reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-05-01 08:33 pm
Entry tags:

( 0 0 1 » ENSEMBLE ) welcome to the inaugural log

» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury




( 0 0 1 ) » WAKE UP

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home.

( )




( 0 0 2 ) LOOK AROUND

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.

A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.

Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.

( )



( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )


( 0 0 3 ) HAVE A BITE

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?

So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.

And if coffee isn't your preferred beverage, well. There's always the bar.

( )




( 0 0 4 ) NOISES IN THE WALLS


For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.

Are you going to chase the sounds? Hide away from them? Try to investigate?

If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.

Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

( )




( O O C ) ACTIONS


Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!

To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.

Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.

If you'd like to receive an action, please reply to this comment with the following:


In the future, actions such as these may be "bought" with bonus AC.



Please use content warning in your top-levels wherever necessary.
mapsio: (HARU (1))

[personal profile] mapsio 2018-05-07 05:18 am (UTC)(link)
I thought I was alone, but I found people I knew rather quickly.

[Well, she could ask the same. Her life has been a roller coaster as of late, and honestly this isn't making it any better.

She listens to the descriptions of his friends, frowning a little.
]

I'm afraid I haven't seen them. I'm sorry. But I wouldn't mind helping you look for them?
armigers: ponponpon @ dw (♛ 267)

[personal profile] armigers 2018-05-10 12:59 am (UTC)(link)
You don't have to go through the trouble. Just figured I'd ask.

[ Since he's one of the few other people he's run into so far, and she seems like an honest kid. He guesses he's out of luck for the time being. ]

Anyone I should be on the look-out for you? I'm probably going to comb this whole ship. See if there's a way off it.

[ And because she offered, he'd feel weird not offering back. It must be scary enough suddenly waking up in this place with no familiar faces or family members around. It'd been bad enough for himself. He can't imagine how someone her age must be taking it all. ]
mapsio: (HARU (59))

[personal profile] mapsio 2018-05-12 04:53 am (UTC)(link)
It's no trouble. If you need help, I will help.

[She already found her own friends. So helping someone else find theirs would be the first on her list. Though she knows that she can't promise to him that they will be aboard this station.

Some of her own friends weren't.
]

No, but thank you. I already located the ones I know are here. They were quick to contact me before I went exploring here.
armigers: ponponpon @ dw (♛ 008)

[personal profile] armigers 2018-05-13 10:33 pm (UTC)(link)
Smart. The others would have done the same, too, probably...

[ If they were here, that is. He glances at his watch-phone again, his face transforming into a frown, wondering if they were just trying to be low-key about looking for him or if they all really were left back in Eos. Neither are particularly great prospects as it makes it harder for him to know where and if to look. ]

Do you know if this place logs the name of all the passengers or something like that? Might save us the trouble.

[ He's still going to explore regardless because what else can he do here? It just helps to know what he should be focusing on. ]
mapsio: (Default)

[personal profile] mapsio 2018-05-15 03:59 am (UTC)(link)
That would be an fantastic idea if I knew how to access something like that, or if this place even kept such a log. It would be worth asking.

[Who would they ask though? There hasn't been mention of a captain, or anything like that.]

The problem is "who".
armigers: armigers @ dw | do not take (♛ 107)

[personal profile] armigers 2018-05-16 02:14 am (UTC)(link)
Someone who knows tech?

[ Prompto knows tech but probably not alien tech. He's more of a fan of it than an expert. Maybe Cid... if he were here. Yeah, this isn't looking too good for them. ]

Could send a message out there, too...

[ But does he want to? Not really. Too public, and he still doesn't know if he has enemies on board. ]

Want to volunteer?

[ It's not really volunteering if he's asking her to do it. ]
mapsio: (Default)

[personal profile] mapsio 2018-05-19 07:47 am (UTC)(link)
Do you want to send a message out right now?

[She needs to know he is serious. Though she really wouldn't know why he wouldn't just send the message himself if he were so curious.]

Perhaps it would be beneficial to do more research first.
armigers: ponponpon @ dw (♛ 095)

[personal profile] armigers 2018-05-20 09:59 pm (UTC)(link)
[ Not right now now but eventually... maybe. But like she said, they should probably figure out what's on this ship before they make their presence so publicly known, and that would require some actual exploration. ]

Point taken. Do you at least have a map lying around? I don't think these things they gave us have a GPS app.

[ That would be too useful. Can't have them actually knowing a whole lot about what they're doing and why, oh no, which doesn't stop Noctis from still trying to check anyway. ]
mapsio: (HARU (58))

[personal profile] mapsio 2018-05-20 10:45 pm (UTC)(link)
I don't, I'm afraid. I woke up to this situation with the bare minimum. It would be useful if we had a GPS system on the watch though.

[She shoves her hands into the pockets of her jumpsuit, this really does seem like a hopeless situation.]

We won't get any closer to any sort of answer if we just stand here!