APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
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Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
no subject
[Says Ricki, coming to crouch down in front of him.]
I've got a cup of something that could charitably be called a cousin of coffee, and it's yours as soon as you prove to me your hands are steady enough to hold it. We've had a few accidental upendings, that's all. How are you feeling?
no subject
Ready to crash, honestly, it's just a long way back to my cabin.
[ He makes no movement to show that his hands are steady, instead shaking his head a little at the offer of coffee. ]
I don't do caffeine, but thank you. If beggars can be choosers, I'd take a water?
no subject
[He agrees, and then gets back up to his feet, stretching his back out a little, before heading over to where he's got some bottles ready. He's back in just a minute.]
I can also get you home, once you've had a moment to catch your breath. Unless you hit the door head first; concussions stay supervised.
no subject
[ Raleigh reaches up and accepts the water gratefully, taking a long drink. It looks like he's not entirely certain whether or not Ricki's joking about the concussion thing. ]
Has anyone hit the door headfirst? Like gotten so exhausted they tripped and just... boom?
no subject
[He says, with a small smile.]
And don't tell anyone, but I definitely dropped one of the little ones while I was heaving her out of there. Completely accidental- those suits are more slippery than they look.
no subject
[ Not that he's ever actually broken down a door before, but. In theory that's what you do, right? That or kick by the knob, and these doors don't have any. ]
"Little ones"?
no subject
[He says, perfectly glad to make a tall tale taller.]
I shouldn't say it too loudly, most of them could break me in half, they've all got powers of some kind or another.
no subject
How about yours?
no subject
[Resting back on his heels.]
Drink your water, it does seem to help. We should also find a way to get a little sugar into you; it seems to soften the hangover.
no subject
[ He drinks his water obediently, something wistful in his eyes at the mention of sugar. ]
Man, I miss candy. I was kind of a sugar addict before this place, but haven't found anything here.
no subject
[Another nod at those dog tags.]
You sound American.
[Though he's first-hand evidence that you can't always tell.]
no subject
[ His father was very very American despite that, though. And for all the languages Raleigh speaks, you can always pin his accent. ]
My last station was in Hong Kong.
no subject
[It's more than that, really, but Ricki is imprecise and colloquial.]
no subject
no subject
[He says, with a small smile.]
I hope you get back there. See if the Pearl's still there.