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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
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( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
There are times in which I am impatient, because I remember their capacity for cruelty. But they have just as much ability to be wonderful. I am part of both worlds, and yet neither.
It is much the same here. I have a handful of understanding people in my life that I value immensely. Then there are others quick to assume the worst. Is it not the same anywhere, though? If humans were not given the chance to thrive, there would be fewer people like my mother, or you. And that chance should be important.
Yet, I cannot forget what has happened because of them.
Ultimately, how I feel makes no difference.
no subject
[Minato's expression is... odd. Multilayered in ways that were hard to quite understand, almost sort of sorrowful at its core — kind of like this must have some sort of important meaning to him.]
Humanity might have its worst among its best, perhaps even in higher quantities, and it might desire destruction... but there's enough good people out there that it deserves the chance to thrive, regardless of how some people may feel, or act. Good people deserve the world, even if the bad people want to take it away from them.
[There are tears pricking at the corners of his eyes, emotion welling in his chest, and he hates it. He hates feeling vulnerable, so why was he even talking about this? Minato couldn't help himself, for whatever reason; it was on his mind now, and it was like his mind was just regurgitating thoughts before he had a chance to filter it all out.]
no subject
[And that's how his mother must have seen it. Even in her dying screams, she begged Alucard to be better than them. That, ultimately, they did not understand what they were doing.
If there are more like the people he's met here, like his mother, then isn't it worth it to give them a chance?]
Thank you, for speaking of this with me. [Gently, he combs his fingers through Minato's hair.] I'm glad to have met you, Minato. For the short time we've had together.
How terrible it is that I wish my stay here would be prolonged.
[But there must be an end to it.]
no subject
I'm glad I met you, too.
[Sometimes even the shortest of encounters could be profound, in some ways. Actually, one of the people that had most influenced his world view had only been with him a few months before he'd died...]
You have important things left to do where you're from, I gather.
no subject
I have a strict timeline I am attempting to meet. Less than ten months to go.
[He does not judge the tears that Minato has. Alucard keeps it quiet, like a secret.]
no subject
[That has him thinking, actually... does him being here affect the state of the Seal he'd placed? He'd exchanged his life for defeating Nyx, had held on just long enough to fulfill his promise... but here he was, on this station, alive and well again. Anxiety bubbles in his chest, and he swallows hard — ah, but wait. If Ren and Ryuji and their other friends were well and fine, though... then maybe it was okay...?]
The world will spin on just fine without me, I think.
no subject
no subject
[He says it without thinking, and inwardly hits himself for it.]
no subject
Would you be willing to explain?
no subject
...I'm not sure.
no subject
If you ever choose to tell me, it can be at anytime. Any day.
no subject
[His face scrunches in frustration.]
Talking about myself isn't... something I ever do.
no subject
no subject
no subject
It can be strengthening as well.
[Alucard gazes down at Minato sympathetically.]
I will tell you. A part of what looms over me.
When I return to Wallachia, I must kill my father so he does not destroy humanity. It is why I am so apprehensive to return. I do not relish going home to attempt to stop him, but if I do not, the humans will die.
The longer I am here, the less my odds are. Yet, I have companions-- friends here. If I could have days in which I simply listened to music or worked to understand the complexity of someone's anatomy, I would live those days gladly, even if it means living through insufferable occasions like this with ridiculous music and attempting to tolerate impulses.
It is still better than what waits for me.
I... encourage you to speak to me, Minato.
no subject
I...
[There's so much he could say, and it's catching in his throat. He wants to do what he normally does, to encourage and console Alucard and his problems, deflect off of himself, and he wants to just blurt out what was on his mind and get everything that had been simmering in his head for the past month off of his chest, all while his instincts screamed stop. He presses a hand to his forehead, running his fingers through his hair, while his other arm wraps around himself.]
I'm dead.
no subject
You seem so alive to me.
But if you return, then you would be dead?
no subject
Yes. Without a question.
[His voice is shaky, his body trembling.]
It was either me... or the world.
no subject
[Alucard wishes that he was strong enough to protect Minato from that sort of fate. That he could do something to keep him safe.
But that is impossible, so all he can do is hold him.]
I wish it were different, but I understand why, Minato.
no subject
[He puts a hand on Alucard's shoulder, fingers grasping gently into the fabric as he finally looks up to meet his gaze, and tears are rolling down his cheeks again.]
I'm only 17. There's so much I never got to do with my life.
no subject
I understand.
[At least, to some degree.]
The choices put before us are terribly unfair. It was not fair for that to be asked of you, but you did it anyway.
But you have time now. Time to spend with people. For however long, I do not know, but I hope for the most part it is time spent well.
no subject
You're right.
[It's... actually a bit of a comforting thought. No matter how awful this place might be, it still gave him a second chance at being alive, and there were good people here that he would be glad to spend that second chance with, for however long it might be.]
My only other worry is... they said the world had ended. I... I'm afraid my sacrifice wasn't enough. That I've failed everyone after all. That it's my fault.
no subject
Even if you gave them a spare few minutes, you gave them time.
You aren't a failure, Minato.
[Alucard leans in, gently pressing his lips to Minato's forehead.]
no subject
Thank you. This means... a lot. For you to be here for me.
no subject
[And that he's done something right at all. As of late, that seems like an impossible task.
Alucard keeps a hand to Minato's back, a silent permission that he may stay there for as long as he'd like to.]
(no subject)
(no subject)
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