reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

iv with a bit of iii, hope this is okay!
That's the voice Jesse has been chasing. He moves down the corridor, hands pressed against the wall, ear sometimes pressing against the wall, too, when the voice seems to fall silent. Until he hears it again, further ahead, which sends him chasing after it more. The dread in his stomach is a nauseous knot, thick and unsettling, and the voice seems to come to a stop by a room. Which Jesse barges into, the moment he fumbles the door open.
He comes to a very sudden stop at the sight he's met with. A huge guy, in a towel, holding a knife to his lower stomach like he's about to disembowel himself. Jesse probably looks mad, with his shaggy, filthy hair, and his wild, haunted eyes, his skittish gaze, his unkempt beard, scars on his face. A crazy, skinny, malnourished hobo. Staring at the guy, at what it looks like he's about to do. ]
no subject
It was surprising to him that the first person he'd asked a knife from had actually one to lend him. Lend. Yeah, sure. Good luck getting that knife back.
It was an emergency, anyway, considering what was currently going on. Amos wasn't exactly known for making the best decisions, but he couldn't imagine Holden or even Naomi disagreeing with opening him up to find out exactly what's moving under his skin. And he's just about to do that when the door to his quarters open, and he looks up to find the most haggard guy ever, looking at him with wide, wild eyes. ]
Don't know what you're looking for, but this ain't it, buddy. Move along.
no subject
Y-Yo...
[ That comes out a little faint as he lifts a hand and points a slightly trembling finger at the guy. At the thing moving underneath the guy's skin, just above where the towel is lashed low around the guy's lower stomach. ]
no subject
Yeah, I know. What, you think I was just about to gut myself for shits and giggles?
[ Fuck this. Amos puts the knife to his skin, starting to cut along the pulsing thing inside him, pressing until he feels something foreign, gritting his teeth against the pain. He doesn't stop until he's got a couple inches open, enough for him to reach in. ]
no subject
He swallows thickly. His mouth goes both dry and watery while his stomach churns. He thinks he might be sick. He sees that thing beneath the guy's skin slithering around. He doesn't know what's worse: Seeing that thing, whatever it is, moving around like a parasite, or seeing the guy begin to sink his fingers into that fleshy cut he's slit along his lower stomach. ]
Wh... What the fuck...
cw: blood, body horror, injury
He looks down at the open wound he's given himself, sinking thumb and index in the cut to grip onto - he pulls, the thing slippery with blood, trying to escape Amos's hold. He hisses, face scrunched up as he pulls, pulls, pulls, the thing feeling like it's feet and feet long, coiling all around his body, making it difficult to breathe.
It's just slight panic, though, and Amos finally gets an inch out, the end of the thing popping out of him with a small spray of blood, splattering the floor and his towel. He closes his hand around it, and keeps pulling.
He lets out a loud, harsh breath when the thing slips out of the cut on his lower stomach, his skin bloody and an angry red around the edges of the wound. In his hand, limp, dangling lifelessly: a wire. Long, thin, looking like it might be copper, underneath the blood. ]
What. The. Fuck.
no subject
Maybe the only reason he can't look away is because he needs to know what that thing under the guy's skin is. Maybe, somewhere in the back of his dumbstruck mind, he knows whatever that thing is could wind up affecting him, too. Maybe that's why he takes a step forward instead of backing away. He finds himself crossing the threshold of the door into the room, his mind splintered away from his body and leaving him in a surreal autopilot state, as perplexed disgust flinches its way across his still numb expression.
The closer he gets the more that flinching, dismayed disgust takes over, and when the guy finally rips that long, dangling thing out of himself, Jesse is standing right near him with wide eyes, mouth agape, face pale as a sheet. ]
Th... That can't b... That's— Jesus. [ He gulps, and then with sudden alarm: ] Drop it, yo, drop it, y-you don't know if-if that's thing's gonna—
[ If that thing is going to come to life. It was, after all, seemingly wildly alive inside this guy just a second ago. ]
no subject
How did it get where it was? Did Amos get drugged, did someone perform surgery on him just to insert a wire into his chest? What's the fucking point?
He slowly comes back to the moment, blinking a few times before he looks back at the guy in front of him. He doesn't drop the wire, instead grabbing it with both hands and wiping the blood off on his towel. Then he brings it up to his eyes, looking at both ends. ]
The ends have been cut off clean, and there's no current going through it.
[ It's just a wire. ]
What I don't get is how and why?
no subject
The guy talking brings Jesse's mind back to the present. He blinks his attention back into focus and peers down at the wire. He finds himself talking, pointing to it. ]
That's— It looks like... like copper. [ It looks like copper, but they're on a futuristic spaceship, so it might not be copper at all. Still. It looks like copper. ] Copper's, like... It's a conductor. Like, for electrical circuits and battery cells and stuff. It ain't gonna have a current if it's not hooked up between a, uh— Like, a-a cathode and a, um... an anode, or something. A positive and a negative terminal.
[ Which... sends a chill down Jesse's spine, because why would a conducting wire be inside somebody? ]
no subject
Maybe it got in via my bullet wound, but I didn't feel any of it.
[ The other guy starts to speak, and Amos blinks. Well, at least that's correct. Amos is very well acquainted with these kind of wires. This one is thin, probably not able to carry much of a charge, but if it was actually live, it'd have given him a shock, and so far, nothing. ]
Yeah. The human body is a pretty good place to create some charge, though. Maybe that's why it was moving.
[ Without hesitation, he brings the end of the wire to his mouth, pressing his tongue to it. Nothing, besides the taste of blood. ]
Yeah, I don't think it can hurt anymore.
no subject
Or maybe it was inside you because someone put it there.
no subject
[ Amos pokes at his wound again, moving around the guy to go to the bathroom again, tugging a big wad of toilet paper and pressing it to the bleeding. Gotta apply some pressure and staunch it, otherwise he's going to be even more of a mess soon. ]
If it was someone else, means I was drugged during my sleep.