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reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

Haruto Saitou/"Hideki Matsukawa" | OC | ota
001.2 - can you hear me, Major Tom (closed to Hank & The Butler)
wildcard - turn the thrusters on, we're standing by
wildcard ;;
What happens next is so sudden, one minute the pilot is walking down the hall, mag boots engaged and the next his entire body tenses and freezes that way. The thing is, it doesn't pass - he actually can't move at all. Panic rises in him when the realization hits him that even taking a breath is impossible, like he's being crushed by a heavy weight.
Except he's not, he just can't move for some unknown reason.
He can't even call for help... ]
no subject
It's only when no reply comes that Haruto looks up again, realizing the man hasn't moved. If the same thing had not just happened to him, he would be incredibly confused. But, as it is, he tries to be helpful instead. ]
Hold on... I know what's happening. [ He rushes to the man's side, placing a hand on either of his shoulders. ] Well, I don't know why it's happening, exactly, but-- [ He realizes he's rambling, stops himself. Tries again. ]
The same thing happened to me. It will pass, eventually. Just... try to breathe.
no subject
His chest is so tight with the want and need to take a breath. Why can't he move? Or breathe? This happened to him, too? ]
C-can-t.
[ Is all he can manage, a single grunt through his frozen mouth. If Haruto was unfrozen, it's not permanent, but it doesn't make him less afraid. ]
no subject
Just try. Don't try to speak, just focus on breathing, if you can.
[ His mind races trying to think of any way he can help. ]
I can try to give you CPR? I'm not sure if that would do any good...
no subject
Bodhi moved his eyes up and down quickly, closest thing to a nod he could manage. ]
Mmph.
[ Which is frozen speak for do it. ]
no subject
First step is to disengage Bodhi's mag boots. Then he takes his now floating body and pivots it so it's horizontal, gently guiding it to the floor. ]
I hope this works... [ He whispers under his breath. Then he begins giving chest compressions, in time with the recommended pacing, before moving to open Bodhi's airway and breathe into his mouth. ]
no subject
It seemed to do the trick, as it's not until he's about to start the mouth-to-mouth, that he's able to gasp for air on his own, his body moving of it's own volition with a twitch of his hand.
Then his foot. Slowly. Stiffly.
But he can move, and more importantly - breathe again. Which he does, gulping down air greedily. Wordlessly, he reaches up to grab Haruto's sleeve. ]
no subject
Is that better? Can you breathe now?
no subject
Yeah. Yeah, I can breathe again.
[ another beat, as he tries to quell his racing panic and fall into a steadier rythym of breathing. ]
Thank you.
no subject
[ Haruto's smile grows wider, relieved that he was able to help. He pushes himself back onto his feet, holding an arm out for the other man to help himself up as well. ]
Can you stand?
no subject
[ It's a slow process, his body still feels the strange can't quite move feeling, but eventually he can manage with the help. ]
What was that? You said the same thing - happened to you?
(no subject)
(no subject)
001;
Beats me, it sounded like something hit the station. I'm going to go check it out.
Re: 001;
Really? Do you mind if I come along?
no subject
Sure, but if I go outside it'll be dangerous, so you better stay inside for that part.
no subject
no subject
[9S always sounds like he's bragging... But in a weird way, he seems to be enjoying himself right now.]
Let's go up a few decks. It sounded like it came from above.
no subject
He decides not to correct him, just nods and follows along to the elevator. ]
1.2
Haruto?
[A ping returns to the other AI's ID as Hank's focus sharpens on the source.]
What happened? Are you okay?
[A second ping, from a different console—then, a third. He's triangulating.]
no subject
I'm not hurt, but I can't move.
It's hard even to breathe.
I'm on deck 3. Can you find me? Send help?
no subject
[—to breathe? That's a really terrible design, friend. Also, seriously confusing
But he's got a fix on Haruto's location, and the next words come not over the network, but aloud: an active console just a little way down the hall.]
Gotcha. Okay, calling in help. It shouldn't be more than a minute.
no subject
[ The relief he feels when he hears Hank's voice issue from the nearby terminal is palpable. Still, his heart is racing with anxiety as he is forced to just stand there and wait until someone comes to rescue him. ]
no subject
[He calls ahead of himself, down an empty hallway.]
We're almost there. Try not to worry. The young man who needed help earlier showed signs of improvement in only a few minutes.
[The Butler could certainly give a more exact count, he was counting every moment, but he doesn't wish to discourage this quite different young sir should anything take longer, doesn't wish to distress the only ally here who cares to help him clean the station.]
We can guard you here until you recover or we can carry you somewhere safer, sir, whatever you prefer.
[Even if the gravity does something else unexpected, the Butler is certain he can keep this slight figure from impacting anything.]
no subject
Thank you, Hank.
Thank you, Butler, too, if you can read this.
[ He isn't sure whether the Butler is connected to the station's systems the way he and Hank are.
He struggles to take a breath, grateful for the aid of his artificial friends. ]
no subject
No problem. I'll pass it on.
Do you want to stay here, or...?
[The Butler asked, but he's not sure Haruto caught it. Meanwhile, the Butler's wrist communicator flickers, Hank's voice emerging as the Butler turns the corner.]
Haruto sends his appreciation.