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reveriemod) wrote in
reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
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- danganronpa: gundam tanaka,
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- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
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- the last ship: mike slattery,
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- wildstorm comics: midnighter,
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- xcu: erik lehnsherr,
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- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
Her frequent descents into a meditative state must have bestowed her with transcendental wisdom from the astral plane.
Perhaps it would be beneficial to engage Nanami with my third eye...
[She's right, he means.]
To think such a resource laid dormant within my very class...?
no subject
Because while they're on the subject of classmates... there's another question he has to ask, one that's been eating at him.]
Hey... was there ever somebody named Kuzuryu in your class...?
no subject
Fuyuhiko Kuzuryu. He has also been stranded on Jabberwock Island with us, yes.
no subject
[He's Not going to like that Hajime knows who Mahiru is too then, huh.]
Does he... think the same way about talent that you and Nanami do? I know...
[Oh. Mm. In spite of his best efforts, his voice cracks.]
I knew his sister.
1/2
Hm.
[Gundam is aware of the fate of Kuzuryu's sister. Such events eventually leading to such involvement in Koizumi's demise. Then of course Pekoyama entangling herself in tragic vengeance as well...
An eye for an eye makes the whole world blind, indeed]
A being who has suffered considerable loss...
2/2
Yet I believe he regards you most favorably of us still remaining. I can not imagine a man like himself being dissuaded by your character by such a revelation.
no subject
[He hums quietly without lifting his head from the table. It's just so hard to reconcile what Gundam's saying with how adamant Natsumi had been that she didn't deserve to be beside her brother.
He doesn't know if he can put into words how desperate she was to seize talent by any means necessary, to claw her way into the Main Course, to be acknowledged as someone with talent...]
I tried to tell her that. That's... the last time I saw her, before she was killed. She wanted to be seen as someone who could stand beside her brother. Someone worthy enough to be at his side instead of just... trailing after him.
[He drags a hand through his hair as if that might somehow physically pull those thoughts away. A few grains of left-over rice hit the table.]
...Sorry. I don't... mean to interrogate you about your classmates, or sound cold. I'm just...
[God, please, can he take a nap before trying to have this conversation? He feels like he's bouncing from point to point, unable to connect anything logically.]
It's hard to get used to.
1/2
... I was not aware of such turmoil.
[It certainly adds another complex layer to a story already tied up in tradgedy.]
2/2
While you have no recollection of such events nor a known talent to speak of, they are most assuredly your "friends," regardless of whether they are truly classmates or not.
[Gundam can't comfortably say the same. Especially when the person who he might have thought was the closest to such a concept has no recollection nor interest in him.]
no subject
[God damn, his eyes are burning from lack of sleep again. He might cry. He won't, he grinds his fists into his eyes to make sure Gundam can't see it, but-- it's just so much to try to accept. Having an entire class full of friends who accept him for just being himself...?
--Or, did the Project succeed, and he did have talent by the time they met? And he was keeping it a secret from them all? He just doesn't know. He has no way of knowing.]
Thanks.
1/2
2/2
You are the singularity! The only one capable of gripping my hand and not succumbing to the poison coursing throughout me, a cursed being shunned and rejected by everything in this world-- and the next!
[Really, Hinata is Gundam's best friend. His only friend.]
There is no one else with such capabilities, t-there can only be one!
[Being friends with a person who doesn't have another friend... isn't that almost as cherished as talent?]