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reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

Amos
0 0 2. 1 S P O T O F T R O U B L E
0 0 3. W O R K I T O U T
0 0 4. W I L D C A R D
2!
Please. I've never done anything like this before.
[Maybe the drivesuit counts, considering it seals airtight too, but there's a crew to help with those.]
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You patched me up, least I can do is make sure you stay alive.
[ He owes her, after all. ]
Start with the pants. There are latches you hook on to your boots on the inside. It'll seal it up there, but it's better to do it first, it's harder to move with the whole thing on.
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004 »
it isn't the lack of gravity that he ends up struggling with. it's —
it's that he can't move. can barely even breathe. his mag boots are engaged, both of his feet are firmly on the floor and there's an aloe vera plant in one of his hands and he can't move. there's no discernible reason for it. he hasn't been feeling sick. he hasn't eaten anything strange, or anything stranger than usual. no one has hit him with anything.
is it his brain? it's got to be his brain. or his spine. maybe something's happened to his spine and his nerves. probably the brain. lock-down syndrome? he's heard of it, but doesn't that usually start slower?
how is he ever going to get to mei if he can't move? what if he dies here? what if this is how he dies and he never sees mei again and she dies or turns into a monster, never knowing that he was looking for her? he can't — that can't happen. he can't let that happen. but he also can't move. can't even shout for help. )
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What he doesn't expect to see is Prax, in the middle of the corridor, looking like he was on his way to the garden himself, fingers gripped around a plant pot. Frozen in place. Amos takes off into a run, rushing to his side. ]
Doc. Hey, Doc, you okay? Can you hear me?
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2.1
I'm on my way. I'll be there in less than a minute.
[So how fortuitous is it, that she's actually on the lower ring, near the air lock to begin with? Not particularly. She was sort of waiting for some kind of disaster to happen, and being close enough to help when shit hit the fan is important.
Magboots are unnecessary when you're an android that can swing a sword simply by using strong magnetic fields to begin with. A2 wordlessly slams the button to open the lock, and reaches out to grab Amos arm to pull him back inside to safety.]
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The rescue actually takes a lot less time than Amos thought it would. For a moment, he thought he'd have to manage to put his feet back on the side of the station to get some sealant on the cut himself, which would definitely leave him mildly exhausted, but.
One second, he's hanging on by the skin of his teeth, and the next, he's back inside the airlock, floating in the space as the door closes and the air pressure switches. He immediately feels the difference by how the pain on his side changes, and he lets out a loud breath in his helmet. ]
Thanks.
[ Pushing against the ceiling, he shifts and gets his feet back on solid metal, boots engaging as his hands already go to the outside pocket that contains the sealing patches, and applies one to the cut. Let's hope he doesn't bleed out inside his suit, because he really doesn't want to take it off and put it back on again, right now. ]
Oh, hey, you got your arm back, I see.
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last week kicked my ass and then E3 came to finish the job,
fucking e3 man
IT WAS GOOD... sometimes
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002
It's inevitable, he supposes. Alucard keeps his eyes on the man calmly and says:]
I'm well acclimated thanks to Alex.
Amos, isn't it. [It's not a question.]
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The guy knows what he's done. ]
Gotta admit that you've got a pair on you to come to me and talk about Alex. [ Amos's fingers twitch, his whole demeanor calm and composed. ]
I'm not helping you.
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Thanks. Is it obvious I've never done this before?
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[ He's not going to sugarcoat it for anyone. Nobody seems to know how to latch the suits on properly, where the zips and tabs are. But it's what Amos expected, it's why Alex made this video on the network, why he's here and putting people in their suits.
He crouches by Daisy's feet, fingers reaching on the inside of the elasticated protective layer of the vac suit, latching it to her magboots. ]
Here. It connects to the boots, keeps everything sealed up. [ He tugs on the bottom a little, just to make sure, and then stands back up, tapping the small front pocket at her right breast. ] If you get a leak when you're outside, you got sealing patches in here. Don't forget.
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wildcard bitches!!!!!!
Guess it's your time to shine, kid.
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And then, gravity goes. ]
Damnit.
[ There's no emotion in it as Amos grips the bar top and puts his feet on the floor, engaging his boots. He opens his mouth to suck in the remaining few drops of gin that were in his glass before he pulls back. ]
Wanna bet everyone forgot about the video I sent around?
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002
amos's voice comes from behind her and she turns, looking about halfway proper - her suit's still half-unzipped and her helmet is off, but her boots and gloves are properly latched and her hair's tied neatly back so it won't obscure her vision. ]
I'd appreciate that. Thank you.
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Seems it fits.
[ He pulls the zip up at the back, tucking the tab into the neck before he closes it firmly around her neck. ]
How you been doing in 0G?
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2
So when he approaches Amos, he will find herself face to face with a man with cat-like ears -- a loop of brass piercing each one -- and a long fluffy tail, an earthen creature the size of two housecats floating at shoulder height.
Rhea'li nods; he absolutely hasn't done this before.]
Your advice would be much appreciated.
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[ It's a fairly neutral exclamation, barely surprise, at this point. Because after green women, trolls, and a slew of superpowered people, a guy with cat ears and a tail is just a little eccentric, to Amos. ]
I knew about furries, but you're taking it one step further.
[ Which doesn't matter. He motions to the animal. ]
That's not going to be able to come with you.
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when you spot a typo just too late
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2.
[And she almost does, making quick work of her boots; she may or may not have studied the provided instructions in detail, not wanting to mess up or have to ask for help. She's a goddamn space traveler, she can't look like this is only her second time putting on a space suit.]
Not that it matters much, [ she adds, smiling as though it's a private joke with herself.] Loving the beard, by the way.
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[ Clara might have got it, but Amos still steps forward, boots clicking loudly as he checks the zip at the back of her suit, the protection around her neck, the connection from oxygen tank to the helmet floating by her side.
He smirks at her next words. He wouldn't necessarily have it under other circumstances, but as far as trying something new with his face, he doesn't mind it. Not that he's spent much time thinking about it. ]
Broke my razor on day 2.
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2.1
[ Steve doesn't have to look at who it is. It doesn't matter, because someone needs help and Steve's already out here, himself. He's seen the debris and narrowly missed getting knocked off the station himself, so he's well aware of the dangers they're facing out here.
He's not far away and makes a beeline for Amos as soon as he spots him, reaching out with his space suit-covered fingers to get a grip on Amos' suit by the wrist and pull him closer so he can get his boots re-engaged. As he's doing it, another piece of debris flies by, missing Steve's head by only a few inches. ]
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He nods at Steve, before ducking when more debris flies past them. ]
Thanks. Can you help patch me up?
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002.1
Amos is actually the one who helps him seal up his suit, and Raleigh listens carefully to the crew's tips on how to handle himself out there. Eyes down, make sure your boots lock, save your air... it's all pretty intuitive, actually. As for whatever repairs are necessary he's just going to follow the engineers' lead and take instructions, keeping a close eye on Mako until he's needed. They're making their way carefully up towards where the trouble reportedly is when Amos' transmission comes through his helmet.
Shit.
He's pretty close -- when he glances back he can see the other man hanging on by his fingertips, and as usual Raleigh doesn't think very hard about whether or not to help. He gestures to Mako to get low to the hull so she's not hit too, and hustles back to Amos as fast as he can while still ensuring his boots lock with each step. No use creating a situation where multiple people need rescuing. When he gets there he reaches up with both hands and pulls Amos back towards the station, then down further into a huddle to avoid more debris. His eyes are a little wide as he spots the tear but he sounds calm enough over the comms. It's not like he's a stranger to crisis situations. ]
You said there are patches, right?
[ Which pocket would those be in? He should've asked more questions before wandering out into space. ]
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Pocket at the front. Left side. Might need two.
[ Breathing is going to start hurting in a moment. No time to waste. ]
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004. amos' quarters
Eventually, the job was done. Little thanks to her, but whatever. The volunteers had done good work. Gravity was back on and despite a few hiccups and minor injuries, everyone was fine. She made her way back to her room to indulge a little in her own bitterness, how frustrated and worthless this entire scenario had her feeling. Just for a little while, so she could put a brave face on again for the others tomorrow. Alex in particular seemed to be struggling. But the longer she stayed still with nothing else to focus on, the more insistent the pain in her ribs became. She unzipped her jumpsuit warily, and sure enough dark bruises were blossoming over her side. It was probably nothing. Fragile Belter bones, given a bit too hard of a whack. Cracked at the worst, but still... breathing hurt. And it wasn't like they had a med bay here to double check, or anyone on staff to wrap them for her.
So as much as she hates to bother him this late after a long day, Naomi finds herself in front of Amos' door, knocking gently. Maybe he's asleep? Her free arm hugs her ribs, breath shallow and uncomfortable. ]
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It was a weird feeling in his chest, to think of. So no, he's not sleeping. He's sitting in bed, in his jumpsuit, the top half wrapped around his waist as usual, his shirt off and by his side as he looks over both sides of his body, now showing parallel healing wounds.
The knock doesn't startle him, but he takes a moment before answering, opening the door and stepping back to let Naomi in without a word, door sliding shut behind her. ]
Hey. [ He only need to take one look at her. ]
You're injured? Show me.