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reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Jupiter | We Know The Devil
[Along deck four, you may find yourself running into a young looking girl in that same standard jumpsuit as you, staring around the place with a certain degree of anxiousness clear on her face and in her body language, one hand grasping at the other arms bicep with a slightly tight knuckled grip. As soon as you enter the space with her you feel as though you're surrounded, and if you take the time to consider it enough, it feels as though you're surrounded by hands. Hands filling up the room, the hallway... a slightly overbearing pressure and weight of just hands, though there isn't any sort of malice you can detect — just that same feeling of anxiousness the girl herself seems to be presenting. You may even feel as though a hand is brushing past your arm, or your leg, or your cheek — a soft touch, a quick one, just the briefest of moments, as if you're in the way of it getting somewhere. Oddly enough, if you care to look around, things are getting jostled with seemingly nothing there to touch them, and sometimes even lift into the air for a brief moment, turning about as if someone was inspecting it. You might even catch the girl looking at the object in question as it does, and looking away once it's placed back down.
If she notices you, she'll look clearly startled, and there's almost a sort of whoosh of air past you as the pressure of the hands around you seem to go pulling back away some.]
Ah... hi?
2.
[This time, in the mess hall, you may or may not be able to sense the feeling of the hands filling up the room, though if you do, it's just a gentle sense in the back of your mind, and not overbearing or alarming in the slightest, for whatever reason. Meanwhile, Jupiter is plunking away at the replicators, brow knit and furrowed in concentration. Soon enough a plate is produced from the machine and it's producing an awful smell, causing the girl to look a bit panicked.]
That — oh. That's not what I wanted.
[Alternatively, what's produced looks a total mess, inedible even. She looks a little excited about it though and settles herself down at a table to apparently eat this weird looking concoction, fork in hand. She looks up for a moment though, past you, and her mouth forms an "oh" as she looks as though she just remembered something. A cup suddenly is in your peripheral vision as it floats along gently past you and down next to her plate, filled with coffee. How... did she do that? And for that matter, should anyone be even allowed to eat something as noxious looking as that?! Save her from herself.]
2
So she doesn't pay it any mind.
She doesn't pay the drink sliding towards what she can only assume is a human any mind either. There's magnetic that do that sort of thing, and it's how any reasonable android uses their weapons.
What A2 can't ignore, however, is the Extremely Dubious Looking Food(tm) that this person is about to shove into her face.]
You're not going to eat that, are you?
[It... Looks awful. Even to A2. Who has never eaten a thing in her life.]
no subject
[Jupiter looks up at A2 with her fork halfway to her mouth, setting it down once she realizes that she's speaking to her specifically. The comment makes her look sheepish, and she clears her throat as it sinks in just how pretty this girl that was talking to her was, let alone how little clothing she apparently chose to wear today, and she immediately feels a blush creeping its way to her cheeks. Geez. Oh man. She snaps her hairband against her wrist, and tries to look nonchalant.]
Well, it doesn't look all that bad, does it?
[Yes, it does. It's the saddest excuse for poutine anyone's ever seen, made with the cruddiest looking potatoes, watery gravy, and sad grey curds of cheese that look like they're perhaps not meant to be eaten. Poison, for sure.]
no subject
[And! She's just going to actually eat it! It's a good thing androids don't have poutine and A2 isn't canadian because she'd be EXTREMELY DISTRESSED by the sorry sight of this poutine if she was!!!]
no subject
[She pokes it with her fork, and a curd rolls sadly off of the plate and onto the table, leaving a trail of gravy.]
no subject
[... Is food supposed to roll like that in the first place?]
no subject
[Her poor plate of food didn't deserve this scrutiny, let alone by an extremely cute girl... yikes. It was hard to look A2 in the eyes, but there weren't any safer places to look.]
I-I mean... what would you suggest instead?
no subject
And I wouldn't know since I don't eat to begin with.
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2
Terezi reaches out tremulously, placing a hand delicately against Jupiter's wrist. She has to stop this. She can't let this continue. To just sit idly by and watch another person consume this without even trying to stop them would be a legit ass crime.]
Sweetie. Honey. Love yourself.
no subject
Any confusion that might have occurred at Terezi's appearance didn't seem to pass by on her expression, if she felt any at all — supernatural creatures weren't exactly uncommon where she was from, and she herself was a devil, so what's she to be baffled about, here? She didn't know what Terezi was, but it didn't really matter all that much... the only thing that mattered was that she was definitely being judged, here.]
Is... it really that bad looking? I thought it didn't turn out that awful, maybe a little overdone...
no subject
[She sniffs the plate again. The color of alfredo is questionable on a good day. Sure, it tastes fine, but there's no good way for Terezi's nose to interpret that special shade of off-white. But on this day, the worst of all days, after having been kidnapped and trapped on a stupid spooky space station?
Terezi don't trust like that.]
The problem isn't that it's overdone. The problem is that it smells rancid.
[Terezi has put a lot of questionable things in her mouth over the years. Chalk. Book pages. Dice. Faygo.
You could not pay her enough to eat the weird noodle mess on Jupiter's plate. Every single instinct in her body is screaming at her to nuke it from orbit, just to be sure.]
no subject
Alright, alright. I'll throw it away. I guess I can see what you're saying...
[Invisible hands lift the plate up and away, and it's tossed unceremoniously into the trash.]
I guess I'll have to give the machine a second go.
2
Ah, excuse me?
[How to say this nicely, how indeed.]
I think that you should reconsider eating that meal. It smells a little spoiled.
[Nevermind the floating coffee, this girl won't even get to drink it if she dies by eating that weird spoiled concoction.]
no subject
[Jupiter blinks, staring between Haru and the plate in front of her. Well, perhaps now that she mentioned it...]
I guess it does smell a little off...
no subject
[And this is coming from a girl who would one-hundred percent drink over the top luxury coffee made with elephant dung.
This is a whole different level for her.]
no subject
[She frowns, pushing the plate away from herself.]
Maybe you just have to be particularly skilled at using the whole food machine thing. Use the right settings, or something.
no subject
[Because she did just stop her from eating rancid food, but what if that is the only food they'll have for a while? It's a double-edged sword.]
Maybe we should mess with the settings some more?
no subject
[She gives her a slight smile.]
Maybe, we should try it and see.
no subject
[She nods, giving her a smile back.]
Let us hope we can get you something that isn't spoiled?
[Going up to the machine, WITH CONFIDENCE.]
2 - late w/ starbucks
Nothing out of the ordinary here, but he does look to see who the cup lands beside.]
Hello, Ma'am. [He greets her with a bright smile.]
Are you settling-- Erk! [9S visibly recoils as he catches a look at her, well, whatever it is on her plate.] What is that?
i was gonna roll into U late with starbucks but u beat me to it
What is — oh, my dinner...?
[She looks down at the pizza in front of her, which was perhaps the most pathetic looking and rancid pizza one might have ever encountered in their lives, and yet, was here on Jupiter's plate.]
we walked into each other late w/ starbucks
[As an android, eating wasn't really necessary, but he still liked to eat, and so he still knew when something looked absolutely unappetizing.]
Are you sure that's edible?
[coffee emoji]
Well... it's certainly not the most appetizing pizza I've ever seen... but it's what the machine thing gave me.
u said the magic word jupiter
A machine gave that to you?! Throw it out!
[peewee herman voice] the secret word of the day is: MACHINE
Did something happen to the food machines?!
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