reveriemod (
reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

no subject
Why- oh! [ right, right. that's what he'd been asking before he reached her, wasn't it? so she reaches up herself, wrestling the helmet apparatus off before answering. ] It's, um- I guess I thought I wouldn't need one? I mean, I don't really... get cold anymore, and that's the big thing, right?
[ it's not. it's absolutely not, but venus has no real way of knowing that. ]
So I figured - if I could fly in the hallways, and I wouldn't freeze, then I'd probably be fine outside. You know? It just... didn't end up working like that. [ she clears her throat. ] Since, um, you can't really fly without air. Which is kind of obvious now that I say it out loud? Hm.
no subject
[ he is silent, eyes narrowing sternly as she speaks. jacopo's arms are folded, his posture as stiff as per usual. ]
You'd best learn from this mistake. Next time, someone won't be there to save you.
[ a beat. ]
You don't get cold anymore, you said. Why is that.
hey i just saw your name field on this journal. do you take concrit
[ her gratitude shows through in a radiant smile. but it's not just the smile, is it? her eyes, her skin reflect with that light too. outside, it might have been less apparent, but in here - she's glowing. ]
Oh! I mean, it's probably because I'm the devil? The devil doesn't need to get cold. Or maybe it's just because of the whole light thing? It definitely makes Neptune overheat sometimes...
IT'S WHO HE IS
[ he is silent.
between the eyes, the glow, what exactly is being said to him, jacopo is just. motionless. unable to do little more than simply blink. ]
You're the what.
jacopopo popipo popipo
The devil. [ and then, because she's already run into this more than she'd like to admit- ] Do you... know what that means?
popopo yakitori
You think yourself...to be the devil?
[ his features are hard. ]
I have seen the depths of hell with my very two eyes. You were not present.
All I see before me is an ordinary girl.
no subject
[ it's not meant to be condescending, and that almost makes it worse? she's just smiling gently at him, and saying something that sounds like the most obvious thing in the world, and she doesn't mean it at all mockingly. in fact, she almost seems relieved.
sorry, jacopo. you're one of the first people to actually know what she was talking about. ]
And... well, yeah? Just because I'm the devil doesn't mean you'd have seen me. There's a lot of us, you know? A lot of bad kids who let the devil in, just like me. [ her gaze flickers back to jacopo, dozens of eyes training in on his. ] You've been to hell, haha. You know what I mean. Right?
no subject
[ a alarmingly pragmatic view, surely, but that's simply who he is. he does not attach much sentiment to the concept of the devil — let alone the concept of heaven or hell. religion is a form of politico, a means of maintaining a structure. a symbol.
still, it's not as though he can sway her. if anything, there is something in her words that strike him; it's a deep, unspoken understanding. ]
Those who become monsters by choice, you mean. [ her plentiful gaze induces anxiety. his hands reach for his forearms. ] You say this...and yet there is something about you that is unbearably human. Tch. I can't quite believe it, even if I try.
If you let the devil in, it means you felt as though God couldn't help you. I don't think...or rather, I can't endeavor myself to think...that that makes you anything like the Devil himself.
no subject
[ or at least, the form it's taken. she listens patiently to him, her many eyes rotating away from him once she notices his unease. sorry, jacopo - she's hung around jupiter long enough to have a vague idea of what forearm touching might mean. ]
Huh. [ she only says it once he's finished, and even then she waits a few seconds. she honestly wants to consider his words, to give them the thought they deserve; it looks like her grumpy savior has an oddly reflective nature to him. ] Why do you think the first devil turned away from God, then? What makes her different?
[ it's asked almost idly, not as a gotcha. venus knows what she thinks, of course. but she wants to hear his thoughts right now. ]
no subject
it's an interesting question, but not one someone like her should have to consider, he thinks. ]
Because she wanted.
[ his features are hard. ]
We only suffer...because we want.
no subject
[ because their eyes were opened. because they suddenly understood why god would never help them. because they understood that it didn't have to be that way. ]
...because we were all hurting, and God turned a blind eye to us. [ that's not quite right. she laughs softly, amending- ] Sorry, sorry. He's not blind at all. I guess it's more... that he watched us and didn't say a thing? We were supposed to be some holy inspiration, or something. His beautiful failures.
[ she crosses her arms - a tight gesture, her knuckles going white from the tension. she needs to hold herself in, needs jupiter's affirming pressure keeping them all knit together right now. ]
Isn't that unfair, that he lets this happen? Isn't that just colossally, unspeakably unfair? Doesn't it make you angry?