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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
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( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
Is she...on the floor? Is she - oh, god, Reverie Terminal is coming back to her, bit by bit. She's so tired and she needs to keep sleeping for like a day, but when her throat opens around words it burns and she flinches. Flinching feels like sprinting for all the energy it takes. She can't push herself up, she can barely move her arm, twin exhaustions in her brain and her body pinning it in place.
She stirs as much as she can, some alarm seeping into her expression, finally, as she squints at the corners of the room. This is...the VR room?
Why are all of her pillows here?]
no subject
Gundam looks at her, his expression growing more agitated. He got her water, did he not? Why isn't she drinking the water? Her pet had enough sense to drink-- humans beings are so impossible to understand.]
If you don't partake in the waters of this realm, Charon shall be ferrying you across the waters of his soon enough.
[Gundam gestures to the water bowl he placed on the floor at her side more insistently!]
no subject
[So NOISY and her head hurts and she is so tired. Just. Give her a moment okay.
Okay.
Oka- is that water in a bowl? Did they run out of cups???
She closes her eyes and takes a deep breath for a moment, two moments, three, then heaves herself up to sitting. It makes her head swim. It hurts, not from injury but from pure overexertion, but she knows how to keep her eyes closed and breathe and wait for the pain to tick down to manageable. And then - okay, the bowl is going to be a bit of a problem. She stretches a hand slowly, touches fingers to thumb to test her coordination, squeezes her kneecap to test grip strength. There's a bit of a tremble, but sloshing water on herself isn't the worst thing she's ever done in front of strangers. The whole station is like one big hospital. Life is just like that now.
It does, in fact, slosh. Quite a bit. Sleep is dragging at her, and her balance is off, and the bowl pitches a bit too far to one side and a bit too far to the other before she can get it to her face and slurp a few mouthfuls down. And she's not enough of an idiot to try to drink too much when she's dizzy and probably dehydrated, so she braces it against her collarbone and closes her eyes again and waits for the mild queasy feeling to settle.]
1/3
Gundam's not quite sure what do here, as it seems that Erika would probably benefit from some sort of medical attention he is ill equip to provide.
Watching her struggle to drink water his mind starts to reel. Perhaps he could rig a bottle of some sort to dispense water to her. Like what one might attach to the side of a hamster's cag-- hm.]
...
2/3
Where as Gundam's touch would surely render her to ash, the Devas in their temporary form as hamsters can interact with Erika as needed!
Truly a testimony to their power!]
3/3
A gesture of deep thought to rival even Rodin's "The Thinker", an unexpected ambush of eager hamsters from his sleeves, and then a victorious thrust of his hand into the air, dramatically pulled back with a clench!]
!!
[He's annoying even on mute.]
no subject
But.
She's completely unprepared for the feeling of four small, swift, furry things with little toenails walking on her and brushing up against her hands - she gasps and flinches, letting go of the bowl entirely. It tumbles into her lap. The water is well and truly sloshed. Wanyamon yelps and bounces away, shaking droplets off.]
1/2
2/2
...
no subject
Frozen, she scans down over herself, blinking at the Devas. She's known about Gundam's hamsters, but they've never been quite this close before. And she's never had animals climbing on her like this before, period.]
...Hi.
[wtf else are you supposed to say in a situation like this]
no subject
The aside from Jum-P, who has quite comfortably fallen asleep on Erika by now, the Devas look at the discarded water bowl in distress.
Of course when Erika greets them, they're happy to oblige her back. Hopefully that means she's feeling somewhat better?]
no subject
She carefully holds out her pointer finger and tries to pet one of them along its back. Her hand is trembling, so she doesn't quite hit the mark, but her touch is very light.]
no subject
Behold the agility of San-D. Her desire for offerings from those seeking to devote their affections to her shall never be sated.
No curse of hers shall befall you should you remain in her graces.
no subject
But the hamster has done nothing wrong, and in fact is very fucking cute, so yeah lots of affection devotion going on up in here. Sweet thing. It shouldn't have to be on this awful station. Nobody should, and life's not fair, but...yeah.
Fuck, her hand is shaking.]
Have you... [Semi-coherent thought. Ain't that somethin'. Of course, it has her wondering if this guy will actually give her a workable answer, but, details. Thinking like that isn't helping her with the whole talking at a not-friend thing. Breathe in breathe out.] ...Do you know who else is alright? Hinata...?
1/2
....
2/2
He hadn't heard anything at all aside from light snoring... meaning he was most likely still resting. Hinata had not really given him much cause for concern from their conversations together.
After seeing how tired Hinata had been, it was probably best not to disturb him for a bit.]
I saw no purpose in disturbing him, given his overwhelming desire for suspending consciousness...
no subject
[And that's good. That's the primary good thing to fall back on, whatever else might not be good.
Erika considers lying back down and drifting off again. But...she's still dehydrated, she's pretty sure. And she still has that little bag of sugar in her room - she can get some calories in without having to go to the mess hall in this state and choke down a meal.
...
She gently shoos the hamsters off of her lap and leans forward to kneel, eventually to stand. Slowly. She knows her limits.]
I'm going back to my room to sleep the rest of this off.
[Wanyamon yips and yaps and crowds Gundam in a fit of excitement, watching Erika rise and reveling in general relief and also pride over its new body now that there aren't more pressing concerns.
...She grabs the bowl on her careful way up.]
1/2
Of course? I did not give him my permission to perish.
[All the hamsters skitter back inside Gundam's bed sheet scarf, thinking it wouldn't be a bad idea to rest themselves now that Wanayamon and Erika seem alright.]
2/2
Kekeke... [Gundam reaches to gently pet it, reveling in it's almost entirely spherical shape.]
Behold! The creature who grows in adversity is the most rare and be...witching of them all!
[...he must be really tired if he's ripping lines from Disney movies of all things.]
no subject
Hmmm.
[Erika's judging grumble disguises the fact that she can't actually find an objection to that. It is something she admires about Digimon. Envies, even, in darker moments, when she feels left behind.
But it's Gundam so she has to tsun on principle because she has pride and shit.]
It's natural. They all do that.
[She almost feels bad for demeaning Wanyamon but dunking on Gundam is extremely important.]
1/2
Heh... what a great line.
2/2
[Gundam obliviously grabs no bowls, instead picking up Wanyamon so he can continue to pet it on the trek to Erika's room. He's coming by the way.
He starts walking without Erika, but calls back to her when he realizes he has no idea where they're going.]
Like Virgil before us, lead us through the inferno to the relief of your silent purgatory!