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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
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- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

Agent Washington | OTA
[Wash is used to ever present noise; he's lived in barracks and on space ships for most of his adult life. There's always something going on in those places. You learn to tune it out. And he does, at first.
But as time goes on, and the music gets louder and louder, the same ancient Earth songs on repeat, even he is starting to find it a bit wearing, his already short temper fraying at the edges. He naps, but even that's hard and he ends up drifting in and out of sleep, the hours blurring into each other and snatches of time vanishing between one breath and the next.
He's jumping at shadows, at the flickers of blue out of the corners of his eyes, and he knows it. He hates it too.Reminds him too much of white walls and incoherence.]
0 0 3 » THERE’S SOMETHING IN THE WATER
[Is it really paranoia if you know they're out to get you?
He can feel them watching him. They always are. Somewhere, someone. Cameras and two-way mirrors. He smashed the one in his room so they couldn't see him, blood soaked knuckles and the pain spreading through his arm. He's done this before, knows how it works.
They watch and they wait to see what they're looking for and Wash has to just keep going. keep pretending. His name is David. His name is Washington. He's human. he's not light and circuits and pain. He's not don't say goodbye and green eyes and endless unspooling.
He wanders the halls, anything to keep moving, to keep from having to stop because stopping means thinking and thinking means questions and uncertainty and he can't let them break him. He won't go back there. And anyone who tries to make him will regret it.]
0 0 4 » AFTERMATH
[He wakes up later, curled into a tight corner with drying blood on his fingers and the back of his skull. The last few days are hazy, unfocussed, and he wishes that he could say that he feels better now, but there's that niggling feeling in the back of his mind, the part where he and Epsilon are in agreement; they're being watched, and he can't trust them.]
003
Apparently it's not working for Wash, either. It takes her a second longer than usual to spot the blood on his knuckles, but once she does, she slows, studying him with obvious concern.]
Hey.
[Her voice is strained, nerves obviously frayed.]
You okay? What happened?
Re: 003
He stares at her for a moment, and then down at his hand, blinking at the blood crusted on his hand as though he'd forgotten it was there.]
Punched a mirror. You... they might be two-way.
no subject
You think they're watching us through the mirrors?
no subject
[He hesitates for a moment, but he doesn't know if there's still glass in his hand. He thought he's got it, but hadn't checked. He lets her take his hand.]
no subject
Before. Back home? Who was watching you?
no subject
The Director. The Counsellor.
no subject
Who are they? Why were they watching you?
no subject
They were waiting for me to slip up.
no subject
Slip up how?
no subject
no subject
The Alpha?
no subject
I- I can't tell you. They might find out.
no subject
Wash, whoever you're worried about isn't on this station. Trust me.
no subject
[Except... except they were gone weren't they?]
Shit...
no subject
What? What is it?
no subject
I am really fucked up right now.
no subject
Yeah, join the club. Maybe we should sit down.
no subject
[He keeps seeing flickers out of the corners of his eyes, blue flashes which leave him on edge.]
no subject
Who's got you so freaked out?
no subject
Nothing. It's nothing. I just remembered... they can watch through the mirrors.