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reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

haru okumura | persona 5
[When she wakes up, she can tell this situation is no good. Her body aches, her head aches, and her stomach is in knots. But this isn't going to stop her from getting herself up and looking around the area.]
Hello, is anyone else here? Hello?
[The sinking feeling in her stomach that she is alone needs to stop, she needs to find everyone else.]
003 BITE
[Haru has certainly seen a better cup of tea and plate of tea cookies in her life. The tea, sludge? The cookies? They taste like cardboard. There is a moment of defeat in her eyes. Like she maybe expected something a little different here.
She'll look over to the person directly next to or across from her.]
What does yours taste like?
[As if someone might have something better tasting than her.]
000 ACTIONS.
[One moment everything is fine, and the next? Haru finds herself thrown violently against a wall, everything around her is shaking and combusting. What does she do? She lays in the same spot she landed until it's over.
When she's finally able to move, shaken up and scratched here and there... she looks dazed, confused. Where did everything go? Wasn't this whole place falling apart just mere moments ago?
She hasn't gotten up yet, and if someone were to happen upon her? She seems to be staring off into space.]
Just what is happening here...?
000 WILDCARD.
[Feel free to hit me with a prompt of your own! Also feel free to contact me at
3
[he'd been sitting there with his burrito, cutlery in his hand and hovering over the off-color tortilla like he's a surgeon, or a mortician, ready to make the first incision.]
[something about the way Dave is gripping his utensil suggests that he's almost afraid to see what's inside.]
no subject
[She frowns a little at the burrito. It looks like if he had ordered it from some anime-knockoff chipotle and let it spoil for a couple of weeks.
She's afraid, and vaguely interested in the contents.]
no subject
Pretty sure I've seen more appetizing piles in a gas station bathroom.
[you know that scene in Independence Day where they do the fauxtopsy on the bug alien? (it's faux because the bug wasn't actually dead.) that is essentially what Dave is doing to this burrito. there's certainly a filling of some sort beneath the weird tortilla layer, but it isn't really discernible as anything Tex-Mex.]
[as a Texan, he probably finds this highly insulting.]
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[She has to shake the thought, gross. But she can't help but be enamored with the scene in front of her.
The filling of the burrito looks more toxic that the tortilla itself, she pities this poor boy.]
Oh, dear...
no subject
[the tortilla is now completely peeled back and on the plate, to fully reveal the burrito guts within. despite being freed from its casing, the filling is still retaining its original shape somehow?? there is no resettling happening here; it is just a straight up blob of burrito-shaped ... matter.]
[Dave notes to himself that the cause of the burrito's death was "literally everything."]
[but he pauses, and glances to the side at her, and at the cookies and tea.]
Gonna take a shot in the dark and say that you didn't have any better luck than I did.
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3
[She's got something similar; a little half eaten snack cake and a glass of milk, neither of which she appears to be enjoying.]
It's sour. Too sour, almost...if it were the milk I'd think it was expired, but it isn't...maybe the people who built this place had, um...eclectic tastes?
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I would offer you some of mine, but I don't think it would be any better. I apologize.
no subject
[She shakes her head, even gesturing apologetically with her hands.]
If anything, it's the fault of everything here being in disrepair...you don't have to apologise.
I think we might just have to bear it for now, though...
no subject
I wonder if there is anything we could do to make this more tolerable.
1/3
Outside of the machine over there, I guess the only other source of meat on the ship is the people here...
[Wait for it. Wait for that penny to drop.]
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[SAIYANS ARE NOT CANNIBAL ALIENS.]
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...at least if the equipment were here, we could grow food.
If the replicator can make seeds...or something.
[Yeah.
Though it's arguable if they'd even grow. If they did, it's also arguable if the results would be edible.]
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002
He'd had a chance to look at the device beside him, but it didn't answer his questions.
Where is "Reverie Terminal"...? Did he get sent to the wrong Bunker by mistake?]
He-- [His voice comes out distorted. 9S pauses to swallow, and tries again.] Hey? I'm here...
no subject
So she follows the voice, rounding a corner.]
Hello, was that you that answered me?
[If 9S is still on the ground, Haru is going to crouch near him.]
Did you just wake up too?
no subject
I take it you're just as confused as me, huh?
no subject
[She's giving him a glance over, making sure that he wasn't injured. It's typically the first course of action when you find someone like this in a strange place.
She nods at his question.]
I don't foresee it getting any less confusing.
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actions.
[ Look, some may say Peter Quill is an Asshole of the Galaxy, but some days he prefers Guardian over that. Especially now, when he's coming across a young girl—an Earthling, god it's so weird. Anyway, he's crouching next to her, gently tapping her shoulder. ]
You okay?
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I—
[She's looking around.]
This place? This place was just exploding, wasn't it?
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[ The look she's being given is pretty confused, and he's slowly turning on his heels to look around them. Behind him. No signs of an explosion whatsoever. ]
I didn't hear any explosions. You hurt?
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Just a few scratches, nothing serious.
[She has to check on her friends. What if she didn'y imagine this?]
It was so strange, there were sparks flying and debris going in every direction! Then it just stopped, and it's like nothing ever happened.
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002.
Uh, welcome to ...this place. Wherever we are.
[ How did he inadvertently end up in the welcoming committee? Well, he doesn't want to leave the girl stranded either. ]
I was hoping this was a bad dream, too.
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She got used to the Metaverse, she can get used to this.]
"Space" might be a little too vague.
[She gives a short sigh.]
I'm afraid this isn't just a bad dream.
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[ Since when does anything his life go well? On the plus side, no MTs have fallen out of the sky... yet. ]
Did you wake up alone? I'm sort of looking for someone. A couple of someones...
[ Not that he thinks any of them would wake up with a high school girl. At least, not on purpose, but who knows how everyone got sorted into their closets. It's worth a shot just asking. ]
One's kind of big, has a scar. The other has glasses. Looks pretty uptight. Probably muttering about food.
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[Well, she could ask the same. Her life has been a roller coaster as of late, and honestly this isn't making it any better.
She listens to the descriptions of his friends, frowning a little.]
I'm afraid I haven't seen them. I'm sorry. But I wouldn't mind helping you look for them?
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