reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-06-01 08:45 pm

( 002 » ENSEMBLE ) gravitational.

» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death





0 0 1 » LOSS OF GRAVITY

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.

And then what passed for gravity just stops.

Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

( )



0 0 1 . 1 » UPSIDE DOWN AND FLOATING

The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.

The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.

( ☺︎ )



0 0 1 . 2 » PARALYSIS INDOORS

One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.

( )



OOC: The length of paralysis is up to players.



0 0 2 » TAKE A WALK ON THE WILD SIDE

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.

One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.

Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.

( )



OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

0 0 2 . 1 » FLOATING AROUND

The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.

Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.

( )



OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.


0 0 2 . 2 » PARALYSIS OUTDOORS

One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.

What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.

( )



OOC: The length of paralysis is up to players.



0 0 3 » WORK IT

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.

You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.

Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

( )





tumang: (5K5oFRun8NuzUsEBVJGr)

2

[personal profile] tumang 2018-06-03 07:56 pm (UTC)(link)
Hey, wait -

[ This girl, whoever she is - he's never seen her before - is just getting into a suit haphazardly, in a way that's making Amos cringe. He pushes closer, boots off in the 0G for a moment before he latches on again. He's close enough to pull at the suit as she puts it on, making sure it's secure. ]

- You don't want to leak oxygen out there. One hole, and your blood's boiling.

[ If she wants to go help, fine. He tugs on the zipper at the back of her suit. ] Easy to die in space. Unpleasant, too.
mutants: (I think modern day waterparks)

[personal profile] mutants 2018-06-07 12:38 am (UTC)(link)
[ She's acted on plans less haphazard than her current one. But under higher stakes? She could count the instances on one hand. One hand she'd really love to keep attached to the rest of her alive body. After she's zipped up by a stranger, Lorna tugs on the suits collar to make sure it's secure. ]

Thanks. [ Her mag boots are off too, but she holds steadfast to the floor until she starts to drift up, heels first, toes last. She turns herself to face him using bracelets of green light. Part of her is postponing the float to the airlock by asking, ] Has anyone died here?
tumang: (WC_23)

[personal profile] tumang 2018-06-07 04:50 pm (UTC)(link)
From what we've seen, tons of people have. Whoever used to live here before we did. [ Amos shrugs, grabbing a helmet and checking the rubber lapels that she'll have to stick under the suit to seal everything together, tugging at them to make sure they're up to standard. ]

But of our lot, I don't know. Haven't heard of anyone dying so far. Why, you wanna give it a try?
mutants: you're the ratbag (in this relationship I'm the pisskid)

[personal profile] mutants 2018-06-07 11:47 pm (UTC)(link)
[ Ha fuckity ha. Although... yeah, that's something she hasn't delved into much, thought-wise. Always gets distracted by feelings of helplessness and the anger that makes those bearable. ]

Hell no. [ She's suiting up for two, which means she's looking out for number one. If it comes down to her or someone else out there, she's picking her. ] I'm just trying to figure out the stakes around here.

[ She flexes her fingers in her gloves, her suit surprisingly wieldy for something that's supposed to withstand the merciless abyss of space. It may have been a long time since she watched Alien but she recalls Sigourney Weaver slipping into something much bulkier to save the day. He seems pretty confident it'll do the job, though, and she trusts him insofar as killing her or anyone this way would be too convoluted to even approach convenience. ]
tumang: (WC_24)

[personal profile] tumang 2018-06-08 01:36 pm (UTC)(link)
[ Amos wouldn't judge, if she was voicing some selfish thoughts while suiting up. He was always looking out for number one, himself. Sure, his crew counted as number one too, but he couldn't protect them if he was dead. ]

We all are. Don't know if we're here because of something human, or something alien. Don't know if we can move this barge. Don't know how far from home we even are.

[ He pulls at a couple of straps, making sure she's tightly secured in the suit, before handing her off the helmet, ready to help her fit it right. He stands in front of her, taking her green hair for the first time, the piercing eyes, the worried, angry slant of her mouth. ]

You want backup out there? I've been doing this a while.