reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-05-01 08:33 pm
Entry tags:

( 0 0 1 » ENSEMBLE ) welcome to the inaugural log

» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury




( 0 0 1 ) » WAKE UP

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home.

( )




( 0 0 2 ) LOOK AROUND

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.

A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.

Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.

( )



( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )


( 0 0 3 ) HAVE A BITE

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?

So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.

And if coffee isn't your preferred beverage, well. There's always the bar.

( )




( 0 0 4 ) NOISES IN THE WALLS


For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.

Are you going to chase the sounds? Hide away from them? Try to investigate?

If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.

Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

( )




( O O C ) ACTIONS


Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!

To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.

Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.

If you'd like to receive an action, please reply to this comment with the following:


In the future, actions such as these may be "bought" with bonus AC.



Please use content warning in your top-levels wherever necessary.
magneticfields: (relax)

[personal profile] magneticfields 2018-05-16 06:21 am (UTC)(link)
"Non-magical," he repeats in a flat tone. Because of course. She seems as uncomfortable with the revelation of time travel as he is, so at least they're in agreement on that point.

If she has a term for "non-magical" people that means there must be magical people where she's from. In 1997.

"I'm not sure what you mean by 'actual engineering'. The field has many specialties. He seems to understand the basic function of spacecraft, though." He sips more of his drink. "I wouldn't call him my friend, though."

He drums one finger on the metal table, taking note of her irritation even as she tamps it down. "You're not used to being so out of your depth, are you?" Neither is Erik, truth be told. But he is a little more accustomed to concealing his reactions to things.
pantomath: (46)

[personal profile] pantomath 2018-05-19 02:00 am (UTC)(link)
Hermione's discomfort runs deep. In her world, time travel is possible, but it's very, very carefully regulated and has to be done willfully. The fact that she could have traveled through time without the effort and all the red tape is what makes her feel uncomfortable when she thinks about it. "Yes," she sighs softly. She's shattering wizarding laws talking like this with Muggles, but if she doesn't share parts of herself then how can she expect others to do the same? Every inkling of information she can get, even if it's about one person in particular, is knowledge gained and knowledge is power for Hermione. It's also comforting.

"I mean, erm...like controls, yeah," she settles, waving off the discrepancy of the man's relationship to Erik. That's inconsequential. "Perhaps looking at it might make some sense to him, so it's maybe worth showing him anyhow. I'd be happy to meet you lot and show you if you can get in touch with him and arrange it."

Hermione's brow creases in the center and she shakes her head, frowning. "No," she admits bluntly. "No, I am not. I've been in over my head a time or two, but never on my own and never without resources to research my way back out," she confesses, because why not be honest? He's already read her quite plainly, anyway. "Are you?" she asks, in return.
magneticfields: (unsure)

[personal profile] magneticfields 2018-05-22 06:46 am (UTC)(link)
Erik isn't wholly unfamiliar with time travel. Of a sort, anyway. For all he knows Logan was simply a madman claiming to have knowledge of a terrible future they were all doomed to. The only thing that keeps him from writing the whole thing off as a pointless exercise in enabling Logan's delusions of grandeur is the fact that Charles told him he spoke to his future self.

Regardless, Erik hates time travel and is not terribly pleased about these quantum implications. "His name is Amos. I'm sure you could find him on the network if you want." He rubs his chin. "Though I would like to join you on your next attempt. The more people we have working on these problems, the better."

She's forthright in a way he appreciates, though her question forces an uncomfortable moment of introspection. "No. The last time I was so unprepared for something, I got a lot of my friends killed." Subjected to medical torture before being slaughtered. The things that made them so unique and beautiful torn from them and turned into weapons.

He taps his finger on the table. "It is an uncomfortable position to be in. Especially when there is no clear remedy for it."