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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

2
He steps down the hallway, pausing only to see Bodhi, startled by his words.]
Bodhi?
[Cautiously, he approaches him.]
no subject
And he's just not functioning well enough to tell the difference, in the throws of this hallucination, that this isn't real. Hands clasped in front of him, almost as if they're bound...
Saw isn't listening to him, he hasn't come all this way to fail. There's too much at stake, if he doesn't listen to him. ]
I defected, alright!? Galen Erso sent me, to give you that message. Please, you have to listen to me!
[ Desperate, and more than a little afraid now. ]
no subject
Ah. He's hallucinating. What would have caused such a thing? Bodhi never exhibited any kind of symptom of this before. Alucard frowns thoughtfully, then tries to speak carefully, his voice soft.]
Bodhi, who am I? State my name, if you can hear me.
no subject
... except, his voice doesn't match. The lined and wrinkled face comes in and out of focus, looking at Bodhi in concern. Only at this point, it's not exactly Saw's face anymore. The man is vaguely familiar, he knows him. Doesn't he?
Bodhi closes his eyes, tries to shake himself out of it. ]
Saw? [ a beat, no the angry Rebel is gone, now. ] No, you're not... you're not him.
no subject
[He keeps his voice soft and careful, and slowly he offers his hand out to Bodhi.]
You know me as Alucard. And you are never in danger when you are with me. You are a kind man who has treated me well.
Can you see me now?
no subject
He stares at the other man's hand for a moment. When it doesn't change into a writhing tentacle, he takes it. ]
I can. I'm, um. I'm not really sure what happened there
no subject
Though I could not say for certain, either. It appeared you were hallucinating. Do you remember what you were doing before this happened?
no subject
I don't... I don't remember what I was doing, no. It's probably the whole lack of sleep thing.
[ Bodhi scrubs a hand over his face - if he thinks too much about it, he can still feel the remaining vestiges of the vision. Hallucination. ]
It just, it felt so vivid, and real.
no subject
[Alucard offers out his hand.]
I'm sorry you had such a vision. You sounded like you were being harmed by a man. Named Saw?
no subject
[ with a nod, he takes the offered hand, and pushes off the wall to stand, swaying a little. ]
It's, uhm -- yeah. A man named Saw. [ the tendrils of fear that linger after the very real feeling hallucination are still there, and Bodhi has to shake his head, attempting to shove the memory away. ] He was... paranoid. Didn't trust me.
[ understatement. ]
no subject
[It's a vague response. Alucard isn't the best at unloading his experiences, admittedly, but he is genuinely concerned for Bodhi.]
It sounded as if this man had hurt you.
[There is clear disapproval in his voice at that.] You are not in danger with any of us here. I hope you know that.
no subject
Yes, I know -- I trust you.
no subject
[Bodhi trusts him. Somehow, hearing such a simple thing is so warming for him.
Gently, he places his hand to Bodhi's shoulder.]
Come. Let us sit somewhere. If you wish, you may speak to me. Tell me what happened. It may help.
But do not feel as if you must. If it is too much, I respect your silence as well.
no subject
It does, a little bit. The realization that there are people who care about him. ]
I haven't talked about it. To anyone yet, but maybe it'll do some good. If you want to hear it. Kind of a long story, though.
no subject
My friend, I am no stranger to long stories. I promise you have my undivided attention.
no subject
It's not really a good story, either. Not entirely, anyways. But I think that much was obvious from -- my reaction back there.
no subject
[Eventually, they do make their way to the mess hall, which is thankfully sparse of people. He guides Bodhi to sit, joining him at his side.]
Speak, if you wish. I am here.
no subject
I used to work for something called the Galactic Empire, as a cargo hauler. In my galaxy, they were -- not good, let's just say. They wanted to control the galaxy through fear and oppression. But at the time, I had no better options. Not on an occupied world. I joined the Academy to become a pilot, took the job.
And it was okay, for a while. I could ignore everything what I was seeing because I had enough to take home for my mother - she was a big part of why I even did it. Hauled cargo to and from Jedha and kept my head down.
But after she died, I found out what the cargo I was hauling was being used to make.
[ he trails off, and then shakes himself out of it to glance up. ]