APOLLO (
solarcharged) wrote in
reverielogs2018-06-11 08:14 pm
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Entry tags:
- !open,
- dceu: diana prince,
- doctor who: clara oswald,
- final fantasy: rhea'li khbala,
- heroes: claire bennet,
- mcu: frank castle,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- persona: minato arisato,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the expanse: bobbie draper,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: venus,
- young justice: kaldurahm
Team Door, ASSEMBLE
» WHO? Team Door… that’s EVERYONE because you’re all automatically drafted now, congratulations
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
Things of note:
» WHEN? Forward dated to 15th June
» WHERE? The door with the porthole on Deck 2
» WHAT? Eight hours’ worth of beating up a door
» WARNINGS? None
Team Door have identified a likely-looking door to attack! This door, located on Deck 2, has a porthole through which some blinking lights can be seen. It’s the most likely-looking door to go for, so this is how things will unfold:
- Feel free to handwave that Apollo, Kaldur or Amos (or anyone else involved) has been in touch with your character to let them know that door shenanigans are about to go down
- With Amos’s space engineering expertise they manage to depressurise an area around the door, effectively creating a small airlock within a section of the corridor
- The general plan is to overwhelm the door, so that whoever is tackling it first uses whatever force they can to try to open it until they have to tap out from exhaustion, and then they get swapped out for the next person and so on and so forth
- It will then take characters some 8 hours of flinging themselves/their powers at the door. The exhaustion and weakness that comes with attempting to damage the station will increasingly hamper their progress
- There will be no visible progress in the first three hours but eventually cracks will start to appear and on the eighth hour the door will give
- Once the door gives way, the mods will let us know what magical things will be found on the other side... (edit: looks like this will be announced OOCly by the mods before the 15th)
Things of note:
- Edit: explanation of the three sections that make up the corridor-airlock-door sequence of areas (with a handy image too):
- First section is the normal corridors, where people are resting up when they're getting the woozy feelings/getting their orange slices/getting into the suits. This is a normal station environment
- Then there is a second section - the ante room/airlock area where the pressure keeps on cycling to let people in and out so when you get in from the station corridor the pressure is the same
- And then the depressurized area with the door
- Characters can find 15 suits in or near assorted air locks in those areas of the station as is accessible to them at this time
- Characters can go in to the depressurised airlock in teams or in pairs, whatever works best for them
- The longer they keep attacking the door, the more quickly they grow exhausted and unable to access their powers/strength
- Exhaustion + space suits = not a great time for anyone involved
- Use this post to play out as much/as little as you need
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No, not recently. Why?
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There's less risk of breaking something, and less risk of someone getting hurt. We probably won't be setting off the station's defense mechanisms, either.
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Maybe some of you geniuses or that AI or someone could program something that just tries all the numbers? Like safe crackers in heist films.
[ He doesn't actually know how that shit works but it looks cool and sounds like a good idea. ]
Let's see if there's some way to power the panels on first, through here. Frank wanted to keep it quiet so more people didn't go wrecking the door controls trying.
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I'm not a genius.
[But she looks pleased anyway.]
Will he mind that you told me?
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[ Will Frank mind... hmm... ]
I'm pretty sure when he told me he would've assumed it was the same as telling both of us.
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I'll talk to him, then. Is your shoulder doing okay?
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Raleigh shrugs at her next question, and a little pang shoots down his arm with the movement. Ugh. ]
It's starting to complain.
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Sit forward. Away from the wall.
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Does that hurt?
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A little. It'll help, though.
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He's okay with it, though, so she massages a bit more firmly, working at the knots.]
Tell me if it's too uncomfortable.
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[ He just needs to not make any inappropriate noises in a public corridor. Or around Mako in general.... he's like 99% sure she Knew What He Was Doing in the shower a few weeks back and so has just abstained ever since to avoid awkwardness.
Her attentions do hurt a little, but he can also feel his shoulder loosening up instead of tensing more as it swells. Definitely a good thing. ]
You've done this before?
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[She's absolutely making this up as she goes along, but focusing on the fact that she's doing this for a reason makes it much less nerve-wracking.]
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[ He reaches up with his other hand, repositioning one of hers to a tense spot. ]
Feel the difference?
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I think so.
[Get it together, Mako.]
I'd like it if you taught me.
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We might need to find a volunteer.
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[Raleigh's lucky, because she's not at the right angle to see his reaction, and any emotions she's picking up on, she mistakes for her own. She takes a deep breath.]
What should I do for now?
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[ He glances around to see who else is resting from their turn at the door. Potential volunteers. ]
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[She says it softly, shifting her hands as he suggests. He doesn't need to worry about it now when he's exhausted.]
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[ He'd offer to return the favor instead, but it's not easy to learn that way and he's not sure he could remain unaffected. But for now he'll just let his head drop again, smiling faintly. The pain has faded into the background beneath her fingertips and he can feel his shoulders uncoiling. It's.... nice. ]
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Is it helping?
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Yeah. You can stop if you want, though, your hands must be getting tired. I might be steady enough now to make it back to the room?
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Are you sure? It's alright if you want to rest a while longer.