reveriemod (
reveriemod) wrote in
reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
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- marvel comics: kamala khan,
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- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
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- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Odd Discovery (TW: body horror)
He responds with the same voice function, ready to drop what he's doing and go meet her if she's hurt. ]
Daisy, are you okay?
no subject
No.
[It's an honest answer at least.]
There was something crawling in my body, I had to cut it out.
no subject
[ And he's not sure if he's relieved to not be alone or frightened that this happened to multiple people. ]
Do you need someone to dress the wound?
no subject
No. I just need to know what this is. Did you take it out?
no subject
Do you want me to come to you? [ If he's being honest, he's a little unsettled about the whole thing himself. Of all the strange things he's experience in his time, that had been a new one. ]
no subject
Yeah.
[She's clearly distracted by her thoughts and trying to piece this together.]
Yeah. That'd be good. I'm in six-oh-eight.
[And she did manage to get dress before he gets over here. Her hair is still soaking wet and she hasn't quite managed to clean off all of the blood but she's too distracted to give a crap right now.]
no subject
Daisy?
[ He's got his jumpsuit on, but there's a bandage peaking out on the right side of his neck. As per his usual MO, he's more worried about her than he is about himself. ]
It's Steve.
no subject
Hey.
[The first thing she notices is the bandage on his neck whereas hers was running along near her collarbone to the top of her arm.]
Where did you find it? Did you bring it with you?
[She's found a small box to put it in for now at least.]
no subject
It was in my shoulder. Where was yours? Did you disinfect it?
[ Because Steve might be immune to most things, but most other people aren't. ]
no subject
Pretty much the same spot.
[She still has no idea they managed to get them inside, unless they did it while they were out?]
No. I was afraid to touch it.
[It's only been a few minutes between finding it and now anyway, and she hasn't even properly taken care of the self inflected wound. The blood is pooling around the gauze and honestly she should probably take care of that soon, but right now she's more concerned with figuring this all out. Going to grab it, Daisy opens the box she had found to show it to him.]
Was yours moving before you took it out?
no subject
I thought it was alive at first. Like in one of those horror movies.
[ Which weren't his thing to begin with and most certainly are not his thing now that he's had a similar enough scare. His life has enough horror and violence, thanks. ]
Let me look at yours. I can stitch it up for you if it's bad.
no subject
[As if he wasn't already aware of just how messed up their situation was at the moment. She might've put off him fussing over her if it weren't for the fact that neither of them knew what this was. Setting down the box for now Daisy moved the strap of the overall and took off the piece of gauze that had been covering the wound. Yeah, she did a shit job when trying to cut it out. The scar was going to be gnarly.]
I wish we had an x-ray machine on board. I'm not convinced that was the end of it.
no subject
[ On both counts. He wants that to be the end of it, but he also doesn't want to think they're in a horror movie. Most of those movies don't seem to have a real point. It's just senseless. He can't imagine real life reflecting that. When people do bad things, they have a reason for them.
He hesitates just short of touching her shoulder above the cut, wanting to get a better look, but not wanting her to misinterpret his actions. ]
Do you have a first aid kit in here?
no subject
You ever stitch someone before?
[Not that she was great at it anyway, and she wishes she had some alcohol right now but beggars can't be choosers.]
no subject
[ Steve remembers a few times when they hadn't been close to a camp and someone had needed basic triage. It had fallen to Steve more often than not.
Kneeling in front of her, he opens the kit and does his best to identify the disinfecting agent inside, pouring some out onto a cotton pad. ]
And I was raised by a nurse. This is probably going to sting.
[ But he knows better than to let her sit with that anxiety and he goes to wipe the cut down as the words are still leaving his mouth. ]
no subject
Hissing a little in pain, Daisy keeps as still as she can. It was going to hurt even worse once he actually started to sew it up.]
Your mom, right?
[She had looked him up before, in a completely non stalker-y way. She knows that he lost her before he left for the war, and maybe it had been a bad move to bring her up in conversation.]
no subject
That's right.
[ He wipes down the needle with the antiseptic liquid and threads the needle carefully. ]
This is going to hurt.
[ There's something apologetic to his tone. He has to do this, but that doesn't mean he's happy about the fact that he'll have to cause her pain to do it. ]
no subject
What was she like? Your mom.
no subject
She was very kind and giving, even when we didn't have much to give. She used to--[ He smiles a little at the memory. ]--she used to get fresh fruit for me when I was sick, even though we couldn't really afford it most of the time and I was sick a lot. She always made it work.
no subject
Mirroring Steve's smile when he talks about a specific thing his mom used to do for him, Daisy laughs softly in response.]
Sounds a lot like you. I'm sure she's proud of you.
[And she means that too. Of course she doesn't know Steve on a personal level, but having heard stories of him it's not hard to see what kind of person he is.]
no subject
I hope so. I always tried to be the man she wanted me to be.
[ He knows that he owes a lot of what he genuinely likes about himself to how his mother raised him and no small part of the remainder to having a steady presence like Bucky and his family.
He finishes up the careful stitches, gentle as he ties off the thread and cuts the needle free of it. ]
no subject
Thank you. I probably would’ve put it off.
[Or at least until she had enough to drink. She had learned to fix herself up after being on the run for months. Well, for the most part. Kind of hard to go to a hospital when you’re on the most wanted list.]
Now we just need to figure out how the hell these got in us. I didn’t see any sort of entry wound, did you?
no subject
Nothing and I heal fast, but not that fast. I wonder if whatever power brought us here could have--I don't know--transported them inside of us? It would be easier if we could explain more about any of this.
no subject
[It's a possibility and Daisy can't say she's a big fan of that theory. Especially if that were the actual reason they somehow ended up in them.]
I mean, that's kind of our thing, right? The unknown.
no subject
[ He raises an eyebrow at that. It's become his kind of thing, whether intentionally or not, because he's got a duty to protect people when those unknown things become dangerous, but he's not a scientist like Tony or Bruce. He hasn't made a habit of seeking out oddities the way the two of them often have. ]
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