reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

no subject
But she doesn't leave. She freezes in the doorway, and though she doesn't turn he knows her full attention is upon him, reflected in the dozens upon dozens of eyes that fix him in myriad, unblinking gazes. That she isn't running is good; he feels a shift in his chest, the easing of a sense of bitterness and aggravation. That mean she didn't have anything to hide, right? That there was some kernel of sense and truth to this, hidden beneath the confusion and the fear and the scent of blood?
Akira remains motionless where he is as she speaks, weighing the words, though he can't sense any crack of dubiousness or deceitfulness in her words. It was something that he'd felt shared between them, the willingness to wear hearts upon their sleeves despite the consequences and the suffering it could bring. So he believes her, but...
It just doesn't make any sense? That they were talking about wine at first, yes, that seemed perfectly logical; he knows Ryo would talk anyone's ear off about the certain intrinsic qualities of certain alcohols, but... Everything else, he just doesn't know. Ryo'd always seemed too elevated, too reserved for something as base and personal as hate. And... fuck, Akira knows Ryo to have the patience of a saint (he'd have to, to deal with all of his own inane questions at all hours of the day, and not to mention all of the attention he sifts through on social media).
And how could he hate her for being a devil or a freak when he didn't feel the same about Akira?
His expression changes, but the tension around his eyes and furrowing his brow is evident of a block of confusion he can't seem to shatter in the confines of his skull. He ends up shaking his head, turning a bit so that only the mess of dark hair is visible over the curve of his wing.] That... [The threatening quality to his voice has leaked away, leaving behind bafflement in the hollow it left behind.] It doesn't make any sense. He wouldn't...
[Would he? Apparently, yeah. There's so much about the Ryo held up against him right now that he doesn't understand, doesn't recognize. As anger ebbs and the danger seemingly passes, all he's left with is the yawning abyss of something he couldn't comprehend and something Ryo couldn't help him with. It was a terror like looking down into the deepest crushing depths of the oceans, knowing that what lived within those depths was almost entirely unknown and had been unchanged for thousands of years.
He doesn't have the answers that might help Venus, that might provide some understanding and relief to the feeling of hurt he can feel layered over her words. He doesn't know what to say at all.
Akira senses the movement of her moving and he glances over his shoulder, and as much as he feels that perhaps he should feel some sense of relief that she hadn't incited any sort of violence against Ryo, his lack of understanding just makes him feel wounded at her (well-deserved, he recognizes) anger. There's a seam in Akira's demeanor that's plainly evident here: just a moment ago he had been very nearly something else, more so the demon within than he had been since he'd arrived in this place. But that was just him wearing the skin of something else, wielding weapons he had no right to. When he draws back his own wings, first furling and then retracting to rest once again along his shoulderblades and spine, and rocks back on his heels to shift to where he's sitting on the floor rather than crouching, he's right back to looking like a kid again, lost and aimless.]
Yeah. [He looks away from her, down towards Ryo, his grip tightening on his friend's shoulder. He swallows with difficulty around the lump in his throat.] Yeah. You can go.
no subject
she didn't hold herself back, for one stupid second, and look where it got her.
she doesn't leave. she doesn't even turn away. she looks at the floor, and at the ceiling, and anywhere but akira, trying to force that tiny gap in her vision to grow and grow until she doesn't have to look at it - the devil holding someone dear to him, someone who would have cut her if she'd gotten any closer. but she doesn't turn away again. she's already made one mistake. she owes him that much. ]
There's a first-aid kit under the counter. And showers in the bedrooms. [ her voice, strident and shaky just seconds ago, has dwindled away. the anger always does - it makes her do something stupid, agree to something she should never have agreed to, and then just vanishes to leave her with the consequences. ] You should be able to- wash his hands in there. Get the glass out.
[ it's funny. he's given her permission to leave, and suddenly she feels like she can't. she absolutely, positively, 100% cannot leave. if she does, she'll lose the first person she's found on the station who understands. if she does, she's doing what god would want her to do - abandon the demons, live in sanctimonious solitude.
he doesn't deserve you passes through her mind like a flash. but she is vigilant, now, and she stomps it underfoot - taking out the entire afternoon's events on the thought, and a little on herself for even thinking it. and instead, she says: ]
You're a good friend.
[ she can't see the other boy. good - he needs time to relax without looking at her.
and as selfish as it is, she's a little grateful too. ]
no subject
But this was different.
It's different because it's Ryo. He was his anchor, the one immovable and dependable point he had to rely on. He always had the answers. He always had the guidance. He always had something. But where Akira holds him now he has nothing, he says nothing, and that's terrifying to him. A few moments ago he might've been flying on adrenaline and impulse but now those things are lapsing and leaving him behind, washed up on a foreign shore where he's alone and with no frame of reference, left to fend for himself.
Except he's not. Not entirely. He mostly expected Venus to leave — and why wouldn't she? Not when he'd acted like that. He'd been frightening and threatening, and he'd meant it; he'd mean it to anyone he thought might've hurt Ryo. But that had ebbed away just as rapidly as it arisen in him, a tide come and gone, and now he's left feeling frustrated and guilty, the bitter taste of her own hurt metallic in the back of his throat.
When she speaks, his shoulders jump up a little bit. He just hadn't expected it, or the way her tone had grown subdued, diminished. It was good advice — a bit obvious, sure, but with as frayed as his mind is right now, he certainly would've suffered without the guidance. He glances to the counter, imagining where the first-aid kit could be, and then he nods dumbly. He's silent a moment, still unmoving, before he registers that it's a call to action instead of mere inert words.]
Yeah. [Slowly powering back up, like an old machine finally booting after careful repair.] Yeah. You're right.
[About the first aid. Her compliment — well. It prickles along the back of his neck like gooseflesh, falling into a yawning chasm of doubt, of endless questions as to the construction of who he is that he keeps at arm's length simply because they were questions he knew he didn't have the mind to answer properly.
But he does receive it. And maybe later he'll accept it better than he does now.]
Ryo. [He clutches the shoulder under his hand a little tighter, shaking him a little bit.] We gotta go back to the room. Can you stand? And — put your arm over, like this. [As he says it he gently tries to guide his friend's arm over the line of his shoulders, so he can properly support him when they move to stand. If he can. If not, he'll just have to carry him.
He's quiet a moment after maneuvering this, but then he does speak up again, though he doesn't turn to face her, too preoccupied with Ryo.] Thanks, Venus.
[For being much cooler about this than she probably should've been.]
venus outtie
but instead, she finds the words cut off in her throat, a pain in her sinuses and eyes rising into tears.
she turns around, head ducked down, and leaves the room. ]