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reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

clara oswald || doctor who
[The noises start on Clara's third day, rattling her out of the closest thing to sleep she's been able to manage. Without the rush of blood and the whistle of breath in her ears, everything on this ship is too loud, but she's been learning to tune it all out into background noise.
Clunk. Clunk. Then, a bang. Then-
She flies out of bed and into the corridor, where she's sure the scream came from. Empty, of course, and almost silent, but she can still hear the echoes, soft and tinny and... behind her?
An hour later finds her elbows-deep in the paneling just outside her quarters, a screwdriver between her teeth, brows furrowed. When she sees she has company, she spits out the tool and gives a distracted smile.]
Sorry, don't mind me. Just looking for someth- [There's another sound - a metallic thwack - and Clara turns back towards it, using the light of her communicator to peer into the hole she's made.]
[005. action (cw: blood, self-injury)]
[In hindsight, she should have waited until she found the right supplies.]
Excuse me.
[She's rifling through a cupboard in the mess hall, but it's clumsy work with only one free hand. The other, you'll quickly notice, is wrapped up in what seems to be pillowcase, and she seems to be making an effort to hold it level.]
Have you seen anything for stitches?
[00X. wildcard]
[Let me know via PM or plurk -
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Here. This should have what you're looking for.
[ As if to illustrate its usefulness, he gestures to his own stitched up forehead. ]
no subject
Thanks, mate, you're a life saver. [A beat.] Well, a pillowcase saver.
[She smiles at her own joke, then turns to sit down at the nearest table. She rests her wrapped arm across the surface, grimacing a bit at the motion.]
You might not want to look.
no subject
Did you injure yourself here, or did you arrive injured?
no subject
[There's the sound of her removing the fabric, and then the click of the first aid kit opening.]
I woke up with this... thing, in my arm.
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noises
[Spotting one of the humans with better claim to human crew quarters would make him pause, but the fact that the young lady appears to be disassembling the wall sends him to find out why.]
Pardon us, madam, but may we be of any assistance?
[He hopes his voice with its committee-designed British accent reassures people even when his obvious robot features unnerve them. This station certainly has a great variety of people.]
[What is that sound? The Butler hasn't been paying enough attention for the past few hours to be certain.]
no subject
Maybe, if you can tell me what all the noise is about.
[Her reply is punctuated by a particularly loud clang, and she turns sharply back towards the wall, brow furrowed in determination.]
I thought there must be an air duct, carrying it from somewhere, but- [Clunk. Clang.] -I don't see anything.
no subject
A disturbing noise, but not familiar, we fear.
[He shakes his head in apology.]
We could hold a light for you, madam, but we have not yet become an expert on the station ductwork.
[The handlight is still attached to his Reverie jumpsuit; he unclips it. Is there a way to become an expert that does not involve looking into every single duct? A manual or a plan might be nice, so of course it is not accessible to the kidnap victims.]
no subject
[Oh, she loves nice robots. Scooting aside just a bit, she makes room for him to get the light into the open panel. It illuminates much more than the device had.]
... So, "we"? Is there more than one of you in there?
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noises
The screams, though. They're new.
He's not entirely sure why he follows the noise. Probably just because he can't sleep, and what if - what if. Better check it out, anyway.
He walks through the corridors carefully because he still doesn't have a weapon and this is really starting to grate on him. Regularly, the screams come back, and Amos taps his knuckles against the walls to try and find out where is anything hollow.
Until he stumbles upon a girl, who apparently broke apart the metal panel like it's going out of style. Amos can't help taking a step forward. ]
Well, we better hope to fucking Christ that you're not poking through life support systems, here.
no subject
Let me know if it stops working, and I'll back off.
[There's a focused urgency to her words and actions, but it's smoothed over with something almost flippant. While she's taking this seriously, she's not panicked in the slightest. She likes a good challenge, after all.]
no subject
You mean when you kill us all?
[ The moment she breaks something vital, they're all doomed. She seems to give no fucks about that, which he can respect, but he's not on this shithole of a station to die. ]
You an engineer?
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action
no subject
Okay, yeah, he can do it.
The cut is about four inches long, covering the middle half of her inner forearm, and from first glance it's strange. There's no redness, no swelling. It's like someone cut open paper, and there just happens to be a flesh and veins and tendons beneath it. There is blood, but it's stationary, waiting to spill only if she tilts her arm.]
Think I'll live, doc?
[Dry, a little too cavalier considering the circumstances.]
no subject
You clean this already? [ the wound. he pulls a lighter out of his pocket to sterilize the needle, heating it up while he waits for a reply. ]
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noises
Snooping and meddling are her calling cards, so Karen pulls away from the wall and heads across the hall to make her way on over.]
I'm looking for something too.
[Without being invited, she turns on the light of her communicator to help shine a brighter light inside the hole, and leans in like she's just going to help look for things. She has no idea what they're looking for, but color her interested.]
Have you heard someone screaming?
no subject
Yeah, a few times. Woke me up.
[She scoots over, giving Karen more room to peer into the opening. She's carefully cordoned the wiring aside, to better see up and down the dark expanse within the wall.]
I thought there might be a vent, or a duct. Something carrying the noise from another room.
no subject
That's what I thought too. But I think the ducts are all hidden up above us.
[She takes a second to look from the wall and over to Clara, eyeing her up and down.]
Do you think we could fit inside if we found a way to get in?
[Clara's short and small, and Karen is rail thin but tall. She figures that they'd be able to make it work. A vent crawling expedition sounds pretty exciting, actually.]
We might be able to reach the areas that are behind locked doors that way.
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005.
Saw a man with a med kit around here earlier, but it didn't have much in it an' I can't say it had a hypo-spray or anything useful for stitches. You alright there, darlin'?
no subject
I'm fine. [Clipped, brusque.] It's not actually bleeding, it's just... open.
no subject
He looks a little confused at that.]
Well, not bleedin's a start, though usually anything you need stitches for is gonna keep bleedin anyway. Come on, let's see if we can find you a med kit, at least. Bandage it up with somethin' proper before you try stickin' needles in it.
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[004. noises]
Did you lose something?
[ He asks in a very unimpressed tone of voice. Under other circumstances he would continue to leave her to her business but he has to cross the mess to get back to his own quarters anyway. ]
no subject
Sorry, sorry. [She's not, really, particularly to someone being so standoffish, but she's nothing if not polite.] I'm trying to figure out where- [Oh, there's another one now, a clank from the opening in the wall.] That, right there!
no subject
What was that?
[ He glares at the wall as if that will reveal the answer. Then steps closer and places his palm on the panel over the part where he heard the sound. ]
Is that what happened here? [ He gestures at where she's dismantled the walls. ] You heard a sound each time?
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005
I haven't...but if you could find a way to cut the pillow case small enough...
[ Stitches are something he has quite a bit of experience with. Ren's absolutely covered in scars from the shoulders down. ]
Honestly, if we can sterilize it, you could use pretty much anything. I could do it for you? I'm pretty used to it.