough features to tell them apart, and some of them seem almost familiar.
One of them is you.
It's not a clear image, just enough to be distinguishable, but it is you. Like looking at your own ghost. Its eyes, though -- its eyes are a little bit wrong. Yellowish.

This plot was brought to you by your Persona cast! All players who have signed up can have the Metaverse app appear on their communicators. The Phantom Thieves are here to rescue anyone who wants their heart stolen, and are available to discuss plotting. Once the Metaverse appears on Reverie, it will not disappear.
no subject
It jumps when he knocks, then nods rapidly, leaping to the doorframe and snipping at the web with its little mandibles. The silk falls away like a curtain.
"It's just for safety," the Shadow stage-whispers apologetically, antennae twitching. Its voice is layered like any Shadow's, and the pitch is off, but the cadence and the tone are precisely like Erika's.]
Who is that?
[She's not worried. If Wormmon has judged them safe, then they're likely to be safe - a person, or another benign Shadow. Even now her eyes on them are intent and searching instead of wary, piecing things together.
Those clothes - Shadow? A stranger? Or like Ryuji's getup? Will the details be clues, if she can turn her thinking to the way this world works?]
no subject
he nods to it, anyway, to dismiss its apology. and then he finds himself standing there, in front of Erika, and—
he won't be able to get her out of here without disrupting his anonymity, he realises. there isn't really a good way to communicate to her that she should leave, not without speaking; he could attack her, he supposes, give her reason to return to the real world, but he doesn't... want to. it might come back to bite him later, that's all. his only other option is to turn around and just leave her to it, and that doesn't sit well with him either. she's taking a risk here. as far as he knows, none of them have ever exposed themselves to the Metaverse for more than a few hours. it's meant for the subconscious, not the conscious mind. and if Yaldabaoth has anything to do with this, then he doesn't want Erika near it.
Akechi's voice catches in his throat when he tries to speak, strangely reluctant in two different mind at once. the first: she'll know there's something off about him, dressed like this, and she's sharp enough to wonder, eventually, what the rift is between him and the Thieves, if she learns who they are here. why he isn't a hero like them. the second: why is he compromising his own security out of concern for her, when there isn't even any immediate threat to her life? is this the direction he's going in, realising the futility of fucking everything out here in this situation? sentimentality? weakness, more like. the kind of thing that will only get him screwed over in the long run.
and yet— and yet, he finds himself speaking anyway. clicks his tongue and says: ]
It's bad for your health to be in here for long.
no subject
Their mouths fall open in unison; Erika's just for a startled moment, there and gone, and Wormmon's more theatrically, mandibles parting with a tiny squeak. She fumbles to reattach the silk, then falls to the ground, and scuttles back and forth fretfully - excitedly! with great concern! and a good bit of indignation! - before bouncing over and up to the foot of Erika's bed, staring at Akechi and quivering faintly.
Erika, meanwhile, closes her mouth, drops her hand, and sits up straight.]
Akechi?
It is you!
[Wormmon grabs the sheet in four of her feet and worries at it ferociously. Erika leans forward, as if to take hold of her, but doesn't quite get there. Something about letting the-creature-that-is-not-Wormmon just talk feels...inappropriate. Anxiety-inducing. But also not? What she says is right. What she says isn't right. Either way, trying to silence her makes something in Erika thrash and protest.]
Look who's talking! We were worried! We wanted to-
-did you get any of my -
[-messages. Requests for rendezvouses that petered off, then attempted check-ins that also petered off, then plausibly-deniable status updates on the station in general. She'd thought about pressing it, showing up in person, but then everything with the androids happened, and she'd figured that her interference could do more hurt than help. But maybe she'd been wrong? Maybe she'd abandoned him? Maybe that's a thing she's capable of doing now?? She just blinks, bewildered, and struck with trepidation.
Wormmon picks up where she'd been cut off, undeterred but still agitated.]
Akechiiiii. I'm sorry. I'm really, really sorry.
no subject
but Erika doesn't put on airs, and she reacted so quickly that it seems to be a genuine response. she worried. he doesn't know what to do with that, or how to even think about it. he can't approach those thoughts easily, like he'd have to reach through a mess of brambles and thorns to find them, and he isn't willing to get himself hurt. ]
I got your messages. [ and to the Shadow, a little confused: ] There's nothing to apologise for.
[ he reaches up to take off the mask and helmet piece together, shakes his hair out and tucks the headpiece under his arm. in full view, the expression on his face is somewhat wary, the same trepidation as Erika's, because he's never had to deal with this kind of situation before. he doesn't know whether to ingratiate himself or just leave it, since everything here is pointless anyway. should he apologise himself? he doesn't really want to. ]
There was an... incident the other month that affected me. I needed time alone to sort things out.
[ god, he's rusty. it's not just the month without social contact, it's the despair that swallowed up all his motivation; the revelation of how hopeless the situation here is, his attempted suicide, everything that plateaued into just... nothingness. it's hard to scrape together any effort, now. still, he offers, somewhat lamely but surprisingly genuine: ] Sorry. I imagine I should have said something first.
no subject
Well, [Wormmon sighs, making herself put the end of the sheet down and shaking herself a little to loosen up the tight, distressed pin of her antennae,] it's over and done with and there's no point worrying about it now. But next time, say something.
[This furtive little back-and-forth glancing habit is creeping into Erika's gaze, from Akechi to her Shadow and back with a complicated expression. It keeps pre-empting her, cutting her off when she tries to take a moment to think, which is very characteristic of it but is also quickly becoming unnerving. And a little shameful, that she's just relying on it talking on her behalf. It's a cross-section of her mental data, but which one in this instance? Which of many intersecting, contradictory truths? Can she trust it to not harm Akechi?
(can she trust it to not utterly embarrass her)Having to wonder that about something with Wormmon's face is absolutely perverse. That protesting feeling is back; she shivers with it and deliberately stops looking at the Shadow.]
...She's, not wrong. [Erika pulls on and fiddles with a strand of her hair. It's an unusual habit for her - her hair is usually pulled back in tails, but it's not now, since she's been lying down so much - and probably testament to how taken aback and thrown off course she is.] We - [god dammit] I considered trying harder, but...
[uhhhhhhhhh]
...some things happened.
[Oh that sounds so fucking lame. Even with the sudden drop into an uncomfortable mumbling tone because thinking about that day still freaks her right the fuck out.]
I'm messing up a lot of things, lately.
[Uhhh, that - that's uncomfortably forthright, and gets a Discomfortable look shot to the end of the bed, where Wormmon tugs on one of her antennae in a bizarre mirror of Erika's fidget. The human girl drops her hands into her lap abruptly and presses her fingers into Memetan, no longer staring at Akechi.]
Anyways. [Damage control! Diversion!] If you - need a breather, it's actually pretty secure in here. I even have snacks.
[she did in fact bring snacks.]