APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need

kaldur'ahm | young justice
TWO » CHANGING OF THE GUARD
( ooc; hit kaldur up for anything and at any point before, during or after these prompts!! if you wanna hash things out oocly, come at me @
2
Need anything? [ a casual ask, especially when coupled with him nudging a magboot against kaldur's leg. it's under the guise of being silly, but really he's just trying to ensure he doesn't lose consciousness. ]
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ONE
So there's a short-ish man approaching Kaldur, one of the vac suits in hand but not yet put on. Rhea'li would look rather unassuming, if it weren't for the cat-like ears -- a loop of brass piercing each one -- and long fluffy tail. He's still dressed in the standard jumpsuit, albeit with one modification to allow for his tail. When he speaks, a hint of elongated canines can be spotted.]
Pray tell, what is the water for?
[Granted, he's also carrying seemingly useless objects for this endeavour, having two sheafs of paper covered in a manner of lines and geometric shapes clutched in his other hand.]
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video- un: brightness_kholin
[She asks, via the communicator. Her voice is quiet, tinny through the network, but after their walk together she's been mindful of him in all this. Jasnah notices when he falters.]
Are you well? I can call you help.
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You did great. [That sounds totally cheesy, and she knows it. So she winces and tries again. He looks exhausted so -]
Do you need some water or anything?
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TWO »
Here...
[Above him a demonic creature appears, it's knife-like hands moving before whitish light covers the other as Naoya makes it cast a Diarahan spell, used to restore energy to the other. It should at least help him from falling unconscious.]
Does that help?
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Adrian "Alucard" Ţepeş
Either way, the time has come. Alucard has just recovered enough of his strength for this with the help of so many.
His last drink had been with Kira. Though it'd been for more personal reasons, it was enough. Between him, Naoya's healing, and Revan's consistent donations, Alucard is more easily back on his feet for this.
"I will go first," Alucard says to whomever he pairs with, his voice distant.
He still isn't in top shape, but he's certainly stronger than any human present; that will have to be enough. Alucard approaches the door, taking in a deep breath before he goes in. With a deep, beastly roar, he begins to throw all of his strength onto it, fists striking at the firm metal. He thinks--
He thinks of all of his rage. Anger. Frustrations. The question why, why did it happen, why was I not good enough for you, and it helps motivate him. For a time.
Eventually, Alucard does exhaust himself. One last hiss and he throws what little he has left into one strike.
Abruptly, after several minutes of trying, he collapses to the floor, asleep. Someone may want to fetch him.
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"You with us, Dracula?"
He's a heartbeat away from nudging him with a toe.
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Right before he attacks first if that's okay?
The Persona appears behind him, before raising her sword in the air, a greenish light emitting from the ground and surrounding Alucard, before fading into nothingness. Only the greenish glow around Alucard remains, pulsating in intervals.
"If you're going to be knocking on the door, might as well do it with increased strength, right?"
totally fine!
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She may be the devil, and certainly she had strength beyond what a human did, but she wasn't sure how much help she could actually be besides doing little things like this. It was also the least she could do, to help out someone she knew to be someone Venus cared about.
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apollo
Two | Inside the airlock, by the door
Three | Observation deck, recharging at various points in the day
OOC |
3
Tiredly, Alucard comes into the observation deck, a bat perched on his shoulder. The bat bares her fangs and lets out a squeak, but seems to settle as Alucard brushes his fingertips over head.]
How are you feeling?
[Alucard leans against the wall, exhausted, but gives Apollo his space.]
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three kind of
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1!
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Bobbie Draper | The Expanse
[Bobbie isn't in one of the vac suits. Instead, she's wearing a bulky suit of plated armor, motors whirring quietly every time she moves. She's not entirely sure this is the best strategy—they've been at this for a couple of hours already and nothing seems to be so much as shifting—but it's the only strategy they've got.]
I'll go first. Don't try to catch me if I pass out.
[She doesn't want to crush anyone today. With that warning, she rams her shoulder into the door as hard as she can, armor plating taking the brunt of the force and the cushioning underneath absorbing the rest of the shock. She can totally do this all day.]
two
[...Or not. It doesn't take long at all for Bobbie to start getting exhausted, far more exhausted than she should be, and at some point someone has to half drag her out of the airlock. She plops down in the hallway outside and removes her helmet, the locks of hair that have fallen out of her bun sticking to her skin with sweat. She tries to watch their progress as much as she can through her blurred view on the other side of Amos' makeshift airlock, but it's obvious that the going is slow. She lets out a breath, then calls out to whoever's nearest.]
Any change yet?
one; later, when she's been banging at the door for a long while
So when she wavers, towering above the rest of the people giving the door hell, Amos cycles the air out of the pressure chamber and steps into the depressurized room, the light flashing red as the door closes behind him. He rushes over - as fast as one can in a full vac suit - and takes the most of Bobbie's Martian armor when she stumbles back, grunting loudly in his own helmet. ]
You Martians have to work on the bulk of these things.
[ He pulls her back towards the pressure chamber, completely disregarding any kind of complaint that could be coming from her, cycling the air back in once the doors are opened. As the pressure stabilizes, the weight of her armor starts making itself known a lot more, and Amos barely has time to open the corridor door before he's losing grip. ]
Alex!
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venus | we know the devil
but it can. and right now, it sure fucking is.
when venus had first walked into the airlock, eschewing the space suits for her stupid fishbowl helmet and her jumpsuit, she'd been hesitant. her first few hits at the door had been slow, pulled before impact. she hasn't really fought like this before, after all, and when you're afraid of hurting others the idea of letting go really isn't one you want to hold onto.
but with each hit, she lets a bit more of the anger out. soon, she is throwing punches, kicking at it, body checking the door with every bit of anger in her body. her motions are inexpert and inelegant; her face, so focused in concentration at the beginning, is torn in a soundless, furious roar. she gives off a bit more light with each hit, growing more and more intense as the feelings build up within her.
but even the devil's not immune to this place. before long, her movements slow; she takes a bit longer between each strikes, breathing and panting and fogging up the inside of her helmet. and she just. keeps going at it??
someone might want to step in here, or else you're going to be carrying her out of the airlock. ]
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How is she...? Why does everyone else need a suit?? Could he get away with just using the jumpsuit and whatever she has over her head? It would certainly be more comfortable than having his tail stuffed down one of the legs of his suit...
But that's when he notices the clear exhaustion and the fact she isn't stopping.
Is it a good idea to grab someone who's glowing and throwing themselves against the door? Probably not.
Does Rhea'li make good decisions, ever? Nah.
Stepping forward when she next draws back, Rhea'li reaches with the hand that isn't occupied with pieces of paper to grab her shoulder. Talking doesn't work so well with the suits, so he tries to get his point across by shaking his head.]
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Raleigh Becket | OTA
[ Well. It might not be the most elegant plan, but when all else fails? Hitting things can sometimes work. Raleigh's not an engineer himself but he's with one nearly all the time and it seems like folks have tried everything else there is to try. There's no way to get power to the panels, no system access through the terminals, no vents to shimmy through, and from their little spacewalk two weeks earlier it didn't seem like the sealed areas had airlocks to try and break into. So. Time to hit shit.
Raleigh might not be the best for that task either, honestly, given his fucked up shoulder. He definitely won't be using that side and his other isn't exactly in tip top shape, and he's only human, but. Anything should help at this point, right? He knows firsthand that damaging the station knocks you the fuck out, so they'll need as many people as possible exerting as much force as they can. He shows up with Mako, as always, and waits for somebody to tap out and pass off their suit.
You can talk to him as he's waiting his turn, help him seal his suit up (one spacewalk certainly doesn't make him an expert), or be his door-bashing buddy. ]
002
[ He goes at it probably a little harder than he should, because what else is new, and shuffles weakly out of the airlock just a few hits short of going down. It's unlikely his much smaller partner will be able to get him back to their room, and he's favoring his shoulder while struggling out of the space suit... so he's probably just gonna crash right here in the corridor. Who brought snacks? ]
002
Are you alright?
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002
Re: 002
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another 002 sry
i'll take all the 2s!
hoorah!
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midnighter
but now, knowing that the plans that apollo and his group had made were finally coming to fruition, midnighter has taken it as a cue to finally step out from those shadows and get involved. it's awkward though, seeing all those crosshairs around him and having no idea how to counteract them fully. thousands of paths reduced to a few dozen, and it's one of the few times he misses the hum of the computer working for him.
(the fact it doesn't interrupt his time with his husband much though-- well, he has to take those bonuses when he can get them.)
so while the group slowly take turns at attacking that single door, midnighter keeps to the sidelines. keeps watching, looking for weaknesses that can be exploited. ways to turn this all to their advantage. none of them want to be there, and whatever's behind that door could hold answers as to why they're there in the first place.
when he does finally head in to take a turn of his own, (pointedly waiting until after apollo has head off for another recharge thank you very much), he wears one of the suits. as much as he may be able to function without oxygen longer than most, he isn't invulnerable. he still ultimately needs to breathe. and given the state of his computer, he isn't about to put his trust in his implants right now anyway.
it's a few rounds later, a few more attempts accompanied with by increasingly stronger need to sit down, (to sleep. and isn't that a weird feeling.), before he passes up on donning the suit again. instead, he reclaims his position outside the airlock, taking the time to process those extra details seen. they're making progress, and at this rate, it shouldn't be much longer before they're through.]
Re: midnighter
[Asks Ricki, who doesn't have a suit, hasn't been in there.]
Making any kind of progress?
[It's been hours, the going feels painfully slow.]
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Claire Bennet | Heroes
When it's her turn it takes a few tries to figure out how to best move in the suit she's wearing, but she eventually gets the hang of moving as fast as she can and literally slamming her shoulder against the door. What she lacks in the power of the others, she makes up for in being able to do it a heck of a lot longer than some of the others. She has to stop a few times to pop her arm or shoulder back into place on her particularly rough slams, but she doesn't give up until she's running on empty and it's only then that she steps back and taps out and heads out of the airlock to the pressurized area.
Her arm is a little out of sorts when she gets out of the suit she's been confined in, but it's ignored until she can get a breath of "fresh" air and casually pop it back into socket. She's the third string here, and she knows it. But she's young and wants to help so she convinces herself that she's made some kind of difference. Keeping that casual calmness, she stretches her arms up above her head and glances over at whoever's nearby.]
How long do you think this will last?
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[ It's an honest answer. Amos has been on point - not inside the depressurized chamber itself, but the room in between, cycling the pressure in and out of the airlock to let people come in and out, sometimes rushing in to help drag people out when they went too hard and passed out. He was in a full suit and not planning on getting out of it. ]
These doors are meant to resist these kind of assaults. It's the whole point - you should be able to close it and survive onboarding long enough to destroy whatever valuable you might have on the other side.
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diana prince | dceu | ota
[Diana has tried, unsuccessfully, to open several other doors on the station. No matter how hard she tried, her raw strength alone had not seemed like enough to even so much as dent the metal. Besides that, she found herself tiring after just a short while of opening attempts, which was nearly unheard of. It is a puzzle she has yet to solve, but one she vows to continue working on.
So when she is contacted about this particular door, with the lights behind it, she is ready to try once more. The space suit feels strange to wear--too restrictive, too much fabric--but she dons it over her training armor anyway. She wears a look of determination, and if someone addresses her before she enters the airlock, she responds with a smile and a cheerful:]
Don't worry. This will not be the hardest thing I've punched.
keep you chin up on the behalf [I AM THE ONE WHO KNOCKS]
[As soon as she's inside the airlock, Diana engages her magboots, knowing she will do much better with the extra hold on the ground. The door doesn't seem to have changed much at all yet, but she can see a few cracks and small dents beginning to form. This gives her hope--working together, surely they can succeed.
Diana plants herself in front of the door, studying it for a moment. Then, without further ado, she pulls her right arm back and slams her fist into the door with all her might. There is no doubt behind the force of the blow, as the entire room vibrates just a bit with it. And when she pulls her right arm back to strike with her left, there is a new dent where her fist landed. She repeats the process, entirely engrossed in her work, and will stay until someone comes to relieve her or she can no longer stand.]
of every beautiful rejection [naptime]
[When she staggers her way out of the airlock, Diana barely makes it outside the door before she presses her back to the wall, sliding down it and removing her helmet on the way. The hiss of fresh air brings a sigh to her lips, and her eyelids droop as she finally finds herself seated on the ground.
Out of all the things she could possibly do right now, Diana laughs. It's a quiet sound, but still a laugh, and there's a small smile on her lips.]
[ooc; hit me up on plurk at
naptime.
She watches Diana sink down onto the floor next to her, and quirks up an eyebrow at the laugh.]
How's it going over there?
[That... is a very impressive helmet. She tries not to stare.]
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amos
[ There are moments where Amos thinks that, you know, all he wanted was to get the hatch leading down to deck 7 open. How did he end up being so deeply embroiled in this whole scheme that he set up an airlock one deck 2? He really isn't sure.
He misses the Roci. He misses not having to make these decisions, that he is unsure are the right ones. He misses not being able to just blindly follow orders, given by people he trusts. He misses being able to break some jaws to get some answers. He misses it all, apart from the protomolecule.
And yet here he is, helping people in and out, carrying half of those who went too hard and dropping them with Frank, Mako or Alex, or anyone around ready with protein bars and water. When he's alone - or he thinks he is, anyway - he'll look into the depressurized zone, taking a harsh breath through his nose. ]
Looks like a war.
two; closed to prax;
[ When the door finally starts to show signs of weakness, Amos can't take it anymore. There's an itch under his skin, a desire to do something, an absolute need to come in like a wrecking ball, throw himself at the door just so he's not just standing there looking on.
He gets his automatic shotgun from the floor where he's laid it and cycles the air out of the pressure chamber again, and once in front of door, he yells out: ]
Give me a shot!
[ He waits until people move out of the way, not long before he shoots, going for the weakened hinges of the door. The recoil gets him in the shoulder, but the impact wouldn't usually phase him at all. Here, now, though, he suddenly feels all of his energy leave his limbs, light-headedness making him stumble back towards the wall. He ignores, pushes away any help that might be coming his way, dizzily making his way back to the pressure door and punching the button to open it.
It was only one shot. It didn't even apparently do anything, but Amos feels his hands shake as he pushes his helmet off when the pressure is stable, when he can open the corridor door towards, stumbling out of the airlock. ]
one
He approaches Amos, offering water.]
It is. Trust me, they aren't all fought on battlefields with guns.
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Mike Slattery | OTA
So as much as he wanted to be on the inside, helping, being of use, doing something, he knew to play to his strengths. He keeps himself busy instead in what he's come to think of as the triage, offering support and dubious bedside manner.
His eyes are steady, his expression no-nonsense. He points to an open space.
"Sit down before you fall down."
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"You think they'll get through?" he asks in a soft, gruff voice after sitting in silence for a long while. The corridor has been quite for some time now, everyone who wants to be on the inside and everyone else unconscious in piles around them. It's a lot of manpower for one stupid door. If anyone gets seriously hurt or dead he's going to be pissed, but until then he's just mildly ruffled, like a Rhodesian ridgeback puppy with its hackles raised. Ready for action as ever, but rightfully benched for the moment. He's surrounded by freaks.
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video- un: brightness_kholin
[Says Jasnah, into the general open feed.]
This is Jasnah Kholin, commencing the record on the attempted entry through the door on deck two, the first general attempted incursion into the sealed off part of the station. I'm monitoring open feeds from several of the members of the team making the incursion.
A note to anyone reviewing this, we're attempting to follow a tentative quarantine protocol, in case of decompression and in case we discover something dangerous or hostile once we're inside.
Perhaps anyone whose feed is open can identify themselves?
ryuji sakamoto (persona 5)
2. ...Gives you wings
1
Well, Rhea'li not one to refuse help, especially in a situation that doesn't seem too much dangerous for someone to try. Besides, lalafel are a fraction of Ryuji's size and can pack quite the punch. You never know.
With a smile, he nods.]
Your help is most welcome.
[He offers his free hand for a handshake.]
Let us work together.
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lorna dane / polaris | the gifted
[ One thing this door is good for, aside from its sole intended purpose, is giving everyone a good idea of what the rest of them can do. The gravity ring kerfuffle might as well have been the teaser for the main event so many of them have gathered for on deck two. There's an aquapath, several bruisers, and she even sees the healing cheerleader there. To cheerlead, presumably. Though maybe by now she's worked out if she can heal other people.
It's definitely the least bored she's been with idle hands since she got here, and it's satisfying, in a self-serving way, to watch other non-humans of comparable ability fail to pull the metaphorical sword from the stone as badly as she expect she will, too. That and it's pushing her away from the suspicion that they've all been gathered here by humans. Smart enough to build this station and dampen each individual ability to a specified degree? That's possible. But not the cooperation it would take to pull it off. It might have started with humans, but something clearly went wrong, and behind that door, which is giving little by little (she can feel it in the seams), there may lie a notion as to what.
For the first few hours, she conserves her strength -- but takes up a VAC suit, watching others work and ostensibly waiting her turn. She can tell you exactly how well you did in putting the fear of God into that door, if you like, and keep the others updated on the otherwise indefinably small progress. Or she can just eye up your strong, cool hands appreciatively, now that she knows what you can do. Or if your attempt sends any screws or small pieces dangerously flying, she can catch them in her hand no matter their trajectory, provided they're metal. Have at! ]
002.//: THERE'S NO "I" IN DOOR [ CLOSED TO SCARLET WITCH ]
[ Before everyone's had a chance to go but after the majority, Lorna steps up. She starts with pricked fingers????, narrowing her focus to points of particular stress inside the door. Then she batters at them with broad pushes of force with whole sweeps of her arms. It requires as much concentration as strength, and Lorna doesn't push herself too hard by her standards. Anyone else might think she goes at it a bit longer than she needs to. Switching off manages not to feel like giving up thanks to her teammate. Lorna's green light evanesces as she uses her boosters for the first time that day, drifting back toward Scarlet Witch to tag her in. ]
Can you get a sense of the inside? [ Lorna asks, turning to face their common enemy. Like it makes her question any less intrusive. Honestly, if not for the limited oxygen, she would be launching an inquiry at every person and power to hit that hulky metal bastard. Lucky for everyone that dire times call for rationing. ]
003.//: I'VE LANDED IN MARSHMALLOWS. HOW MAD CAN I BE [ CLOSED TO DREAMER, SCARLET WITCH ]
[ People start to take their second gos and that's when Lorna relents to taking an actual break. She returns to artificial gravity, hefting off the helmet, tanks and boosters of her VAC suit. The rest she keeps on, since the task at hand doesn't have them at a shortage. Feel free to bump into Lorna in the corridor at this time. Left to herself, she attempts to unwind with a quick refresh of the network's activity, but one post has her seething and seeing green. At first, she steals off in search of an unoccupied corner just to call out this stranger in privacy. No sooner has she done that than she escalates the confrontation and demands they come face to face.
The airlock is abandoned compared to the high traffic it hosted in the recent gravity fiasco. That's why she chose it; the intimidation points are redacted by her waiting for Dreamer's impersonator inside. She couldn't open the airlock if she wanted to, and if she did, she would only wind up flushing herself out along with the whole station.
She may be gone sometime but when she returns, it's with a redhead no one will recognize, a recent addition to the station. And a recent loss in Lorna's life. So Polaris's energy may be kind of weird but she has a handle on it, speaking with the confidence of a
mediocre white mleader, ] This is Dreamer.[ ooc threading order: L, W, S for kick-off! ]
004.//: WOULD YOU PREFER YELLOW SPANDEX [ OPEN TO ALL ]
[ When the door opens, Polaris, Scarlet Witch, and Dreamer are the team to discover 5 VAC suits behind a panel. Come and have a look-see or let them know what your character or team found! ]
[ ooc Replies will be slow! And may contain errors. My computer is down and I'm on an old iPad whose keyboard is missing a couple buttons. And it's slower and crashier than sin and total garbage and driving me fully insane. Also open to handwaving interactions for this reason, and available to plot on Lorna's Reverie post or via PM! ]
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Not from here. And maybe not in a way that would be useful. [ red wisps begin to encircle her own fingertips as she positions her hands, flexing them like a muscle. ] But I might be able to do some damage.
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eesh sorry for the wait!
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4 - if everyones down with meeting these doges. im good with whatever
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Apollo | Post-Door | open to all
But what greets them is... nothing. Just the eerie calmness of a command center that should be the bustling heart of the station. The surge of relief has him laughing giddily to himself, grinning like an idiot as he surveys the room. For all intents and purposes it seems like a perfectly normal room. No sign of a struggle, nothing. Apollo would sooner take a weirdly quiet ops deck over an alien monster any day. ]
I didn't think it would be so... [ He trails off, surveying the view screens, the consoles, the controls. ] ...Peaceful.
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[ ooc: hit me up if you want a personalised starter! Apollo’s priority will be to look for star maps to try and pinpoint their position but will find nothing :c ]
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of course, that hasn't kept him from watching over shoulders on occasion, trying to absorb as much information as he can. after all the work they put in to getting here, it stands to reason that he's going to try and gather as much information as he can. even if they still don't have any real control over the station, there had to be a reason this area was locked.
it's hours after they've gotten in, and midnighter makes a point of trying to catch apollo's eye. a motion to a mostly empty corner, and the invitation is clear. he's ready to talk about all this, even if there isn't really much to say yet.]
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Mike | Post-Door/Finding Video Logs | OTA
Maybe it was just the lack of oxygen, but standing there, as strange as it was, it was somehow... familiar. The Bridge was a bridge, and for a moment he swore he could hear the waves again. Almost instinctively, he moves toward the bank of consoles and one blinked to life under his curious touch.
He studies the screen for a moment, much of the display foreign to him, but then the word "Logs" all but jumps out at him. He knows what those are.]
Got something here.
[He taps it, then touches the first option that comes up, and the massive viewscreen flickers to life....]
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jesse pinkman » breaking bad