reveriemod: (Default)
reveriemod ([personal profile] reveriemod) wrote in [community profile] reverielogs2018-06-01 08:45 pm

( 002 » ENSEMBLE ) gravitational.

» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death





0 0 1 » LOSS OF GRAVITY

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.

And then what passed for gravity just stops.

Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

( )



0 0 1 . 1 » UPSIDE DOWN AND FLOATING

The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.

The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.

( ☺︎ )



0 0 1 . 2 » PARALYSIS INDOORS

One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.

( )



OOC: The length of paralysis is up to players.



0 0 2 » TAKE A WALK ON THE WILD SIDE

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.

One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.

Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.

( )



OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

0 0 2 . 1 » FLOATING AROUND

The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.

Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.

( )



OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.


0 0 2 . 2 » PARALYSIS OUTDOORS

One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.

What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.

( )



OOC: The length of paralysis is up to players.



0 0 3 » WORK IT

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.

You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.

Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

( )





subplot: (57)

[personal profile] subplot 2018-06-15 05:04 pm (UTC)(link)
[That makes her eyebrows arch, and she can't help but smile in a way that says she's about to laugh. It's a miracle that she manages to hold it in, because laughing in his face probably isn't the nicest thing to do when he's struggling with Max.]

You've got an eye for detail. How hard can it be to find everything we need when we're trapped here?
oorah: (☠︎323)

[personal profile] oorah 2018-06-17 09:34 pm (UTC)(link)
Oh, I'll find it alright. [ he won't rest until he does and she knows it. ] But it'll go quicker with a second set of eyes. [ it helps that karen's are just as sharp as his, not that he'd say that... ]
subplot: (94)

[personal profile] subplot 2018-06-22 03:25 am (UTC)(link)
[Forgetting about the weird tension that's been between them, she leans in so she can press her forehead against his cheek, and then down against Max's head. He's included in this weird forehead touching thing they have going. It's short lived at least, before she's pulling away and turning to walk off.]

Come on. We should get him somewhere safe.
oorah: (☠︎088)

[personal profile] oorah 2018-06-22 04:12 pm (UTC)(link)
[ o-oh. the second her face touches his he shuts his eyes, and it helps. all the outside noise is blocked out and all he can hear are both of their heartbeats. when his eyes open again, he feels like he can do this, grateful as ever for karen lending him her strength. for his part, max licks her cheek as she pulls away, seeming to understand too. ]

Uh, yeah. [ he agrees, following after her with the heavy click of mag boots, holding max tightly to his chest. ]
subplot: (89)

[personal profile] subplot 2018-06-25 12:28 am (UTC)(link)
[She could go to her room, but she doesn't want to go back there after the initial grav loss scare. Besides, she's sure that Max considers Frank's room to be "safe", since he's there more often. Karen leads the way toward his room with lanky, awkward strides. Walking around in mag boots is awkward for her simply due to the fact she's paranoid something might happen to send her flying upward again. ]

Do you have anything in your room we could tether him down with? You might end up bit if he panics.
oorah: (☠︎040)

[personal profile] oorah 2018-06-27 10:59 pm (UTC)(link)
[ he shows her his arm, dried blood caked to his jumpsuit. too late. ] Bed sheets? [ it's the only thing soft enough he can think of and if he knots them right max shouldn't be able to break them. probably. the dog seems to hear them and start squirming in protest. ] I know, baby, it's gonna be alright. Amos and all those assholes will have this figured out in no time, yeah, Max? Can you be brave for me a while longer? [ max starts to even out again at frank's consistent babble, licking his throat as if to agree with his proposal. ]