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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

no subject
She would though, in part. What she personally knew and had believed was still important and it was what she was knowledgeable in.
"I was raised in the faith. My family were Catholic. We believed in that God was merciful, that He would help and guide us." The past tense of her words isn't entitely purposeful but it does have meaning. She lost that faith, that belief, her actions turning her away from God.
"There are other beliefs, other religions. I'm less familiar with them." She knows some things but not as much as her own faith.
no subject
She asks, backing her up, trying to get a sense first of the scope of power and authority.
"Did he have Heralds? Adversaries? How much power would he have over the lives of men? And how do people worship?"
no subject
"Prayer." She starts with the last question first. "Some are said in thanks, in forgiveness. Some... are individual." Many of hers were. There were some that appeared more regularly than others, some requests. Some pleading.
"As for His adversaries-- there is one. Lucifer." Jasnah may remember the name from when they'd spoken about witches.
"He is a fallen angel who seeks to overthrow our Lord."
Though should Jasnah ask questions on this they may be shut down a little quicker. It's an uncomfortable subject for her.
no subject
Inviting the comparison on this point. She knows men in Vanessa's world can write; perhaps it isn't all women burning prayers for their husbands, perhaps both sexes engage in the practice?
no subject
And the only glyphs that Vanessa has drawn have been magical rather than relating to her prayers.
"They're spoken or thought, your own conversation with the Lord." If your prayer was alone.
She pauses now, wondering whether to cross from comparative discussion into more of her own practice. But she trusted Jasnah and as personal as it felt Jasnah wouldn't speak on it, nor use it for more than her own thoughts.
"I would a candle, praying before a crucifix, a symbol of sacrifice." There was more to that symbol but that was another story.
no subject
She asks, not particularly familiar with the turn, struggling to imagine, to unpack the etymology.
"Is it like a statue? And why sacrifice?"
Not a narrative she's very familiar with, when it comes to faith, outside of their own Heralds.
no subject
If Jasnah didn't have her notebook or some paper with her Vanessa might be a little surprised. She'd give the story with the sketch.
no subject
"Here you are."
Vanessa can use the paper too, if she needs.
no subject
"The son of God was a messenger, spreading the teachings of God. There we many who didn't like this and he was sentenced to die, nailed to a crucifix. Jesus accepted his fate, believing it to be the will of God."
She paused, adjusting the pen briefly.
"Humankind had sinned. God sacrificed his son so that they could atone for their sins, with his death, his acceptance, allowing God to erase the sins of humans."
no subject
She says, reflecting on the image, before glancing up and offering her a smile smile, reaching for the pen.
"Let me show you my Herald."
no subject
"You said that you burned your prayers?"
no subject
She agrees, and begins drawing by far the most complicated glyph she's rendered yet.
"As an Elsecaller, I'm a member of an order of knights associated with the Herald Battah'Elin. She's associated with wisdom tempered by care. My mother used to say of me, 'Battah send her some sense to go along with that intelligence.'"
no subject
She jests. Jasnah, to her, is a very sensible woman, though only knows what she used to do at home for her mother to have remarked such a thing.
"How many Heralds are there?"
no subject
She allows, finishing the glyph and moving on to drawing a sketch of the woman's face.
"There are ten in all, though by now I expect some have been killed. Ten in the faith."
no subject
It wasn't something that Vanessa would have expected but perhaps they did, or meant something different.
no subject
As she gets caught up in the details, it becomes difficult to contextualize.
"So much has been lost. In a way, I wish the church hadn't latched on to the stories. They truths have all become distorted by the agendas of these men of faith."
no subject
"What do you believe to be the truth?"
no subject
She has a somewhat more modest view of the Stormfather.
no subject
"I once believed that the Almighty had a plan, that I would be safe." Even with the troubles in her life, Vanessa had prayed to Him, hoping for some guidance, protection.
"I don't know if I believe that He has such power." Or if he would help. Lucifer had power and considering that he had been unable to overthrow God that power was there. But what about the will to help those faithful?
no subject
Advises Jasnah, who is long used to her atheism, but knows it can be a difficult place to arrive to.
"What do you think the implications are, us all being here, and each from different religions?"
no subject
Would the people that did this have known what beliefs each of them had before being brought here? Would it have mattered?
"Unless they believed that was how we could save someone."
The people before them had been trying to save the world.