reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

no subject
[ she moves it down, taking a quick look at it. yeah, actually - maybe that's it. maybe this is what she needs. she starts typing, looking back and forth between herself and ezra. ]
I mean, it probably wasn't? But maybe... that's a good thing? I mean, if whoever brought us here sent that, then maybe it's how they got out. [ a pause in her typing. she winces and continues. ] Or... maybe not. It didn't sound good, at least.
[ bam. she sends out her post and looks up from her watch. ]
Any other ideas?
no subject
[Ezra shrugs, reminding himself to go look at the post later even if he knows its basic contents. Time to build a HoloNet persona obviously.]
Not really? I mean, I'd look into the device itself, but we don't have any tools. And we could probably just sit here talking about what it means forever without getting anywhere.
no subject
[ and she's not just saying that to humor him! ]
Mm... I guess you're right? But it's kind of weird to just. Drop it like that. [ so she thinks for a second, and her gaze drops down, and she seizes upon the first conversational topic she can think of: ] So, um, what's in your cup?
no subject
[Awkward teens are awkward teens regardless of weird space stations apparently.]
Oh, uh... I thought it was bantha milk? It sorta tastes like it too, but it's not blue which you know. Weird.
[It's just normal milk.]
no subject
[ so close, venus, and yet so incredibly far. ]
no subject
[Ezra makes sure to speak slowly so that it's all clear. But if she knows what milk is, why not banthas? Multiverse stuff is confusing, even for him.]
There are different brands, though.
no subject
[ she looks like she's somewhere between "disbelief" and "ready to cry." what is this person talking about?? what is a bantha???? why is it blue?
something finally clicks - visibly, in her eyes - and she puts two and two together (mostly). she leans back, lacing her fingers together. ]
Ohh! Oh, I think I get it. It's like, a breed of cow, right? [ she mimics pulling on a cow's udders, and almost immediately regrets ever doing that in public. flushing bright red, she continues. ] You know, like... Black Angus. Like that.
no subject
... What's a cow?
no subject
[ she stares at him, mouth agape. after a moment, she shuts it and makes the exact same gesture again. ]
You know. A cow...?
no subject
no subject
[ she moves her hands to her belly, about ready to literally mimic udders, before she realizes how phenomenally bad of an idea that is and moves up to her head instead. and draws... little horns up by her head. ]
You know. That?
no subject
[He draws little swirls in the air by his head to indicate horns that are more similar to a ram's.]
Like this.
no subject
[ oh. ]
So I guess they're more like... sheep-cows? Maybe?
no subject
[Sheep are okay, though. He's never seen one, but???]
They're bantha. I guess they're most similar to nerfs?
no subject
[ it's not even remotely angry. it is more than a little flustered. ]
Wait, you know what sheep are- what's a nerf??
no subject
[He does the same udder gesture again, but this time the horn gesture is different. Instead he indicates two horns going up, and then two horns going to the side.]
And they're really hairy like banthas too!
no subject
[ this is getting them nowhere!! it kind of sucks!! she covers her face with her hands for a moment, and even if it doesn't help her look at nothing - turns out having like seventy-five eyes is really bad for that! - the act is at least a little calming. she takes a deep breath, sighs, and looks back up to him. ]
Space animal. It's just... a space animal. [ she pauses. ] Cows are just space animals for you too, I guess. But. Not sheep? Evidently??
[ a pause. she looks down at her unappetizing dish... thinks... and finally gives a small, tired laugh. ]
...what were we even talking about?
no subject
They don't live in space. They're just regular animals.
[Still, that gets a small laugh from him too.]
Uh, milk? That's what I'm drinking.
no subject
[ -oh, right. milk! she laughs a little again, less tired this time, and points at his cup. ]
Maybe that's the problem. That just looks like cow milk to me. [ a beat. ] ...or goat milk? Or really any kind of milk. Everything I know that can get milked looks... whitish like that.
Wait, can't sheep be milked too? Isn't sheep cheese, like, a thing?
no subject
[He holds out the cup to her, offering her a taste.]
Honestly, I've only ever had bantha milk and it's blue. Not sure about everything else, though... where are you from anyways?
no subject
[ she looks at the cup warily for all of, like, three seconds before reaching and taking a sip. she preemptively winces - and then stops, looks at the cup for a moment, and hands it back. ]
Huh. It's... just milk? Cow milk, I mean. I think that's honestly the least bad thing I've tried today.
no subject
[Welcome to his milk review podcast.]
Anyways, it's... uh nice to meet you? Despite, you know, everything. Sheep included.
no subject
[ she snickers a bit, covering her mouth politely before responding to that other bit. ]
Yeah. It's really nice to meet you, uh... [ ... ] Wait, sorry, did we. Ever introduce ourselves?
no subject
[Maybe if they ask for bad food they'll get good food too??? That's probably hoping for too much, though.]
... Oh yeah. We didn't, did we? I'm... I'm Ezra. Ezra Bridger.
no subject
[ it's kind of strange to say after a conversation entirely about space cows, but, well - she's definitely bonded over stranger things. ]
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