APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
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Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
sorry for the slow, i fell sick over the weekend
Catching the can, Rhea'li's eartips perk up slightly as he tilts his head in question.]
Wings?
[Now he's eying this can suspiciously, half because of the weird comment and half because he's never seen an aluminium can before. What's he supposed to do with this? It seems to be some kind of container, so he gives it an experimental shake...]
it's totally okay!
two things here, man-
1. the way your ears perk up at the slightest bit of confusion is actually pretty damn adorable, and Ryuji has an intense urge to touch them, which he absolutely SHOULDN'T
and
2. for the love of the twelve, don't shake up a carbonated beverage like that.
Ryuji leans forward quick and snatches the can out of his hand.]
Yo, party foul. Never shake up a pressurized can or it's gonna go all over your face. And energy drinks are way, way too goddamn valuable to let you learn that lesson on your own and have a good laugh about it.
no subject
This is the second time someone's snatched something out of his hands after he's shaken it ): Why do people keep giving him strange things they don't explain how to use or want him to examine, anyway? There's a good reason Garlond Ironworks have to be quite detailed in showing him how to work the mana cutter...]
Can you show me how to use one? We've no drinks in a container like that on Eorzea.
[Also his tail being trapped by the stupid suit is starting to get really annoying, so he also starts shedding the suit at the same time.]
no subject
Yeah, man. No problem.
[First thing's first through. He wants to get his own stuffy ass suit off. It kind of already smelled in there from the number of other people who had been in it, and he's thinking that a nice hot shower would be in order.
He places the excited can down, and picks up one the remaining ones that haven't been manhandled so unscrupulously. Takes a second one, too, for himself, and when Rhea'li is good and ready and not in a space suit, he stands side by side and places his left hand in a cup around the aluminum, and his right hand on the tab. He tries to make sure that there's enough room for visual study on the matter, as he lifts the tab upward and it cuts a drinking hole into it.]
Y'know. Like this. And then you drink from it. You wanna try your own or you want this one?