APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
no subject
[ max wanders over to lorna since he's being ignored!!! rude. and he snuffles at her legs cheerily. YOU SMELL NICE I'M A DOG YOU HAVE COOL HAIR ]
no subject
Everything here goes through them at some point. [ Lorna glances over to him after speaking. Huh. She knows dogs sometimes resemble their owners but these two take it to a 101 Dalmatians level. ]
no subject
Yeah, guess that's true. We probably wouldn't have made it out the other end of that gravity bullshit without 'em either.
no subject
We would have, just with a body count. [ Enough folks were raring to help. She got to know quite a few faces while she was out there but his doesn't ring any bells. Could be that he's human and the typical kind, without an aeronautics degree and the 18th digit of pi memorized. Has to be the shittiest lot to pull of all. And that's as far as she gets into pity. He's not pitying the benchpress that must be on deck. Either he's coping well enough to keep vengefully fit or doing that is how he copes, results are what matter and he's clearly functional. ]
no subject
Convenient that the station won't let us stay down then. [ it's soft, clearly something that disturbs him. if there was one thing he could count on before it was death being permanent. that's kind of his whole thing really. ]
no subject
Kinda sad, dude. ]
no subject
Just because I'm sick of this place fucking with us doesn't mean I'm gonna kill myself. [ that can wait til after ]
no subject
no subject
Looking on the bright side, I like it. [ he holds up an OK sign with his fingers and shrugs a shoulder. if they're dealing in what-ifs then he really doesn't have anything to add. ]