reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

4.1
(This point is moot, but Neptune does have something: a long, jagged piece of plexiglass. She'd been carrying it around loose and casual in one hand, keeping it lowered by her side. She didn't have any reason to use it, but it feels pretty good to have something. Just in case?? She has no idea what 'in case' constitutes.
Anyway. She offers it.)
You could try to jimmy it open.
no subject
[Terezi gingerly takes the piece of plexiglass and curiously sniffs at it. The edges are a lot sharper than she expected. She better be careful not to slice her hand open on it.
She wedges a pointed, thinner edge into a small gap in the paneling and starts to lever it.]
You'd think that if they were really that desperate for attention, they'd try a little harder to be understood. Or heard, even! At least the screamers have the right idea.
no subject
I don't care about the screaming. Screaming is bog-standard for scare tactics. Maybe everything would feel more high stakes if they were actually creative about it.
(Who knows.) Is it working?
no subject
[It takes a bit of work, but the plexiglass finally slips under, wedging up the metal sheet.]
Yeah, it's - oof! - working. Can you hold this up while I try to get it in deeper?
no subject
(In the interest of further clarification, naturally. She rolls her eyes when asked to help, because it means she has to stop fucking about on her comms device and get stuck in, but she dutifully comes to hold the panel up without comment.
Maybe it's heavy? She wouldn't know. The devil is strong.)
How deep does it go?
no subject
[It's not too long she get results. Terezi falls backwards as the entire section unexpectedly pops free, and the edge of the glass slices across her palm. She yelps in surprise as the teal blood wells up, and presses the wound against her mouth. It's not hygienic in the least, but since when has that ever stopped her from putting things in her mouth?
She sort of just. Sinks to the floor as she examines their handiwork. For whatever reason, that little bit of effort seemed to take a lot out of her. More than a little concerning!]
Hm. Is it just me, or does it seem to be a whole lot of nothing?
[The candy floss wiring might be worth investigating, but she doesn't have the technical knowledge for any of it, and none of it seems to even hint at the source of the screaming. Did they follow the noises to the wrong spot?]
no subject
Neptune instinctively reaches to grab the section that comes loose, holding it up and away from falling on her companion, and winces as the glass cuts her. A flash of teal disappears so quick as the stranger holds her hand to her mouth; Neptune has to wonder if she imagined it. She blinks, and sets the heavy panel down on the floor beside the wall with a clang.)
It's... just wiring.
(Boring. She knows about wiring, but not this sort. She'd only ever paid enough attention in the summer scouts to learn to wire a radio, so this is firmly out of her league.)
You can't see a speaker in there at all? (Curiousity is getting to her at last; she ducks down to have a look too.)
no subject
[haha get it
because she's blind
The spaghetti mess of wires and cords is hard for her nose to interpret. There's too much color all wrapped up and around and all under each other. She gently runs a candycorn-tipped finger along one of the lines, trying to follow the tangle of lines by touch.
Yep. Still incomprehensible.]
How 'bout you?
no subject
She gives her a weird look, nudging her aside so she can get a better view. To be fair it's kind of impossible to see anything past the lump of tangled cords; how did it even get like this?? Surely somebody didn't put it in this way?)
This is ridiculous. There's nothing here.
no subject
Terezi sniffs with interest towards Neptune's face, watching her expression. If the person with actually working eyes is saying that there's nothing there, then there's probably nothing there.
Unless there's a secret hidden bonus panel somewhere?????
(no.)]
Hm. Curious and curiouser!
This is doing absolutely nothing to disprove my theory that this is all the work of some really bored, shitty ghosts.
no subject
Neptune has no qualms with putting a hand on Terezi's shoulder and pushing her away from her face. The way she stares without really moving is... deeply concerning, actually. She has to stop and cough a couple times into her free hand before she says anything else.)
Stop it– what are you sniffing me for?
(Whether or not it is shitty ghosts will be addressed directly after this is cleared up.)
no subject
[With her uninjured hand, she slides her glasses down just long enough so that Neptune can catch a glimpse of her burned-out eyes. Yep, those things aren't working anytime soon.]
I can't see shit, captain! But my nose works just fine. Are you really going to begrudge a disabled girl one of her only means of perceiving the world?
no subject
No, (she says eventually, and folds her arms across her chest defensively,) but you could ask before you go shoving your nose in my face.
(Seems only fair!)
no subject
Fine, fine! I will respect your human notions of personal space, if that's what you want.
[This is, of course, A Joke. There are also troll notions of personal space.
And just like the human ones, she ignores those, too.]
But I have to say, I'm very curious. You smell like a lake. That's not a smell I have ever associated with someone!
[also you just sorta seem really wet in general and what is up with that]
no subject
Oh, I'd really love that, thanks.
(She'll let the human thing slide because she's? not entirely sure where she stands... on that notion just yet. She isn't fully the devil any more but she isn't as she was before: she's some strange in-between. One that drips water all over the place, apparently.)
Do I? (She resists the urge to sniff her arm or something. That's actually... vaguely comforting, if she does.) I'm– I was a lake, before I came here. I was made of water.
no subject
Yeah! There's this... scent of water about you? But there's a streak of something heavier, too. Like when you dive too deep and hit that cold, black mud at the bottom. It's clean. I kinda like it! Most people smell like fruit colors to me.
[Terezi turns that thought over in her mind, then asks:]
What was that like, being made of water?
[She's come across so much dumber things in her life that she just 100% accepts that Neptune told her. There is no reason to doubt this. One of her best friends was a ghost haunting a robot body. Why can't a person have been a lake once.]
no subject
But this little description of... her? Her smell? It's mollifying. It's nice to know she hasn't lost that part of herself entirely, that it's still there albeit drudged down deep.)
It was a lot.
(That's, uh, one way to put it.) I was everything and in everything, like a flood. I was so powerful. I miss it.
And you? You're... some kind of alien?
no subject
Yep! Although to me, you guys are the aliens. You ever hear of a place called Alternia? I wouldn't be surprised if you hadn't, but that's the planet I'm from.
no subject
It all feels so far away, now.)
No, (she says, and glances at her comms device, wondering what might pop up if she searched 'Alternia'. Everything? Nothing? She has no idea whose knowledge it is better attuned to: hers or Terezi's.) I haven't.
What's it like?
no subject
[It's weird. Alternia sucked. She's had three (six?) years to think about it, and there's no denying that. The hemo-casteism, the glorification of violence, the idea that all you had to do to deal with your problems was kill them. It nearly fucked her up. It did fuck her up, in another time.
Even so. Something was lost with its destruction, and while she can't count how many times she got to walk through the forests of her home again in the dreambubbles, it just wasn't the same.]
But I still miss it, you know? I have a lot of fond memories of the place and the friends I made there. It was really important to me.
no subject
Is that what you are? A troll? (It... kind of makes sense? She's delightfully alien in a way Neptune has never seen before, so. If the troll boot fits??)
I know what you mean. I miss the lake, I miss... I even kind of miss summer scouts, even though it was absolute bullshit. Never thought I would say something like that out loud.