APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
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Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
2
Need anything? [ a casual ask, especially when coupled with him nudging a magboot against kaldur's leg. it's under the guise of being silly, but really he's just trying to ensure he doesn't lose consciousness. ]
no subject
tall man. military? he's worked with enough military personnel to recognise the type. )
Maybe some water.
( there are two glasses of water on the floor next him, but he's not touching those. )
no subject
What's it look like in there? [ he asks softly, his voice gruff but not unkind ]
no subject
Everyone is working very hard. ( kaldur should shrug, but lifting his shoulders seems like too much effort. ) So far, there is no sign that our efforts are having an impact.
( a moment, and he nods toward frank, meaning to indicate the bruising around his eyes and cheeks. ) Are you well?
no subject
Sure. About as well as a guy can be during a space kidnapping anyway.
no subject
then he adds: ) I hope that this will get us some answers. ( if he has to be space kidnapped, he'd like to know what's going on. and then do something about it. )
no subject
no subject
( kaldur inclines his head. ordinarily, it might rankle not to be included in the list of those competent enough to know what they're doing, but he's exhausted and he doesn't actually feel like he has a good grip on the situation. he's alone, bar diana —but she's not the wonder woman he knows. she doeesn't remember him, doesn't know him at all. )
no subject
no subject
( kaldur says, as though that explains everything. to some extent, it does — but he cannot presume frank knows what it means, can he? a moment to rest, then he elaborates: ) I can use it. ( not much of an explanation. )
no subject
[ can he go home now? ]
no subject
You know of Atlanteans? ( it's that or frank not believing him, kaldur figures. )