reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

neptune, we know the devil
02. look around / fitness area (victim of circumstance)
04. noises in the walls (the sirens)
05. wildcard (three eves)
no subject
There are a long few moments where she tries to take in what she's seeing- the amount of water is definitely growing, it isn't that someone has just emptied a bucket of water on the girl and left her here to sit in it.
There's a second long moment, during which Jasnah actually wonders something more along the lines of 'do I have the energy for this new problem' which is almost certainly a personal one and not related to the structure of the station and what's brought them here. There's only so much she can think about at once. In the end, good manners mixed with a healthy dose of curiosity win out.]
It's a deeply unnerving sight, isn't it?
no subject
(She doesn't look away, letting her gaze linger for another good thirty seconds before she puts her palm down on the ground to steady herself; that's when she notices the water.)
Ugh– seriously? (Just enough to be irritating. The comms device has gotten wet. Neptune wipes the display off with her thumb and straps it onto her wrist, tucking a wet strand of hair before her ear as she gets to her feet.)
None of this makes sense.
no subject
[Says Jasnah, remarking mostly on the puddle, coming forwards to investigate the outside edges of it. That's a very strange effect.]
Find food, and a place to sleep at night. It won't be over quickly.
no subject
This is getting really old. (Being made to stay places she doesn't want to be in. Maybe it's some kind of sick joke.)
Have you been here long?
no subject
A day, maybe? It's difficult to say, with no sun.
[And she hasn't bothered with the little textured paperweight that is her communicator.]
no subject
It's hard to know if we are literally trapped in space right now or if this is some kind of elaborate joke.
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02.
he decides not to ask. instead, he inclines his head, the gesture almost mournful. )
It is.
no subject
(It's good, at least, to have somebody to complain to. At camp she had the lake, and it wasn't– well, it was cold, for one thing and had no current to speak of, but she'd take that a thousand times over whatever the hell this is supposed to be.
Come to think of it, she hasn't noticed any 'staff' around, or anything akin to such. Neptune sighs, and tucks a wet strand of hair behind her ear.)
Why does this place look like everybody collectively forgot it existed.
no subject
( he certainly hopes that the station was evacuated calmly and abandoned without any dire need. that collective forgetfulness is why it is in the state that it is, and that nothing else is responsible. he has been wondering what has become of its original crew.
there must have been a crew; everything points toward it. )
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(sounds fake.
Really, Neptune's just trying to wrap her head around the idea that they've been left up here and potentially forgotten all about. It's a strange feeling.) Somebody brought us up here, it can't be abandoned.
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( kaldur doesn't know which of the two would be the better option. people can be cruel, but they can also be reasoned with. artificial intelligence is much the same in all the ways that matter. he is neither a diplomat nor a programmer. )
no subject
(Sometimes, life is a real nightmare!)
Did you just wake up too?
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01
Without his visor to cover his eyes, his emotions are laid bare. Awe and dread all rolled into one. He sees someone just on the horizon, and decides to distract himself that way. 9S approaches cautiously, calling out.]
Umm, excuse me?
no subject
She gets to her feet, and when she turns somebody is right there behind her.)
What.
(He might notice that she's dripping as if she just got out of the rain, droplets of water trickling down her hair and onto the floor.)
no subject
Are you okay? You're, uh...all wet.
no subject
Neptune glances down at her hands, then startles as if she's only just noticed all the water. Her hands jump to her wet hair; after a moment's concentration, the dripping stops. She's drying out.)
Yes. I'm fine. (Convincing.) Who are you?
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Oh, I'm YoRHa unit 9S! It's a pleasure to meet you, Ma'am. Sooo... What happened?
no subject
(She squints, giving him a head-to-toe look.) What do you mean?
As to 'what happened', your guess is as good as mine.
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how do you even describe videogames
juuust like that
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wuff, sorry for being late!
it's cool!
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02.
[Said like someone who had experience — and he did. It's definitely not as though someone'd offered to trade him information about where to find the food in this place in return for jumping into what stood for a pool in this place. And even if that were the case, well, he'd gone and gotten cleaned up and changed into his other jumpsuit, so no harm, no foul, right?
(He can tell himself that, at least.)]
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Otherwise I might have gone ahead and jumped right into a half-full pool, completely ignoring the fact that the water is literally green.
(If there's a story here he may as well tell it. She's not going to ask, because it sounds so so stupid.)
no subject
Anyways, he rolls his shoulders in a shrug, the perfect image of nonchalance.] Hey, someone has to do it, right? Just think about it. If you were gonna hide something, where's a good place to do it? Bottom of a nasty pool of water no one wants to touch'd be near the top of my list.
[This story would be a lot better if he'd actually found something in there...]
no subject
Oh, this had better be good.)
Is that why you took a dip? To go and find something somebody left in there? What did you find?
i lost this notif im so sorry
[It wasn't. But it makes him sound moderately more intelligent about it than the real reasons, so no one has to know, right?
She does call him on it, but...]
Well -
[He seems deep in thought for a moment.]
We found the pool net. You know, for cleaning it? And I tripped over a couple a' dumbbells that must've fallen in there at some point.
[He turns to look at her closely.] So no treasure chests or anything, but... now I'm wondering, is there anything on the bottom. Like what if there's a door down there, or somethin'.
[There's no evidence for it, but there's also not not any evidence for it?]
that's ok! ♡
(She gestures widely to the water. The joke is that the pool still looks really, really terrible.)
I think you're just making stuff up to try and keep the egg off of your face. Nobody puts a door at the bottom of a pool. How would you ever open it without having to refill the entire thing? It isn't practical. Besides, it would be impossible to open underwater because of all the pressure.
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the late shoe is on the other foot... (mine)
yes but now it's mine again