reveriemod (
reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

no subject
Then we shall have to hope that such an outcomes never arises, or we find a way out first.
no subject
[ and he did. that bottle wasn't going to last long between the two of them but they probably deserved it. between her paralysis and him having to make an effort and save her ass, they were due. ]
Cheers.
[ more drinking. tonight was gonna be a night to get drunk. ]
no subject
Through all of this I'm not certain that I got your name. ( look, you take a girl drinking, she's gotta ask ) As grateful as I am that you saved my life.
no subject
[ he nods at her, lets he drink. ]
Hello.
[ he was just meeting people left and right in this place. he's still not sure if he likes that or not. ]
no subject
( and then, finally, takes another drink )
May I ask how long you spent in space, Mr Kovacs?
no subject
[ he thinks about it, shrugs. ]
Enough time to know that I'm not really fucking fond of being stuck there.
[ the ground was a dirty, dangerous place to be which is exactly why he liked it. suited him just perfectly. ]
People where I come from like to live in the sky. They haven't quite reached space yet.
[ but they would. fucking meths would use that money to make it happen. ]
no subject
( if you considered when she was from. space was but a dream and only to a few. living anywhere but what they knew... how were these things true? )
For most getting to travel is a fine thing.
no subject
[ at least in his world it did. if you had money, you were golden. if you didn't, fuck you. ]
The sky's not all that great. Pretentious and haughty.
no subject
( she assumes given that he seems to know exactly what it's like )
I've never given too much thought to travel. ( and she had money ) There never seems to be the right moment.
no subject
[ it wasn't much to write home about it. nice at first but it got old fast. he wouldn't recommend it. ]
Guess you're not going to be traveling much here. Unless you mean from your room to the fucking bar.
[ har har. ]
no subject
( also joking she has... never been drunk before. too much of a proper lady )
Though I don't suppose I could have travelled much farther than to space.
no subject
[ the sky was for the rich. the sky was for the pretentious and shitty people who wanted trophies and items to show off and shove into the faces of those who were without. ]
But, guess you're going to have some stories to tell if you get back.
[ if. hard to not think of the possibility of dying when the gravity was going and they had no control of this fucking station. ]
no subject
If these tales are believable.
( not that vanessa had anyone to tell these tales to anymore. everyone had left her. alone )
I didn't believe that we were here when I was first told.
no subject
[ well, at least someone had had the doubts he'd had. he'd been thinking death or vr torture but there was no one, not even that fucker from ctac, that had the kind of patience to let a simulation go on this long. ]
What did you think was going on?
[ color him the slightest bit interested. ]
no subject
( the observation deck. it was hard to deny being in space when you saw the stars so close )
Being here, even where you described, is something impossible. I don't doubt that some dream of it, many write books of a similar thing, but to have travelled here is something that normally couldn't happen.
( which is why she'd also had it drop on her that they likely weren't in her own time. also seemingly impossible but she was in space, she wasn't in 1892. something had caused it to happen )
no subject
[ space wasn't new for him. he'd spent time in ships while working for ctac so waking up here, he'd momentarily thought he was back there, that jaeger had found him and taken him back.
fucking prick. ]
Guess you're going to be a pioneer, then. Blazing that wild frontier.
[ could she make anyone believe her about this shit when she goes back home? kovacs doesn't know. it's not really his problem either. it's hers. ]
Make you some money with being the first to see this shit.
no subject
If only that were so.
( more likely everyone would think her mad and she's already experienced the result of that once. vanessa wouldn't like to repeat those months )
Even so-- ( she's pushing those memories away, dealing back with fact ) --we still need to be able to get back home.
no subject
[ kovacs was pretty sure that was one thing they could agree on: the need to get away from this stupid fucking hulk of metal. ]
Feel free to unveil any plans you might have to make that happen.
[ because he had nothing at the moment. this station was not making it fucking easy. ]
no subject
( it's a show of confidence but it isn't felt. she has a lot of catching up to do first and while vanessa does hope that she would be able to figure something out she knows that it won't be soon. not with how much she needs to learn )
Perhaps getting together a group to discuss ideas may expedite things.
no subject
[ or they'd all just end up yelling at each other. kovacs would be staying back, observing, drinking, and taking it all in. he had no solutions of his own yet since he hadn't done a lot of looking into what was going on but he'd listened. even when it hadn't looked like it, he was listening. ]
Surprised no one's thought of that before.
[ or maybe they had and he'd just missed out on the memo. ]
That something you want to lead?
no subject
( vanessa wasn't a leader, or at least she didn't believe herself to be one. she preferred not to be noticed. for as much as she wasn't conventional )
They presumably would know if an idea was likely to have success.
no subject
Sure there's someone around here who would love to have that kind of power. Everyone wants to feel important in some way.
[ not him. he just wanted to get the fuck out of here with his stack intact. ]
no subject
( would one person know the best thing to do here? )
no subject
[ how in the fuck would you decide who'd get that responsibility? he didn't want it and he knew there would be others like himself, not wanting the stress, but he also knew there were people on this station that he wouldn't want making decisions for him.
not in a million fucking years. ]
Would you trust one person to know what's best for everyone?
no subject
( in a trusted group perhaps but democracies worked much better )
Thankfully no one has tried to take it yet.
(no subject)
(no subject)