reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Ren Hana » Boyfriend to Death 2: Fresh Blood
[ After his initial freak-out, Ren figures it would be a good idea to take a look around wherever the hell he is now.
Sure it's dark, and creepy, and makes weird creaking sounds...verydark, and creepy, and making weird creaking sounds...But he needs to familiarize himself with the area, doesn't he? Maybe find a way to send himself back... So he's rifling through deck 3 pretty quickly, not making much attempt to ensure he's not touching people's stuff. ]
003. have a bite
I could absolutely cook something better than this. [ It's all Ren says as he stares down distastefully at the food the machine has just spit out at him.
He sets the food to the side and goes prying at the machine. Maybe he could get his hand on the supplies it used? Or maybe he'll break it and everyone will starve. Oops. ]
actions
[ The problem with foxes is they can be a little too curious. His nosing around the crew quarters has taken him to a ton of locked doors, and Ren is both hesitant and eager to know what's behind each one.
With a frustrated noise, he pushes at yet another locked door he's encountered, even knowing it won't do anything. But when he feels a little give, Ren keeps going, tail swishing excitedly.
Except his arms sink straight through the door up to the elbows, and the door re-solidifies around them. He tries to pull them back but-- nothing. ]
Wh-- [ He's trapped. A few more tugs and Ren begins to panic. ] Let go--! Someone, help! [ Ren calls frantically, ears pressed low on his head as he panics. He even tries bracing his foot on the door and pulling, but it does nothing. ]
no subject
She isn't prepared for what she sees; a man who's grown some kind of furry protrusions from his body, as well as gotten trapped in a wall?
It takes a second to remember not to assume. She lopes carefully over, assuring him;]
Calmly now. Are you hurt- is it bleeding, or constricting?
no subject
N-not really? I'm just kind of...stuck... It doesn't hurt, but it's like something just holding me really firmly.
no subject
[Instructs Jasnah, stepping in close to see.]
If it's all right with you, I'll touch your elbow, and the place where the wall connects. I want to feel what it's doing.
no subject
Yeah, that's okay. Just be careful...
no subject
[Or also hurt his arm, but that part is neither here nore there. Instead she supports his elbow, and tries to help him draw back, patient and slow, rather than yanking in a panic.]
no subject
no subject
[She answers, mildly amused, finally surrendering.]
You're stuck. Best thing is to give it some time to see if it releases by itself.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
002! also pic of what she's like in her profile B)
the sound of a door opening to the hallway catches her attention. she doesn't bother turning her whole body around - turns out having dozens of eyes looking out for things has some advantages! - but she does turn to face the door. ]
Hello? [ her voice is a soft, high tenor - one almost androgynous in its tone. ] Um... If someone's there, I'm not here to hurt you. I'm just looking for others.
wow what a pretty devil
Did you...get brought here too?
she's gooorgeous. she'd be gorgeous if she was Fully Inhuman too but, y'know.
Yeah! Yeah, it's only been... an hour? Maybe? [ she takes a step forward, halts - does he even want other people nearby? - and adds on: ] Um, is it alright if I come in?
no subject
...Okay.
[ Ren steps out from behind where he was hiding, tail twitching nervously. ]
no subject
she gives an awkward sort of wave before stepping fully inside, looking around at the suddenly well-lit room and then at the other person in the room.
oh! ]
Oh my gosh? [ she reaches up, tapping at the top of her head. ] I love it. The ears, I mean. They're- they're really cute.
[ god she hopes this isn't as awkward as she feels it is. ]
no subject
Okay. Not far from the weirdest thing he's ever seen. At least she's cute... ]
T-thank you... I'm a beastkin. Um, are you...an angel?
no subject
Um. No? [ oh god. she hopes he doesn't think she's an asshole, now. even though she kind of is being one?? ] Kind of the opposite, really.
(no subject)
(no subject)
actions
Hello? Are you okay?
[She will be here to aid him, should he need it.]
Are you hurt anywhere? Is it restricting your bloodflow in anyway?
no subject
[ He tries pulling his arm again, heart still racing. ]
It doesn't hurt and I think it's okay...
no subject
[That may be a no go, but it's worth a try!]
Take a deep breath, okay?
no subject
[ Ren gives another puhs.
Nothing. ]
[ It's hard to be calm when it's starting to look like he's going to starve to death stuck in a door, but Ren tries at least. ]
no subject
Have you tried going in the opposite direction?
no subject
no subject
I...well, I frankly don't know what to do either. But I can keep you company until the door decides to release you?
002
... Only to be interrupted by someone barging into the door he'd thought he'd locked.
Quickly, Haruto shifts to put his back to the wall, trying to hide the charging cable from sight. ]
Um-- This room is occupied!
no subject
[ Ren stops when he sees the way Haruto leans against the wall. Was he doing that the entire time, or...? How weird. ]
Um...are you okay?
no subject
Still, he is a stranger, and an intruder. ]
Im fine! [ Haruto argues, straightening to hide the cord trailing between himself and the wall. ]