solarcharged: (04)
APOLLO ([personal profile] solarcharged) wrote in [community profile] reverielogs2018-06-11 08:14 pm

Team Door, ASSEMBLE

» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None

Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
  1. Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
  2. With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
  3. The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
  4. It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
  5. There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
  6. Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)


Things of note:
  • Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
    1. First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
    2. Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
    3. And then the depressurized area with the door
  • Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
  • Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
  • The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
  • Exhaustion + space suits = not a great time for anyone involved
  • Use this post to play out as much/as little as you need
veristitalian: (the grim realities)

[personal profile] veristitalian 2018-07-05 03:14 am (UTC)(link)
The will of a man finally breaking.

[Says Jasnah, heart clenching at the thought.]

This is a long story. [But she's willing to tell it; that door isn't down yet.] Desolations have occurred before, whenever voidspren return to Roshar.

Originally, the ten Heralds created what was called the Oathpact, binding the voidspren into Damnation. When the Heralds began walking Roshar again, we'd know a Desolation was coming. It wasn't common knowledge, but this was because they joined the voidspren in Damnation, and that the spren would be released whenever a Herald allowed it. The periods between Desolations were the time it took for the spren to find the Heralds as they hid, and then the time it took to break their wills once they were caught.

At first we had centuries to recover between onslaughts. Then years. The last two Desolations were separated by a matter of months. Technology was lost, kingdoms fell- we went from a space-faring people to fighting with stone tools. That was four millenia ago. We were told it had ended, that the voidbringers were defeated for good-

[But obviously not.]
veristitalian: (blanched with shock)

[personal profile] veristitalian 2018-07-06 08:47 am (UTC)(link)
The Desolation ends when all the voidspren are killed. The Heralds, by then, are supposed to be dead, or if they aren't they return to Damnation willingly, in order to be hunted and tortured again.

The last time, nine of the Heralds survived. Broken men and women, they told men that they were defeated for good, and escaped into Roshar, breaking the pact. The only one left in Damnation was Talenel'Elin. Stonesinew.

He lasted four millenia. Long enough for humans to believe it truly was over. Long enough for the remaining Heralds on Roshar to mostly go mad with guilt, for leaving him to his fate. When he finally broke, and let loose the tide, I began to see signs that the myth of the last Desolation was just that.
veristitalian: (confused and appalled)

[personal profile] veristitalian 2018-07-08 04:21 am (UTC)(link)
[She breathes out, and rolls her eyes heavenwards, shaking her head.]

We have very little idea, except that they existed on the planet long before humans settled there.
veristitalian: (squaring up to the challenge)

[personal profile] veristitalian 2018-07-14 02:40 am (UTC)(link)
Well, we're on our heels. Alethkar has fallen. Refugees have fled to a city in the mountains, abandoned by the knights that fought during the last desolation after they no longer had a need for it.

[She is struck, yet again, but the fact that she needs to get home.]

But we held them out of Thaylen City- the capital of another human nation. They can be fought off with swords and spears and stormlight, though they can't be killed permanently.
veristitalian: (squaring up to the challenge)

[personal profile] veristitalian 2018-07-17 10:12 am (UTC)(link)
The answer has more to do with the world I come from.

[She says, and reassures him, first;]

I feel comforted talking about about it. Roshar is very different from Earth, and a great deal of that has to do with the passing of the highstorms. Weather, on our world, circles the world; storms blow from the origin, and sweep the land in the one direction. Our cities are constructed sheltered by cliffs, in the sides of valleys.

The stormwall, if it hits up, will kill you. We tie criminals out in it to be judged by the Stormfather, and it's understood to be a death sentence. The plants have evolved to retract into polyps that can weld to the ground- the trees to lie flat when a wind picks up. The animals don't have fur, they have carapace. There is no earth on the ground, only stripped stone.

But we count on the storms, because when they pass, they leave us stormlight. Electricity, is the closest analogue I can think of; electricity, or perhaps magic? Something between the two.
Edited 2018-07-17 10:12 (UTC)
veristitalian: (confused and appalled)

[personal profile] veristitalian 2018-07-30 03:26 am (UTC)(link)
We can use stormlight. It's what most of our world is built on; we call our mechanical items fabrials, and they can accomplish much of what I see here. Lifts, long distance communications, food replication.

[Just, handled differently.]