reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

no subject
Even though as Frank spoke, he felt less and less like laughing.]
... You ain't from the same Earth. [Said sort of heavily, because Frank wasn't the first.] The protomolecule's the first sign of alien we've ever had, in hundreds of years bein' in space.
no subject
What the heck is a protomolecule?
no subject
Wish I could tell you, hoss. I can't tell you what it is. I can only tell you what it does. It's some kind of lifeform that re-purposes everything it can get its hands on at a molecular level. An' I don't just mean things.
I mean people. In it's base form, it don't look like much at all - just a blue, glowing goo. But it changes' things and it eats energy to get bigger.
And it defies the god damned laws of physics, when it wants to.
no subject
I keep wishing this guy I know was here. [ yeah, just some guy. not his partner, not his fucking brother and best friend; his confidant. ] He's way better at all this nerd shit than me.
Anyway, sounds like a party. [ now he'll finish his drink too ]
no subject
And yeah. Party's a word for it. Let's just hope this station ain't invited.
no subject
A friend of mine. Goes by Micro. [ because even here, he feels like he has to protect him, frank doesn't say david. he frowns, realizing how selfish it is to wish david were here in the first place. frank pours another drink while he talks. ] He's, uh. You know, a computer genius. Or whatever. He'd probably have this place eating out of the palm of his hand after two days.
[ he meets alex's eyes fleetingly as he pours the other man a top-up too, leaning close now, their elbows only an inch away as he props himself up against the bar and takes a drink. ]
He shouldn't be here though, not for real. He's... he's got people who count on him. Kids. A family. [ it's telling how much he hesitates over the words, like they're foreign to him. but then he just shrugs, clinking his glass against the other's before chugging down the equivalent of a shot or maybe a little more. ]
no subject
[He gives a silent nod of thanks when Frank fills his cup, and goes to drink it when the man continues. He pauses, glass almost to his lips, a sinking feeling suddenly in his gut.
Damn.
Damn.
He took the drink after all - just a quarter of what was in the glass - and then set it back down, before his hands idly went went fiddle with the wedding ring on his finger - the band a dark gunmetal grey with a slight glint of red - the exact colour of martian dust. He didn't seem to notice that he even went for it - it was entirely a subconscious motion.]
... Probably for the best. [ He could agree on that, even if it settled a hell of a lot of guilt into his gut. ]
no subject
Sorry. I didn't-- [ he didn't know, but he also hadn't really considered. he should have, there are kids here. teenagers. so surely there must be parents too, it would hold. frank swallows, hanging his head and staring into the remaining liquid, just a shallow covering of the base. ] Sorry.
[ he forces out a breath and pushes himself to stand at full height, though he instantly wavers a little. tomorrow is going to be another lost morning if he keeps going like this. but what does it matter, really? he's useless here. ]
So. Blue goo, huh?
no subject
's alright. They're okay. They're safe, whether I'm there or not. [He took another drink, grimacing a little, before setting the glass back down. Then, he gave a little half-hearted laugh, and a smile that was more grief than it was anything else, and added:]
They already thought I was dead, anyway.
[He looked up.]
And yeah. All thanks to that Blue Goo.
no subject
Where'd it come from? [ the protomolecule. it sounds pretty serious now that he's heard about it from two different parties. ]
no subject
No damn idea. [He knocked back the rest of his drink.] Somewhere else is about all I can tell you. Extraterrestrial. Alien.
They found it on Phoebe - one of Saturn's moons - and they had the stupid damn idea to mess with it. It had been there for - damn, who even knows how the hell long - and it could have just kept on lyin' dormant forever, but they found it and like every damn idjit in history thought they could use it.
They're still tryin'. 'Cause who gives a damn about a hundred thousand belters anyway, right?
no subject
...Belters? [ if this is another genocide thing he quits space. consider this his resignation letter. ]
no subject
[ Alex looked confused at the question for a second, then shook his head, remembering. ]
Right. Sorry, 'course you wouldn't know.
Mars ain't the only colony in the solar system. Just one of the biggest ones, and the only planet-side one. Out in the Belt - the asteroid belt between Mars and Jupiter - there's millions of people that eke out a livin' clingin' to rocks. Ceres, Eros - big enough asteroids that ages ago they could build minin' stations on them. Only thing is, it's been a few generations since they were first built. Most of the people who lived out there grew up there, too. And they ain't even got as much gravity as Mars does.
On Mars, we all have to train at one gee - build our muscles up to get used to it, just in case. [ In case of a Martian invasion of Earth, he doesn't say. ] But in the belt, or out beyond 'er, they live at minimum gravity all the time. Their bodies don't quite grow up right. On Mars it just means we tend to get taller and leaner than your average Earther - but that effect is multiplied in the Belt.
Thing is, means no one on the Belt is ever gonna set foot on Earth. The gravity would literally crush 'em. So Earth loves to treat 'em like they ain't even human, anymore. Or at least a hell of a lot less than one.
[So did Mars, but he really didn't like thinking about that.]
So when they wanted to experiment with the protomolecule on people... [He trailed off to let Frank finish that sentence on his own.]
no subject
Genocide. [ just an observation, a disgusted one at that. first rogue and now alex, telling him about future worlds where people tear each other apart. are there no alternate realities where people stop being fuckfaces? frank wants that timeline if so. he just fought an entire war only to be dragged here. he really doesn't want to think about what alex is telling him now, but it's too late for that. ]
no subject
All in the name of an 'experiment'.
Only it backfired on 'em. The protomolecule ended up takin' over the entire asteroid - turned it into a god damned space ship, breakin' nearly every damned law of physics in the process. Headed straight for Earth. Only thing that managed to stop it-- [He sighed.]
A Belter got into it, somehow managed to divert it. Crashed into Venus instead. Thought that killed it, but now it's down there doin' who knows what.
Anyway. Point is, if it ends up here, don't touch it. Cut it off from any power sources that you can.
no subject
Got it. [ and frank is listening, it isn't dismissive. ] Someone else told me - about that stuff. Amos? You know him?
no subject
Damn right, I know him. Brother is on my crew - man of the Roci, same as me. And I'm damn glad he's here, I'll be honest. If I'da been the first one to show up and not know where any of the others were, I would be in a hell of a darker state than he seemed to be.
But if we're here, the rest of the crew's gotta be around somewhere, I figure.
no subject
A friend of mine is here too. I guess... it's a good thing, not to be alone. [ that's what karen had said, right? even if they fight more often than not. frank nods. ] I hope you guys find them.
no subject
If they're here, we'll find 'em. And if they ain't, we'll find a way to get back to 'em. [This was something he sounded sure on. Not because it was guaranteed and not because he knew it to be true - but because it had to be.
Because he would make it true.]
no subject
[ they'll need to be ready to work together. can he do that? questionable for sure. ]
Tell me about them. The others. [ frank remembers his glass then and takes a tiny sip from it, though he could easily polish it off now. ]
no subject
So the more of us willing to work together, the better.
[At the last request, an honest fondness slid back onto his face, again.]
Well, see, the Roci could take about a 30 man crew, but we ain't got that. There's just five of us, at the present moment, and Prax we picked up mostly to help find his daughter, but. He's a botanist, grew up on Ganymede. Smart guy, loves his kid. He'n' Amos have been spendin' a lot of time together, and it's good - think it's really helped Amos loosen up a little. Prax has been rubbin' off on him, I think, in a good way.
I've already told you about Amos, but next up is his best girl, Naomi - though don't get any ideas, they ain't like that. She's one of the smartest damn people I've ever met. You could give her a box of broken doohickies and she could build you half a comms system out of it and then tell you exactly what part she needed to finish the job, and where to find it. Amos don't listen to many people, but he listens to her.
Last we've got Holden - he was the XO on our ship before it got destroyed, and we all agreed in the end that he should be Captain on the Roci, once we got shit figured out. He's as stubborn as a god damn bull and half an idiot sometimes, but - he cares about people. A lot. And he goes out of his way to save who and what he can. [Though Ganymede had sort of undermined that. Alex had to remind him to save people, but in the end, Holden had agreed. But like hell he'd say that to someone who wasn't crew.]
They're the best crew I've ever run with and I'd go into hell for any of 'em.
no subject
Sorry you got split up. [ he frowns, thinking about his squad. he's the only survivor now, well, him and billy. frank looks down into the minuscule amount of liquid in his glass, rippling a bit in the low gravity. ] It's a good thing you've got Amos, though, I knew a lot of guys like him in the service.
[ and he desperately wants to be wrong about him, so this goes a lot way towards quelling his worries honestly. he can't help but focus on the missing kid though, his expression darkening even further. ]
You haven't found her yet? The girl.
no subject
[ He said it with a solemn assurance. Amos was his brother, and he did trust him - as long as Naomi or Holden was around. He didn't think he'd be able to rein Amos in on his own - they butted heads too much - but he'd still take a bullet for the man. And he knew Amos would take one for him. That's what it came down to.
Even if Amos would deny it.
At the question, he shook his head.]
We were tryin' to track her down when all the shit hit the fan on ganymede. She's alive. We know that much. And we think we might have an idea of where she might be. But then... well, then I woke up here.
no subject
You're gonna get back there, alright? You've still got shit to do.
[ it sounds vehement maybe, for people he barely fucking knows. but frank would already trade his spot on the bus home for any one of the roci crew. his war is over. what good is he anyway? these guys are looking for a missing girl and it seems like their world needs them for this weird blue goo problem. frank castle is dead. maybe he should stay that way. ]
no subject
[ Fuck if he knew how, but he sounded pretty determined on this point. ]
Might take actually figuring out where the hell we are first, though.
(no subject)
(no subject)