reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

no subject
He sets his black goop down in front of him when he takes a seat. It was gross, but he had to eat. And honestly, probably had worse since living in the Belt.
"I have a few ideas, but none that I like or that make a helluva lot of sense." But he wished Naomi was here, too. Or the Cap. Hell, even Prax. He wished they were all here, along with the Roci.
Then maybe he'd be able to try to get them all home.
"I'd give my left leg for access to the command systems - or even just to take a look at life support, put my mind at ease."
At the last, he darkened, muscles stiffening, and he shook his head.
"... Miss the Roci, not the war. The war's still going, whether we're there or not. And I'd be all too happy to go home and find it ended while we were gone."
Maybe that way he wouldn't have to keep watching reports of the Martian dead.
no subject
Amos is not a fan of the idea of suffocating. Again. He's done it enough in the past few months and he really doesn't plan on doing it again. But if no one has been looking after the life support systems throughout the station, he doubt they are in the best shape.
Amos shrugs.
"Yeah, exactly why I'd rather be there than here. I don't like the idea of Naomi or Prax in the middle of it with only Holden to count on."
no subject
"Can't imagine we ain't runnin' on fumes. Haven't met a soul here that knows the place, which means there ain't a maintenance crew. The filters must be on their last gasp. Only comfort I can take is that if this place was empty, maybe there wasn't a hell of a lot to filter out, so they might last longer than they would otherwise. But this place sure ain't empty now."
He let out a breath through his nose and held up a hand in a kind of 'halt' position. "Just - don't miss the war. Miss the rest." But he frowned, as Amos continued, brow furrowing hard.
He hadn't actually thought of that yet.
"What, you think there's some way they got a hold of us, but not the others? How would that even be possible?" And then, paling a little: "They'd be dead in the water - none of them can fly that thing, let alone through a war zone. Shit, Amos, we need t' find them."
no subject
Kinda weird, that one. "Everything I could see in there was in shape. Like there is maintenance on it, but that doesn't make sense."
There's no crew. Who's going to clean the filters?
But it's what Alex says next that makes Amos's stomach drop. It doesn't show on his face much, but Alex would probably see it anyway, just by virtue of knowing him well enough for it now. "Yeah, we do."
The idea of Holden, Naomi and Prax tumbling through space on the Roci without a pilot while a war rages around them is not one Amos likes.
"What's your theory? They're in cryo somewhere on this piece of junk?"
no subject
There was something that he knew of in the universe that could just fix itself and defy the laws of physics, and they were in a lot of god damned trouble if it was here.
He watched Amos' face, the slight change in expression making him feel a little guilty. He didn't mean to point it out quite so blunty, but there it was.
"That's what makes the most sense, right? If those windows aren't a hoax, we're so far from the system that I can't even wrap my head around it. If we were a few lightyears out, most of the stars would still line up the same, but I don't recognise any of them. For the sky to look like that, we'd have to be hundreds and hundreds of light years out, if not half way across the galaxy. The only way we'd made a trip like that would be in cryo, and even then, you're talking - that's hundreds of thousands of years, and that don't make no sense."
He rubbed his forehead, brows furrowed hard as he tried to figure this out. "Now there's - there's some theories of things that could do that, could get us here. Like an Einstein-Rosen Bridge - a wormhole, they like to call it. They ain't never been proven to exist, but if they did, and one opened up under the Roci, it could have pulled us in. Moved us half way across the galaxy - or to a different galaxy entirely - in the blink of an eye. Maybe it knocked us all out, someone picked us up..."
He trailed off, then shook his head.
"But that don't make no sense either. How the hell did any of the others make it here? Some of them don't even have space travel where they're from, and far as I know it's not like wormholes could open up on a planet -- Hell, I'm making my head hurt."
no subject
And now they're here, on a different system, orbiting a planet they don't know, on a station they don't know, with people they don't know. Amos can't help but think that the whole thing is intensely shitty.
"But how do you explain that the Roci's nowhere to be found? Apollo went outside, didn't see anything, did he? And if a wormhole swallowed us up, why did we wake up here?"
At this point, both of them are just asking rhetorical questions. None of it makes sense, and they both know it. Throwing ideas like this doesn't get them anywhere, but at least it's something to do.
"It'd be such localized wormholes, and like, what for? If there's a brain behind this, it's got some weird ideas."
Timey whimey timey whimey
He sighed.
"Look, Amos, I sure as hell don't know what's happening or how to explain it. All I know is that if we're here, then our family needs us, and we need to find them. That's all it works down to, for me."
no subject
He helped Apollo with the airlock, after all. He got to poking around while Apollo did his thing outdoors. He makes another noise at the mention of family. They're a crew, not a family. The crew comes first, always, for Amos, but Alex determination of trying to make it something more is always a little grating.
"Yeah, okay. Let's find them, and then we can let Holden make the hard decisions."
that's a wrap!
He lets out a breath and a nod. Yeah. Holden didn't always make the right decisions - Ganymede had proved that pretty thoroughly, to Alex - but he listened to reason. He did the right thing in the end.
And god damn but he wished he was here.
"Sounds like the best plan I've heard all day, brother."