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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
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( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
a slow breath, and it's apollo's voice that he focuses on instead. a balm to his anger, despite knowing how tense his husband is. how equally ready he is to attack the other man.
well, that's also something he'd very much like to see.]
Couldn't let you have all the fun.
[it's only then that he finally turns his full attention to the other. to the midnighter that isn't him. that thinks he has any right to touch apollo.
(his body tenses, fists tightening. the computer may not be working for him right now, but he doesn't need it to tear his opponent down. to protect what's his. he's better than that.)]
You touch him again, kid, and I'll be the one toasting marshmallows off your burning corpse.
[because as much as he may want to protect apollo, the man is more than capable of doing that for himself. in far more heat-fueled ways.]
no subject
[And then they're just... kind with each other. Sweetheart. Would Andrew ever call him that in public?]
[They're a team.]
[That hurts worse than anything.]
Sounds fine by me! [He resists the urge to put a table between them. He stands, slow and angry, and resists the urge to posture his own strength. They'll both see right through it. It's utterly pointless, all of it.] I don't wanna have any fucking thing to do with you two, believe me.
no subject
But right here and right now, there's very little room within Apollo for sympathy. Not with 160 continuous hours of 20th century pop tunes rattling around in his brains, scrambling his thoughts in to something close to delirium.
So instead he keeps his cold gaze on the new Midnighter as he struggles to his feet. He'd taken the hit too easily; his computer must be equally as damaged by the station's weird trickery. Another thing that Apollo can't bring himself to feel sorry for, now with the way that he'd made a grab for his collar. ]
Midnighter, meet Midnighter. [ He raises his eyebrows expectantly at the new guy before finally turning his gaze back to his own, remarking: ] I waited four weeks for a Midnighter and now there are two...
[ Lucky him (??) ]
no subject
[despite the other midnighter being the supposed threat here, his gaze slides back to apollo with the words, amusement coloring his tone in a way he doesn't even try to hide. he knows what his husband is up to, and any other time, he might question it. but for now, he has no issues with rubbing their relationship in the other him's face.
gaze back on m again and--]
What're you still doing here then?
[because as long as he's within speaking distance of apollo, he's too close. and midnighter is more than ready to make that point known.]
no subject
[It's a new feeling, but it's not nearly as painful as the gentle comradery these two share.]
[He murmurs darkly,] You assholes need to learn to stay out of other people's fucking business. [Before turning and attempting to leave. Again. Turning his back on them, trusting them not to stab it.]
[He's a fucking idiot, but he wants to believe no version of Andrew would let that happen. But mostly, he's a fucking idiot.]
no subject
Still: ]
That didn't go very well, [ He remarks to his own Midnighter as soon as the other Midnighter is (mostly) out of earshot. ]
no subject
[he's still tense, despite the other midnighter's absence. the idea that duplicates, that other versions of themselves could arrive here-- it may not be the first time they've had to deal with other realities before, but every time its happened he's hoped it was the last.
with the music still blaring in the background, midnighter finally turns to apollo, his jaw set, urge to keep fighting still strong. he may not have that kid here anymore, but with apollo only a few short feet away from him, he has to fight to keep his computer from placing his husband next on that list.
it's...difficult.]
Gym.
[it's a spat out word. a warning, really. and then he's storming off out the mess hall before he does something he knows he'll regret.
and if he happens to toss a few chairs aside along the way, well, it's probably better an inanimate object than another person.]