reveriemod (
reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

rogue | xmcu (cw: character death }
come and find me in the dark now // everyday by myself i'm breaking down ( o p e n » ♪ )
there are times when I miss the light // i'm not afraid of the dark ( w i l d c a r d » ♪ )
no subject
Here now.
[Tweaking the napkin off his tray, he leans over to put it at the closest edge of the table to keep the mess from seeping ontot he floor.]
Everything all right?
no subject
I'm sorry, sugar, I'm a bit more clumsy than usual right now. [ Her southern drawl softens the words but makes them no less sincere. She's sorry to have bothered him, period. ]
no subject
[A few sweeps with the napkin, while he watches her fingertips search the table. Thinks, ah. So.]
Let me get you another cup. How d'you take it?
no subject
Just black is fine, thank you so much.
[ Please don't touch her hands. She keeps them as steady as can be as the napkin soaks up the coffee remnants, but as much as she longs to feel the touch of someone, she can't let him get hurt. ]
no subject
He doesn't touch her. He clears his throat and sets it down with an audible click.]
Quite the week we're having, isn't it?
[In the polite tone of typical weather-commentary.]
no subject
It certainly hasn't been the smoothest, has it?
no subject
[He admits, settling back down into his seat, sipping his own coffee.]
Not the good part of it. The slummy corners, in the year 1976, which isn't even pretty through rose coloured glasses. Roaches, rats, muggings, Frenchmen everywhere, and I'd still take there over here.
no subject
It sounds like paradise compared to where I came from.
[ Her accent thickens slightly with the words, and she reaches out to very carefully feel for the cup he'd set down for her, wrapping her hands around it before pulling it back toward herself. ]
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it concerns vanessa and whilst she didn't know her well rogue had been kind to her when they'd both first arrived, explaining things gently to vanessa. it was something she appreciated, and knowing that kindness means that she can't simply ignore her need now )
Are you alright?
( vanessa knows that she isn't but it feels politer to let her ask for help herself rather than decide it for her )
no subject
As alright as I can be, I suppose. In my current condition.
[ She appreciates that game of politeness, the show of manners that's distinct from Vanessa's time and still very much present in the high southern society Rogue had witnessed growing up. Back when she'd still been Marie. ]
no subject
( the words 'current condition' only served to make vanessa concerned. she didn't want to pry too hard, not if rogue didn't want to talk about it, but she wouldn't simply let her go without trying. and, perhaps, even if rogue didn't want to talk about it vanessa may try and do something else to take her mind off of it )
no subject
I could sure go for a cup of coffee. Would you care you join me?
no subject
( vanessa reaches out to her, intending to rest a hand on hers in comfort )
no subject
I'm sorry. [ It's blurted out, the words tumbling over each other. ] You can't touch my skin, sugar, it's not safe.
no subject
( rogue didn't need to apologise. though vanessa was curious about why it wasn't safe the other woman didn't need to explain. they all had secrets )
Your arm is covered. Would that be safe?
( she waited for confirmation before reaching now to grasp her elbow, a hopeful steady hand to guide her along )
no subject
Well, no time like the present. ]
Thank you. I've told most people I've met, but it just didn't come up last time. I mentioned before that I was a mutant, but I didn't say that my mutation is in my skin. When I touch someone, it can hurt them real bad.
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in the dark
Hey. Are you all right?
[The voice is male: a cautious, concerned overture. Possibly it would be reassuring... if the sound weren't coming from that wall that Rogue is touching.]
[[ooc: I don't imagine Rogue's powers would do much to a computer, but if you think otherwise, I'm game! Just let me know if I should fill out the permissions form.]]
hallways.
and speaking of rouge, she eventually sees her moving towards her, on the parallel side of the hallway, and she looks even worse off than max feels. the space sickness is momentarily forgotten as she studies her movement and expression. she looks terrified, but there's something absent in her eyes - an awareness, max realizes. she can't see where she's going. ]
Hey, are you all right?
no subject
I'm just fine, sugar. I'm headed toward the mess hall, I hope.
no subject
We're not too far, I don't think. Do you need help getting to it?
no subject
I can manage on my own, but it would be a bit easier with some help.
no subject
[ well, slight problem, since it's the sick novice leading the blind knowledgeable, but they can manage between the two of them. probably. max reaches the woman's side, her hand hovering by the sleeve of her jumpsuit. ]
I'm gonna take your arm, okay?
no subject
Just don't touch my skin, sugar. It isn't safe for you.
no subject
Okay. I'll be careful. [ she's quiet for a moment as she starts moving, careful and slow. ] Do you mind if I ask why not?
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