reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

no subject
If that's the case that could easily be some kind of delicate study.
"We don't have travel to space. We don't have almost any of this. It's all- a very different paradigm, everything runs on Stormlight, nothing on electricity."
no subject
"I saw levers and buttons in there...I wonder if it's some sort of control room for something," she thinks aloud, looking over at the other woman with question in her eyes, wondering whether that sounds like something that might fit as far as Jasnah is concerned. The equipment might be out of Hermione's familiarity, but that doesn't mean it might not do the same thing that buttons and levers do at home.
Chewing her bottom lip, Hermione pauses. "We've the ability to travel to space, but it's limited to the government organizations of countries that wish to do so. It's nothing like this, to my knowledge. I'm used to things not running on electricity from the wizarding world, but I wasn't born into that world, so where I grew up, we had electricity. Only, most of this technology is very different than what my mum and dad had at home..."
no subject
She echoes, and flags it mentally. Jasnah is going to need to find writing materials, and work up a map.
"You don't have pen and ink, or anything the like, do you?"
Hermione strikes already as a woman who would know.
no subject
And while this suggestion isn't exactly ideal, Hermione offers it up anyway. "One of us could stay and the other could go get paper and a pen..." she says, chewing her bottom lip thoughtfully.
no subject
She admits; it isn't just here that she's worried about, it's anywhere.
"If you've discovered supplies you should go get them. I can stay by the door."
It doesn't feel too dangerous to her. Odd, maybe, but still utterly abandoned.
no subject
She chews her bottom lip thoughtfully for a few seconds, then. "I suppose it would be unwise to continue without documenting, but it could also be unwise to waste time looking for something that may not even exist here..."
Mostly, she's weighing her options aloud with the hopes that Jasnah will weigh in as well. Hermione's really never been the decision maker in the Trio. She's the one with all the answers, but seldom the one with the plan of action.
no subject
Gesturing lightly at the communicator.
"But it's been-- well, exhausting."
A rare human admission.
no subject
She'll try, though; that's just in her nature.
"That's partially why I've been putting it off. If there were only an instruction manual to give us a head start..." she sighs. "Although...everything is so far ahead where I was, I haven't any idea where to even begin. Can it follow voice prompts or is that something that's still only in the movies? Is there an instruction manual and I've just lost it without realizing I had it to lose? Things like that have been weighing on my mind, as well. It's all very frustrating."
It's some comfort, though, that she's not alone in that. "We could try to learn it together, although it might be a bit like the blind leading the blind, I suppose..."
no subject
Asks Jasnah, starting there, and deciding she does need to ask this time;
"And what are movies?"
It seems like the moment to lift the little thing up and peer at it, touching the screen, the way she's managed to accidentally trigger it once or twice. The script Jasnah uses makes for strange reading and typing, but she isn't familiar enough with the concept of icons on a screen to manage to trigger to enter a voice or video call.
no subject
But then Jasnah asks that and Hermione blinks, a bit confused. It's been a while since she's had to explain films as far as the muggle version of them, anyway. "Erm...films? Moving pictures?" she asks, trying to get a general idea of what concepts Jasnah will understand before trying to proceed with an explanation.
Hermione leans in a little, peering at the device in Jasnah's hands. "What on Earth...?" she murmurs, mostly to herself. "Is that your language or is that the device?" she asks, her eyes shifting up to meet the other woman's once more.
no subject
She guesses. Stormlight is, again, her only frame of reference. A good Lightweaver can create almost anything with it, from an entire room reconstructed to a living, speaking copy of another person.
"This is Alethi, yes. What's yours in?"
no subject
"Alethi...I've never heard of that language. Mine is in English," she replies. Then she shows Jasnah her device.
no subject
She admits, eyebrows lifting.
"Is that what you're speaking now?"
Because there are some pretty stunning implications there, if that's the case.
no subject
"Anyway...there are things in the Magical world that we haven't got in the Non-Magical world and that's just from one country on one planet. There was bound to be differences between us if you aren't from Earth like I am," she tells him.
Nodding, Hermione lifts her eyebrows at the implication of that, as it dawns on her. "Are you speaking Alethi right now?" Because Hermione can understand it...she's hearing English. That's fascinating and the tone of her voice has become slowly more excitable with that realization.
no subject
She agrees, right with her. The next obvious test is to switch language, so Jasnah concentrates and dusts off her rusty old training, asking Hermione a question in a mumbling, sticky second language. It's deeply alien from anything spoken on Earth.
Right away she wants to know;
"Did it deliberately switch with me? Can you hear Thaylen too?"
no subject
"Blimey..." she breathes, and Hermione nods when the woman asks her another question.
How?! is all Hermione can think, but after a moment of just looking dumbly awestruck back at the other woman, Hermione finally forces words out.
"Sorry, yes. Yes, I still heard English."
Hermione switches languages, too, having learned some sloppy French when she and her parents had gone on holiday once. "I'm speaking French now, does it sound the same as the English had done?" she asks in French, however poor the tenses probably are; she's trying. It's just an experiment, anyway.
no subject
She answers, deeply amused by this. Not an accent, exactly.
"It's as though suddenly you're struggling to choose your words. It might be my imagination, but I can hear that it's a language that's not your own."
How absolutely fascinating.
"Another demonstration of the strange technology in this place?"
no subject
And maybe that's a bit more worrisome, actually, than she'd initially considered. When she says it like that, there's a little more sinister a connotation to it. In her ears, she hears English. Jasnah has now spoken two different languages to her. Hermione is doing nothing to actively translate, so is there an implant of some kind? Has her body been violated with technology in addition to the fact that someone or something had changed her clothes without her knowledge or consent?
The longer she is here, the more uncomfortable she's becoming and maybe she's overreacting, but she can't help it. The idea of some sort of technological implant that she never authorized is making her skin crawl as she thinks about it.
Suddenly, Hermione doesn't actually want to talk about this so much anymore...
Clearing her throat, she looks back down at the ladder. "We should go try to find something to document with," she says. "If there are two of us looking, perhaps it will take have the time."
no subject
Jasnah's Unkalaki is terrible. She's suddenly speaking with a thick accent, nothing quite of anywhere on Earth, but maybe vaguely close to the Pacific Islands. And, wracking her mind for a proper noun, she also ventures;
"-my humaka'aban?"
It doesn't make any kind of sense to reference her own ceremonial Horneater beard, obviously she has no facial hair, but she can't resist the test. Even while she takes Hermione's cue and heads back for the ladder, ready to wait at the top while the young woman makes her way down.
no subject
"Er...I'm not sure what you were trying to say but I understood most of the words individually?" she replies, but it sounds more like a question than an actual answer. Hermione at least has the grace to look apologetic at that, just in case she's perceived as being rude for being so honest, just then.
But given that Jasnah moves toward the ladder, Hermione takes that as a hint that she's agreeing with Hermione's assessment that they ought to both look. So, Hermione starts to descend the ladder again, stepping off to the side when she's reached the floor below and then calling up to Jasnah to come down next.
no subject
She says, pleased that it works.
"It really responds-" here, jumping down, joining her on the floor, "-to ability, to intention. I'll ask more questions, and I'll tell you what I find."
Something about Hermione makes Jasnah decide to include her in her confidence, in the research effort as a whole.
no subject
"That's definitely interesting..." she says thoughtfully. "I'll see what else I can find, as well," she agrees. The implication that she'll share that knowledge, she hopes, is there.
"Right then, shall we meet back here, say tomorrow?" she asks, wanting to make sure that they know where and when to find one another, neither sounding too eager nor too aloof, because she's genuinely interested to share what they might learn, but also doesn't want to cut them both off at the knee by giving them nearly no time to do research at all.
no subject
She proposes, glancing at the numbers on the communicator at her wrist.
"By that time I hope one of us knows something more."
Yes, Jasnah is fine with sharing everything she discovers, and whatever resources she may find, scarce though they be.
"Remain cautious."
no subject
Making a note of the time, Hermione looks back up at Jasnah. "I will. And you, too. I'll see you tomorrow, same time, right here."
With that, she excuses herself to search out a pen and some paper or parchment and a quill.
no subject
She'll have plenty to report when they meet next.