Oct. 1st, 2018 at 7:17 PM
» WHO? EVERYONE
» WHEN? First half of October
» WHERE? all over Reverie Terminal
» WHAT? the devil’s in the radio
» WARNINGS? body horror, psychological horror
( Read more... )
Jul. 12th, 2018 at 9:54 PM
Who: Peter Guillam, Ricki Tarr, and YOU.
What: There’s a new arrival on the station and he has no idea what’s going on.
Where: All around the station.
When: Present moment, a bit less than a week after the end of the last event.
Warnings: Will update as needed.
Note: first comment will be a thread for Ricki, but anyone who wants to meet Peter should feel free to roll their own meeting with him.
( Read more... )
Jul. 11th, 2018 at 1:06 PM
» WHO? takeshi kovcs + ota
» WHEN? after the event
» WHERE? his room, bar, mess hall, various corridors
» WHAT? just fuck me up
» WARNINGS? violence, violent imagery, gore, possession, terrible things, language
( the ceiling is white.
the ceiling is white the ceiling is white the ceiling is white. he's been repeating that to himself for the last two minutes because nothing else is working. he's breathing. he's blinking. but he can't move. he's been staring at the fucking ceiling for long enough that he hates the color white.
at first, he thinks it's some side effect of the music but it's been quiet for a few days now. quiet enough that he'd been able to sleep in the wrecked remains of his bed. it's quiet right now.
the ceiling is white. kovacs blinks and
-- he gets up. )( we are all made of stars )
Jul. 11th, 2018 at 3:43 AM
» WHO? Oswin & YOU
» WHEN? July 11 - 18
» WHERE? Mess Hall, Pool, random hallways
» WHAT? Day to day life
» WARNINGS? Nothing yet, but will update as needed.
( In defense of our dreams )
Jul. 1st, 2018 at 7:57 PM
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.
( Read more... )
Jun. 11th, 2018 at 8:14 PM
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
May. 24th, 2018 at 9:26 PM
» WHO? Anyone and everyone!
» WHEN? 5/24, possibly going into the wee hours of the morning.
» WHERE? The bar, Deck 3.
» WHAT? Venus has a convoluted plot to get everyone into a room and drinking.
» WARNINGS? Hopefully, nothing past alcohol consumption and discussions/drinking games!
[
the announced day has come, and the hour draws ever closer. in mere hours, everyone on the station will come to know...
THE WRATH OF THE PHANTOM THIEF.
by which i mean, the station-wide drinking party venus has been wanting to throw since she got here. let's keep things friendly, everyone!
ooc: top-level prompts posted as headings below! feel free to post your own top-levels under the headings! ]
May. 24th, 2018 at 5:04 PM
» WHO? Ricki Tarr
» WHEN? Today
» WHERE? The hall, the bar, the fitness area.
» WHAT? A new arrival, poking his nose into things and making himself a menace.
» WARNINGS? Potentially a little light violence.
( 'I've been in double-double games before, believe me, Mr Smiley, they are a can of worms.' )