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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
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- danganronpa: gundam tanaka,
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- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
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- the last ship: mike slattery,
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- wildstorm comics: midnighter,
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- xcu: erik lehnsherr,
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- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
Five more minutes, please... [But even though she says that, she's beginning to wake up more, struggling to open her eyes.]
no subject
no subject
18... um. 5.18. [That sounds right, anyhow. She's pretty sure. (It is.)] But don't... Don't waste your strength on me. I'm sorry... I'll get up. [So she says, but she's barely making an effort. It might take a while if she's trying to do it on her own]
no subject
[It's not impatience, but he presumes it is chivalry. Gently, he scoops his arms under her shoulders and legs, very easily lifting her bridal style.]
I can take you to your room. You've well earned your rest.
no subject
[She akes a surprised noise as she's lifted up, feeling a little more awake now as she blinks at him.]
M-Mr. Alucard?
no subject
[Which, at the moment, he certainly ranks her higher than himself.]
Rest, Jennifer. I will take you to your room.
no subject
[She's not really speaking to Alucard at this point, but her head slumps against his shoulder as she sighs deeply.]
I can't do anything right. I can't even remember the things I need to.
no subject
Hajime is one of the boys who helps me in the clinic. The first thing he ever told me was how normal, how he had no important or useful skills. I like to think he's proven himself wrong a little bit; he is a quick learner, and much more intelligent than he gives himself credit for.
Even if you do not do something correct the first time, it does not mean you are incapable.
no subject
Hajime...I met hm. He's very nice. But... that's how boys are. They're forgiven much easier. Girls don't have the luxury. When it's men, it's medicine or science. When it's a woman, it's witchcraft. [She makes a slight hand gesture to mean 'etc.' and sighs.]
...I'm sorry... I'm sorry I'm like this. ['I'm sorry for who I am as a person,' she seems to be saying and she shakes her head again.] I shouldn't argue... You'll see, in time, like everyone else...
no subject
I know all too well what you mean by that. My mother was a doctor. I learned all I knew from her and my father alike. Too many times people accused her of witchcraft.
[Far too many times.]
I can understand your doubts about yourself, but I doubt there will be much that will change my mind. I believe of the two of us, I am quite a bit more monstrous.
no subject
She should just stop talking. She should just agree with whatever he says and go quiet and, if not actually, at least pretend to fall asleep again to avoid talking any further about things that don't matter.
Except he's calling himself a monster and she frowns. She's seen monsters--real ones, and not just the ones who were imps or the mermaid or anything like that. Alucard is definitely not one of those.]
That's not true. You're a prince. [Which is just as embarrassing to say as anything else she's said, but Jennifer figures she's not wrong, so.]
no subject
You flatter me, my lady.
[Eventually, he finally makes it to Jennifer's room. The doors slide open, and he approaches the bed to lay her down in.]
There are many sins I've committed, and one aspect I can never change about myself. My father is a vampire, and I have half that heritage.
I will never say your concerns are not valid or worth listening to. However, I would also never think myself above you.
no subject
It sounds absurd enough that she almost wants to laugh, but here she is a thousand years or something in the future, in space, with too many strange people for her to dismiss this entirely.]
Then... Are you a vampire as well? [She's not afraid, just curious and trying to understand]
no subject
[He takes a knee before her bed, not wishing to loom over her. That seemed terribly inappropriate.]
no subject
Instead she asks, quiet and concerned:] Don't you need blood to survive then? Have... Are you alright? Have you been able to eat here?
no subject
You are sweet to ask. Before I could properly test the replicators, I had those who would donate. The replicators offer me blood, and I've an acquaintance who can test to see if it is safe for me.
I am all right, my lady.
no subject
Be that as it may... Please take my blood if you need some. You've helped me so much, and this is such a small thing to offer in return...
[IS IT, JENNIFER. IS OFFERING YOUR BLOOD REALLY A 'SMALL THING'?]
no subject
Not today, Jennifer.
However, should I need you, then I shall call for you. Will that be enough?
no subject
...Y-yes. Alright. I'll accept that. But-- Please do. Don't be saying that just to make me feel better or to stop me from asking again.
no subject
Of course. I would not ignore it. If I truly need you, I promise to reach out.
For now, rest as much as you can. Call for me, if you need me. Understood?
no subject
Yes, I will.
[...Even though she just asked Alucard to not do this himself, Jennifer isn't entirely sure if she wouldn't or wouldn't call on him herself. She's not sure there's any problems that might come up that would be significant enough to be worth bothering him about, bt she supposes if there IS, he'd be a good first person to call as any.]
Thank you, Alucard. Really.
no subject
Rest well, my lady.
[At that, Alucard takes his leave, sliding the door shut behind him.]