reveriemod (
reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

no subject
[ but it's not, and they both know it. she bites down whatever else she has to say, listening to his words with a familiar sort of anger building in her chest. ]
And maybe that's true? But it can't all be on you. Right? You're already more patient than anyone should ever have to be.
no subject
[It's subtle, but he can interpret her frustration. He understands it, and he smiles, offering his hand out to her.]
I appreciate that. Even if I should not have to, it is what must be done. They don't understand me. With time, maybe that will change.
It also makes me appreciate the time I spend with those who have chosen to know me, not unlike you, my sweet friend.
no subject
[ she knows better than anyone else on the station. there's not anything they can do but be patient. it's so easy to get angry, to lash out, to tear and rip and break down any resistance, but where does that get them? what does that make them?
she smiles at the last bit, at least. ]
Haha. Aww. You're the sweet one, honestly? I just sort of smile and nod at things when I don't understand, and for some reason people think that makes me a good person or something. [ it's so strange? ] I don't really get it? Like, everyone says I can't be the devil because I'm nice. It's like they've never read the Bible or something.
no subject
[He chuckles lowly.] To appear agreeable makes one look good and kind. I rather like you better when you speak your mind. I don't doubt that your two loves would agree with me.
People interpret the words of their god in skewed ways when it best suits them, or has never understood it in the first place. To think of demons and devils as absolute evil and little beyond that.
no subject
[ she can't help but flush a bit at the rest of his words, though. she nods at the "two loves" comment, giggling a bit but keeping mostly quiet so he can finish. only then does she say- ]
If so many people think that, maybe people are only part of the problem.
[ she has the decency to look a little scandalized at that bit of casual blasphemy, but mainly she just looks pleased with herself? sorry, alucard, you can't stop the devil from doing her thing. ]
no subject
[frick you are adorable]
People are a main part, in any case. It is easier to go with a mob mentality than to think for oneself, especially if someone is lost or weak.
no subject
[ she doesn't even do that, sometimes. then again, she doesn't really show it when she gets angry, so maybe that matters a little less. ]
And I mean. I guess? But that's just people wanting to follow someone. [ a brief thought. she smiles in that way she has, fond and not amused and devilish all in one. ] All you have to do is give them something better to follow? Haha. That's what we did.
no subject
And they only do that when they wish.
[He snorts.] You make it sound so simple. Though I'm glad it was for you, truly.
I think it is more complicated in Wallachia.
no subject
[ and for a while, that's all she needs to say. she floats behind alucard, wings flapping occasionally to give her a little boost of speed, until they finally make it to the mess hall. venus opens the door up, looking at the absolute disaster the room's become - food everywhere! plates everywhere! coffee orbs! it's a minefield.
she's so excited??? ]
no subject
[Gently, Alucard pushes aside a plate as he floats into the mess hall, then he smiles crookedly to his winged friend.]
How would you like to go about this? As you are the one who needs to experiment more with her wings.
no subject
[ she only means it as a joke, of course. she's only ducked in the clinic once, but it seemed nice enough! she pushes off the ground, drifting slowly across the hall and turning with a flap of a wing. ]
Mm... I don't really know! I'm just sort of having fun right now? [ and then, eagerly: ] Do you have any suggestions?
no subject
[He does sound amused, knowing she'd been joking. For now, Alucard glides toward a plate, taking it into his fingers.]
That depends. Do you want to be useful... or do something reckless?
no subject
no subject
I'm going to throw floating dishes one at a time. Your objective is to catch them. I may not necessarily throw them at you.
The idea is to get a better grasp on your flight capabilities.
no subject
[ she pushes herself into the center of the room, giving herself as much room for maneuverability as she can. ]
Okay, ready when you are!
no subject
[It's terribly irresponsible to clean up this way, but he figures it'll be helpful for Venus.
And what teenager, regardless of species, doesn't enjoy a little mess sometimes?
Alucard floats back to put some distance between him and Venus before tossing a plate her way.]
this tag is so boring and i was just at a loss as to what to do before next tag. i'm gomen.
Okay, that's one!