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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

2
Haven't seen you around, kid. You in there? [ his behatted head hits the door with a weighty thump. suddenly julie is standing in the hallway over him, but that's more normal than he'd like to admit. ] You don't have to come out, just answer me, ke?
no subject
It's hard on her to be alone for long even under the best of circumstances.] I'm here, Joe.
[She pulls up her legs to her chest and hugs them. It's good to hear his voice. He doesn't sound angry like the others so she keeps talking. The door between them makes it easy to share what's on her mind.] I want to say it's because I'm not feeling too great, but honestly? They're kind of scaring me. I don't want to be around them.
[Them not him. She's had a lot of time to think about who really would pose a threat if it reached the point when she did have to come out and accept slipping sanity in exchange for energy. He's at the very bottom of the list. She can't stop replaying the day they met when she asks herself that question. He met her on her level. That's not someone who could hurt her intentionally, she thinks.] What about you? Are you okay?
no subject
I went a little loopy for a while, I'm not gonna lie to you. But I think I'm better now. [ he thinks. it's hard to say with the music still blaring and everyone more or less still running around crazy. he doesn't blame her for being scared. ] You need anything I can get you?
no subject
[She goes quiet again. She needs to think about things she truly knows nothing about. The truth is Kamala doesn't even know how long she can keep up fasting when there's clearly some kind of drug or poison in her and everyone else's system. She can only wonder what will happen if she miscalculates how aggressive her healing factor will get as this goes on. She doesn't like the answer she's coming up with.
If she's wrong, they can't help her. They can barely help the people with human bodies like Joe. She could just fall asleep and never wake up again. She remembers the sick feeling in her stomach when she found Frank. He's the only one who can get in if the need arises. He'd find her like that only she wouldn't snap out of it like he did. She can't do that to him even if there's no guarantee putting in more of the thing that's causing this will make her much better.] Water. I don't think I can put that off any longer. And one protein bar. Just one. Please?
no subject
miller belatedly registers that kamala is asking him to do something. he needs to get it together so he can help her now. since his own freak-out he'd been fasting too, but maybe water isn't the worst idea now, especially since dehydration could drive him just as batty. ]
I'll be right back, okay? Don't open this door for anyone else but me.
[ he feels bad for her that he's her one lifeline now, but that doesn't mean he can let her down just because he usually sucks. ]
Right back. Don't move.
[ he gets up slowly and ignores the way his bird bones protest, he really has to stop tackling people with actual bone mass. he feels like a bag of broken chalk pieces, honestly. he should probably drink some of that disgusting milk shit too. miller tugs his hat onto his head tighter and sets off for the elevator to complete his mission as quickly as possible for both of their sakes.
by some miracle he isn't stopped or interrupted by crazy people and he's able to make it up to deck 2 and back to 6 in under ten minutes. he raps his knuckles on her door, leaning his ear against it. ] Kamala? It's me, Detective Joe Miller.
[ maybe it would be silly to say it like that another day, but he knows she's scared and honestly she has every right to be. he tacks on as an added comfort even though he knows she would have heard only one set of magboots: ] I'm alone.
no subject
It isn't a long wait which is also a relief and a comfort. The way he introduces himself reminds her of when she was little. Her mother and father always drilled it in whenever they went anywhere with a crowd bigger than ten outside her school or mosque that she should look for an officer if she gets separated from them. They'll tell you who they are and you can tell them what's wrong when they're done. She has to swallow the lump in her throat so she can stand up and open the door. She misses her parents so much right now.
Kamala tries for a smile, but she's suddenly self-conscious. Aside from the time she ran out to greet Max on his first day here, she doesn't leave her room until she's together. That's how she was raised. She never deviates from it.
Her hair is obviously the first thing wrong. She's got it in what can only be described as a messy depression braid falling down her back. Half her bangs are stuck to her forehead while the other is sticking out to the left. Her skin is noticeably paler than usual to couple with the bruising under her eyes from lack of sleep. She looks like she's fighting off the flu or in Kamala's opinion: she looks like garbage. At least her jumpsuit is clean?] Hey.
[She offers a meek wave. The door is getting shut whenever he enters her room properly. She's not risking someone coming onto the deck suddenly and deciding to come in because they decide they hate their guts and want to do something about it for no reason other than they can.]
no subject
Hi. [ he says with a lift of his eyebrow, taking in her appearance and cataloging it without having to consider why. he looks worse - much worse - often so the one time he has it together he's not going to judge someone else for falling apart. especially not a kid after the ordeal they just went through.
joe moves to sit on the floor crosslegged and sets the tray down as he waits for her to join him. ]
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I'm glad you're not a walking bruise. I gotta admit I was kind of worried someone would pick a dumb fight with you about like your hat or something. They've been really testy.
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[She stares ahead at the wall. She shouldn't say anything, but it would suck if he thought that this was coming from a lack of faith in him. As far as Kamala is concerned, Joe is pretty reliable. She's the one who sucks.] Whenever I see other people who look like they're close to my age, none of them seem even a little bothered about being taken away from their home and families. The act like they're adults already and I just wonder what's wrong with me. Why can't I be as strong as them? Why is this so much harder for me?
no subject
It's not what's wrong with you, kid. It's what's wrong with them. I was an orphan, you know, never knew my parents - if I had any. A lot of the kids on this station are like that. Or they've been away from their family long enough that it doesn't matter anymore. There's nothing wrong with missing people. It's a good motivator, if nothin' else.
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[Even though he loves his grandparents and brother, Kamala can't pretend Bruno hasn't been taking care of them while the Khans take care of him since the day they met. She exhales audibly because that actually is a huge burden off her mind.] Thanks, Joe.
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