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reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

diana prince | dceu | ota
[The room she's decided to call her own is nothing at all special. It is a mirror of the one beside it, and across from it, and every room behind every door in the long metal hallway. It hadn't been the first one she'd entered, but she'd quickly realized that there was little to no variations between the quarters, and had decided this was as good as any. It's a single room, with just one bed, one chair, and one small table, but it will do. There are clothes, similar to the ones she already wears, and Diana moves them to the side of the mattress warily. She would do almost anything to have her armor.
A quick search reveals nothing else but a book, one she's never heard of before: a compilation by someone named Shakespeare. She flips through it, seeing that it's a collection of poetry and what seem to be plays. Interesting, but certainly not very useful for the current situation. She tosses it on to the bed for later perusal, and sticks her head out into the hallway, trying to see if anyone else is around.]
give in to this easy living [mess hall]
[To say the least, the food is less than satisfactory. Diana could name a dozen vegetables she'd rather put in her mouth before this greyish slop, but there doesn't seem to be anything fresh at all on board. So she takes her plate with pursed lips, and grabs a cup of coffee before looking around for a place to sit. She zeroes in on the first available seat that isn't at an unoccupied table, and approaches the already-seated person with a smile.]
May I join you?
goodbye to my hopes and dreams [action; arms stuck in the door]
[The number of doors on the ship are too numerous for her to check all on her own, but she's determined to try and open as many of them as she possibly can anyway. There must be something behind one of them, something that will help them find a way home--or at least find out how they got here. She works her way from the bottom up, starting at the first deck and trying as many doors as possible.
Most of them are, off course, immovable, even with her strength. But she finally happens upon one that seems as if it's going to give. And it eventually does--but not in the way she'd intended.
For a brief moment, she thinks the metal is bending to her pressure--but no, it's something else. The steel seems to have somehow melted around her hands, sucking her arms in up to the elbows. It's only barely that Diana manages to steady herself before her face hits the metal, which almost instantly solidifies again.
The Amazon stares gaping at the door, her arms embedded in it as if the steel had been shaped around them. She gives an experimental tug, but to no avail. Teeth grit, she lets out a frustrated sound, and continues to pull, until she feels like her arms will be pulled out of their sockets. Diana braces both her feet against the door, a pained yell working its way up her throat as she tries desperately to free herself.]
stop flipping for my enemies [wildcard]
[ooc; i'm down for anything, even chance encounters on any part of the ship. hit me up on plurk at
hopes and dreams
so she follows the sound down the hall, and she turns the corner just in time to see a woman inside the door, like something out of an old videogame. it's... bizarre. it doesn't seem right. for a moment, she honestly doubts her eyes.
and then diana begins to yell, and all doubt leaves her. ]
-oh my god, are you okay!?
[ she hurries over, stopping a few feet short of the scene and audibly gasping. it's not that she misunderstood what she first saw - it's that she was completely right the first time around. there's not holes in the door, or something she's pulling - she's melded into the metal. her many eyes refuse to look away, even as she tries her hardest to ignore what she's seeing - the sight of stretching skin, pulling taut from inside the door until it looks like it might tear into a bloody mess. her hands fly over to cover the eyes on her face, even as she tries to get the woman's attention. ]
Stop pulling! Stop, please, stop- you're going to rip your hands off!
no subject
Diana realizes she's panting, and works on slowing her breathing. This shouldn't have taken so much out of her, and the fact that it has is disturbing.
She exhales slowly, trying to keep herself calm so she doesn't frighten the girl further.]
I would not say I'm okay.
[Her muscles ache all the way up her arms, but she tries to block it out, instead keeping her eyes steady on the girl.]
Do you think you could help me?
no subject
[ but she forces what little composure she has left, bit by bit, and it's only a second more before she nods and rushes over - kneeling down by diana, looking with dozens of eyes and trying to find some way to get her out of the door. it really is unreal, looking at it like this. she's just... become a part of the station. it's not that her hands are stuck, it's that they're part of the wall now. she reaches out with her fingers, hesitating before gently touching the point where flesh meets metal. ]
It's... Is this normal for you?
[ the hesitation in her voice makes it perfectly clear she doesn't expect it to be. but, well - she's got to ask sometime, right? ]
no subject
Tamping down her shock, the Amazon shakes her head more surely.]
No, it isn't normal at all. I was trying to open the door and my arms... fell into it.
[That doesn't seem the best way to describe it, but her mind is still trying to catch up with the situation as a whole. Diana has never met an obstacle she could not overcome.]
no subject
I'm not going to hurt you. [ she sounds rushed, still a bit panicked, but also a little like she's trying to to reassure someone holding a gun. ] I, um, I just want to make sure you're okay. That's all.
[ she reaches out above diana's wrist, tapping the door with her fingertips. like this, it's... well, it's solid. she's not sure what she expected. ]
That was it? Just... trying to open the door?
(no subject)
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mess hall
[he's taking up space in the mess hall, frankly — after failing to replicate anything that looked either appetizing or remotely like a burrito, Dave's decided he probably doesn't need dinner. so he's just sitting there absently messing with the device banded around his wrist.]
[pretty fascinating stuff. but he does glance over at her plate, half wondering if she had better luck than he did.]
no subject
Diana settles herself comfortably on the bench opposite him (well, as comfortably as she can) and tries not to look at her food with disdain. Though it looks like dolmadakia and moussaka, she knows it won't be even a quarter as delicious. Somehow, the strange machine had simply known what she wanted. It's a little unnerving, if she's honest with herself.
But she does see him looking, and makes a gesture of offer.]
You're welcome to share with me.
no subject
[maybe he'll try thinking of a piece of toast next time he feels like messing with the replicators. surely it can't screw that up, it's already one of the blandest foodstuffs he knows of.]
What exactly did you order, anyway?
no subject
What do stars have to do with my food?
[Unfortunately, she isn't yet familiar with a rating system like that. But she doesn't let the question divert an answer to his, and she gestures a little helplessly to her plate.]
It was supposed to be food from my home, but I fear something went terribly wrong in the making.
no subject
[Dave may have grown up in a gridiron fortress of "jokes" and irony, but that doesn't mean he doesn't know sincerity when he sees it in someone else. it's sort of like what he always suspected of John's dad, or of Rose's — well his, too — mom, to an extent: very sincere, but maybe just operating on different wavelengths. and for some reason, he's inclined to get this lady on the same wavelength, too.]
I just meant that your food looks like shit. [well ... at least ... that was honest ... and they are in agreement, so it works out.]
But I doubt anybody taught the machines about Texas, so we're both in the same boat there. Where are you from?
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mess hall.
Once she's settled, he'll glance over at her bowl, the corners of his mouth quirking upwards briefly, amused. ]
Brave of you to risk the machines.
no subject
What are you talking about? This is the closest to ambrosia as I've ever tasted.
no subject
Still, better to eat than to starve. [ Pragmatism at its finest. ] Someone is bound to fix the machines eventually.
no subject
There may be something like rum in the bar here.
[It's a halfhearted observation at best. There's no telling what's in most of those bottles, or how old it is.
As if in agreement, she picks up a sad-looking dolma and takes a bite. She grimaces, but manages to chew and swallow. Pragmatic, indeed.]
I hope they do. Until then, the rum will have to do.
[A grin accompanies that, amusement at her own joke.]
no subject
I don't recognize what you're eating. Something from your home?
mess hall
Please, feel free to.
[ He's being 1000 times more social in the few days he's been here than he ever was back in Tokyo, but he feels fairly confident now that no one from Project Integration is here, nor would they be able to get here from Earth. ]
no subject
I suppose all we can hope is that it will not kill us.
[A gesture to what's on her plate for emphasis. She's an optimist, but optimism can only be stretched so far.]
no subject
It seems nutritious enough, anyway. And... I don't think it's poisoned.
no subject
That's a start, at least.
no subject
Then, hesitant, but trying this new thing called "interacting with people," he nods a small bow. ]
My name is Hideki Matsukawa. It's nice to meet you.
[ It's a fake name, but... Baby steps. ]
action
If he didn't know how futile her struggling will be, he might not otherwise approach her. ]
You won't get out like that. You have to wait until the door gets all weird again.
[ Ren holds up his arms as an example, the red circles vibrant against pale skin. ]
no subject
Gets... weird again?
[And then she sees his arm, and understanding dawns. Diana inclines her head slightly, eyeing the red marks. She flexes her hands on the other side of the door, trying to relax her muscles.]
I see. How long did it take for you?
mess hall.
[ She beams at Diana. ]
You'll never believe what I managed to do.
no subject
Probably not. What did you do?