reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

finally tags in!
Of course, Jupiter isn't in there. She never really expected Jupiter to be in the first place. But she does at least find another living being (more and more common over the past few hours): a tall blonde, staring down at the planet below. And since she is likely to be here just as long her fellow captives, and since she is lonely enough to want human contact and kind enough to not mind the questions, she makes her way in - her footsteps soft, but unguarded enough for anyone who's listening to hear. She clears her throat, too, as she approaches - she's acutely aware of her own presence, and what it can mean for others.
"It's a lot to take in, isn't it?" Her voice, a high tenor, is soft and kind - as warm as the light her body gives off. "Just... all of this."
no subject
He turns his head and catches sight of the light glow off of her, but the light looks stable and she doesn't seem threatening in the least, so he doesn't comment on it. He's seen enough to not be afraid of someone just because they seem to have powers. It's the reaction he would want to see others give Wanda, at least.
"I have a feeling most of us haven't been to space before."
no subject
She steps forward until she's beside him - maybe six feet away, not far at all - and takes a look out the window herself. It's not the first time she's seen it, not even the first time this hour, but it's still almost too much to process.
"Can you imagine looking at Earth like this?" She laughs softly, crossing her arms and holding herself as she takes it all in - the planet, the moons, everything. "It really... I don't know. Puts everything into perspective, I guess."
no subject
"I honestly can't." He sighs. "It's beautiful, though, whatever planet it is."
Then he turns to her a little more fully and offers his hand. "Steve Rogers."
no subject
He steps towards her and offers her hand, and when she slips her palm into his larger one instinct kicks in. She nearly grips back, tries to do what nearly two decades of socialization have forced into her... but mind wins out over muscle memory, and she lets her grip stay gentle. "Venus," she says, and a soft exhale - something almost like laughter - escapes her. "It's nice to meet you, Steve. Even like this."
no subject
She looks young. He can't presume to know anything about what her life is just because she's glowing a little. Powers don't make someone good or bad and they certainly don't prepare anyone for a situation like this. None of them are really prepared from what he'd seen.
no subject
Not that she really wants to. Even though he should be intimidating, he just seems... kind, so far. Like a person who legitimately wants the best, and doesn't just say that they do. So she laughs, and she shakes her head as he releases her hand.
"It's... it's definitely not the best place I've been." That goes without saying, she almost feels. "But it's also not the worst either? I mean, so far nobody's tried to hurt me, or even made fun of me. So honestly, it's kind of a step up from summer camp."
Not that she'd mind going back to summer camp now - now that it was full of devils like her and the others. But, well. She doesn't need to mention that right now.
"But... what about you?" The question's posed innocently enough. "You're human, right? You probably have more to worry about than me, so..."
no subject
He shakes his head, though. Out of his depth as he is, he's keeping his head together here so far. "I just want to get everyone home safely."
Keeping everyone safe while they're here is also a huge priority for him. He wants to do his best, but given all the threats that have been thrown at them already, he can tell that he'll need some help with that, more than just what Wanda and Bucky can give him most likely.
no subject
And in this case, she's got no problem thinking it. So she just nods, and laughs, and adds in her own two cents. "I don't really know if everyone wants to go home yet. You know? I mean, there are probably people who were in worse positions than me. Like, way worse." But she's not one of them, and after a moment she adds almost mischievously- "Although I'm not sure how much worse it gets than the food from the cafeteria."
no subject
"Then we'll find a way to bring those people back with one of us or to another safe place. We don't leave them behind." Steve can't. It's not within him to just leave people here. He can't leave anyone behind again.
no subject
"I believe you." It's a bit awkward, and the moment she says it she realizes just how awkward it sounds, but she gives him a nervous smile anyway. "But... shouldn't we try to make sure no one's in danger here first?"
It's not that she wants to stop people from going home. Far from it - nobody should be cooped up here if they don't want to be. But also, if things are exploding and the walls are screaming, she feels that maybe that's a priority to focus on.
no subject
They have an unseen enemy to fight here, someone or something more powerful than any of them as far as he can tell. They haven't even been here long, but so far nearly everyone he's spoken to has experienced something disturbing and impossible to explain, including him.
"We have to keep each other safe, but we can't lose focus on getting people out of here." Even if Steve has to stay behind to make it happen. He's done it before and he'll do it again. He's going to get them all to safety because he sees no other option.
no subject
Of course they're in danger here. Maybe even more than back home? Venus isn't sure of that much yet. But it's clearly bothering him, so she just takes him at his word and lets him speak. And then, when he's said his piece, she finally voices the thing that's been bothering her this whole conversation.
"I guess I don't get it." And just like that, she's gone against everything he said. She hurriedly tries to add more words on, to explain why she's disagreeing. "I mean, is all this... really worse than Earth so far? The people here have been nice. The screaming is weird, but that sort of thing happens all the time. You know? It's not... hm."
It's a twisted, sad sort of perspective - one she's not even fully aware of. She turns back away from Steve, looking out the great window once again.
"I think I'd rather stay here than go back to some of the places I've been."
no subject
"The Earth I'm from is a hell of a lot better than this place. I'll find a way to take you back with me and my friends if you'd prefer that."
no subject
"You've got a lot to go back to, right?" This time she does face him, her eyebrows raising as she asks the question. "And it's safe, there? This kind of thing doesn't happen?"
no subject
"I've got something important to go back to. Bad things do happen, but most people are living safer lives than what we've been seeing here."
no subject
"But... I'll let them know." And she means it. If this guy - Steve - does find a way off the ship, it's something they'll have to think about. For now, they can enjoy what freedom they have one day at a time.
no subject
"I promise you that I will do my best to get you to a place that's safer than this."
no subject
Jealousy doesn't really cross her mind as she speaks. He's got people to go back to, that's true, and that's something she really doesn't have. But she's got people here. Neptune scouring the ship along with her, and Jupiter... well, Jupiter's somewhere. She knows that much.
What does she have to be jealous about? Everything she wants is already here.