reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-05-01 08:33 pm
Entry tags:

( 0 0 1 » ENSEMBLE ) welcome to the inaugural log

» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury




( 0 0 1 ) » WAKE UP

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home.

( )




( 0 0 2 ) LOOK AROUND

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.

A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.

Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.

( )



( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )


( 0 0 3 ) HAVE A BITE

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?

So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.

And if coffee isn't your preferred beverage, well. There's always the bar.

( )




( 0 0 4 ) NOISES IN THE WALLS


For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.

Are you going to chase the sounds? Hide away from them? Try to investigate?

If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.

Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

( )




( O O C ) ACTIONS


Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!

To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.

Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.

If you'd like to receive an action, please reply to this comment with the following:


In the future, actions such as these may be "bought" with bonus AC.



Please use content warning in your top-levels wherever necessary.
possidetur: (sᴇᴠᴇɴᴛʏ ᴏɴᴇ)

[personal profile] possidetur 2018-05-16 06:18 pm (UTC)(link)
That doesn't mean that it didn't.

( this time peter had picked the right person to talk to. vanessa was incredibly familiar with hearing things that most didn't, with voices, and spirits )

Not being able to see something doesn't prevent you from having heard it.
volumes: (Default)

[personal profile] volumes 2018-05-21 06:42 am (UTC)(link)
Aren't you optimistic. [ A little bit of sarcasm, but he appreciates the excuse not to be seen as crazy. ] Are you used to people being invisible or something?
possidetur: (ғᴏʀᴛʏ sɪx)

[personal profile] possidetur 2018-05-21 06:44 pm (UTC)(link)
Not exactly.

( her gaze dips for a few seconds before vanessa asks )

How familiar are you with spirits?
volumes: (GOTGV2-0328)

[personal profile] volumes 2018-05-26 08:57 pm (UTC)(link)
Very familiar. Drink 'em all the time.

[ please help him. ]
possidetur: (sɪxᴛʏ ᴇɪɢʜᴛ)

[personal profile] possidetur 2018-05-27 07:53 pm (UTC)(link)
( there's a small frown )

Not very, then.

( it's okay she got this )

Do you believe in things that exist outside of our world? Something supernatural, if you will.
volumes: (Default)

[personal profile] volumes 2018-06-03 01:32 am (UTC)(link)
When I left Earth, the coolest thing I knew of was a movie theatre or a fancy new sports car.

Now I've spent most of my life in a space ship, shooting lasers at guys with four eyes that smell real bad. I dunno where supernatural fits into that, but sure, I can believe it.
possidetur: (ғᴏʀᴛʏ ᴇɪɢʜᴛ)

[personal profile] possidetur 2018-06-03 07:46 pm (UTC)(link)
( she understands the words themselves but the concept is entirely alien to her, and possibly a little more terrifying than the vampires that she's face )

Then it seems that this environment is one that you may find familiar.

( but that wasn't the point )

I believe that what you heard may have been a message from a spirit -- someone trying to reach out.
volumes: (Default)

[personal profile] volumes 2018-06-18 12:30 am (UTC)(link)
Like a ghost? You're saying I'm haunted now?

[ He has to take a moment to decide if that's cool sounding or not...in the end, he's deciding it's bad to be haunted. ]
possidetur: (sɪxᴛᴇᴇɴ)

[personal profile] possidetur 2018-06-18 06:29 pm (UTC)(link)
Not you.

( this place would be more likely. if something was 'haunted' at all. vanessa believed in curses, in spirits, but not so much in haunted houses )

I would have said it was a warning, if not a plea for help.