reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-05-01 08:33 pm
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( 0 0 1 » ENSEMBLE ) welcome to the inaugural log

» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury




( 0 0 1 ) » WAKE UP

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.

"We tried to save the world. I think— I think we did the opposite."

The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.

Welcome to your new home.

( )




( 0 0 2 ) LOOK AROUND

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.

A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.

Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.

( )



( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )


( 0 0 3 ) HAVE A BITE

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?

So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.

And if coffee isn't your preferred beverage, well. There's always the bar.

( )




( 0 0 4 ) NOISES IN THE WALLS


For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.

Are you going to chase the sounds? Hide away from them? Try to investigate?

If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.

Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

( )




( O O C ) ACTIONS


Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!

To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.

Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.

If you'd like to receive an action, please reply to this comment with the following:


In the future, actions such as these may be "bought" with bonus AC.



Please use content warning in your top-levels wherever necessary.
dvmn: (pic#12306622)

[personal profile] dvmn 2018-05-19 07:45 am (UTC)(link)
[His shoulders hunch a little bit, and he looks a little incited.] Hey. [A frown stamps itself across his face.] Somethin's better than nothin', right? Journey of a thousand miles and all that?

[At least they had something to help them along towards cleaning it, at some point? He ain't no miracle-worker. As much as having a not-nasty pool in this place would be nice, it doesn't seem like a task that'd take just a day to accomplish.

He spreads his arms wide, adopting a huge, crooked smile.]
Maybe that's what they want you to think. [...no, it's pretty stupid, and he knows that, but I mean, come on. His arms fall to his side, and he laughs.] I mean, yeah, that's all true if you're into logic or whatever, but it'd be something weird and cool I feel like you'd find on a space station. They're all about doors in weird places, right?

[Akira, what kind of sci-fi have you been watching. (Don't answer that question.)]
neritic: all art by mia schwartz (somberly somberly)

the late shoe is on the other foot... (mine)

[personal profile] neritic 2018-05-24 06:32 am (UTC)(link)
(Neptune pushes on regardless. At least she just sounds mocking rather than actually irritated??? Whether or not this is reassuring to Akira remains to be seen.)

If you journey for a thousand miles and have literally nothing to show at the end of it, what have you achieved? All you have to show for it is sore feet. Sounds like a waste of time.

I think if we're looking for doors in weird places we'd be better off trying– I dunno, literally anywhere else? (She jerks her thumb over her shoulder, rolling her eyes.) I haven't been on the other floors yet but even that sounds more lucrative than a secret door at the bottom of the pool.
dvmn: (pic#12304979)

yes but now it's mine again

[personal profile] dvmn 2018-05-31 04:49 am (UTC)(link)
[Fortunately, Akira's the kind of guy who can get mocked and fairly easily laugh along. He'd never really taken himself very seriously, finding it far simpler and easier to simply roll with the punches rather than stand his ground and try to throw some of his own.

There's nothing keeping her here, so if she really was fed up with him and his act, she'd just leave. She's still here, so he must be doing something right, even if that "something" is just being an idiot.]


Maybe so. [He wears a fiendish grin.] But it'd be hard to go that far without some wild stories, right? That's what you're here listening to, after all.

[He follows the line of the gesture over her shoulder, shrugging his own.] Yeah, I've found plenty of mysterious locked doors. And now I can tell people there isn't one in the pool. And that there aren't piranha, or sharks. And that people need to be careful because that shit [here he points to whatever is growing in the water] takes a while to wash out of your hair, even with shampoo.

[And, with that, he realizes he's about at the end of his length of rope with this particular line of thinking.]