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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

diana prince | dceu | ota
[Diana is in the mess hall working on eating a slightly more acceptable version of dolma spit out by the replicators when the music starts. At first, she doesn't notice it much, thinking that perhaps someone is in a particularly good moos and has begun to sing. But then she realizes there's music as well, and as far as she knows, there aren't any instruments on the ship. And she's never heard an instrument that can make sounds quiet like the ones she's hearing now.
Finally she looks up, abandoning her food and trying to discover the source of the music. Finding none, she twists her neck around to speak to someone nearby, already smiling as she bobs her head in time with the beat:]
What kind of music is this?
i just can't sleep [002; maybe a slow tune]
[As impatient as she can be about some things, Diana is a fairly good sport about the first twenty-four hours of music. As much as she likes to sleep, she's spent some time training to go without. She also knows how to more or less tune out things she doesn't want to hear thanks to a few thousand years of nodding along to her tutors' lectures without really paying attention. That experience paired with her superhuman stamina makes the first twenty-four hours grating, but bearable.
The twenty-fifth hour is when she starts to become irritated.
Diana has been standing in the shower for around thirty minutes, hoping the sound of the water drumming against the metal walls and floor will drown out the tune. When it becomes clear that will not happen, she turns off the water and barely dries herself before dressing in her training armor and stepping out into the hallway of Deck 6. She looks strangely calm, despite the cacophony echoing through the station. For a brief moment, she scans the ceiling, looking for something--and when she doesn't find it, she turns resolutely to the wall across from her bunk, draws an arm back, and punches the metal hard enough to dent. She will not cease her assault on the invisible speakers until she either becomes too tired to do so or someone convinces her to stop.]
i'm so excited [003; power ballad time]
[The first day, Diana finds most of the music uplifting; she hums along to the melodies and even begins singing a few words once she learns them, makes up dances she sometimes pulls an innocent bystander into, and even sings in the shower. Even if she doesn't have much of a singing voice, the acoustics certainly help. Her interactions with people she knows become brighter, a fleeting touch to the shoulder or arm offered where none might have been before, and perhaps a mischievous grin flashed when the current song has a raunchy twist in the lyrics. She eats a little more than she might usually, and certainly takes advantage of the replicators' new ability to create alcohol (even if it doesn't actually make her drunk). Things could certainly be worse, and having a little music is a nice change from the eerie atmosphere the station usually hosts.
The second day, Diana is not nearly as pleasant.
She knows her hold on her temper is slipping, but Antiope's voice in her head telling her to control herself is more distant than ever, and she can't bring herself to care. The lack of sleep is finally getting to her, and even the smallest misstep earns a cold glare that could easily turn into more if the offender doesn't simply walk away. And when she doesn't look as if she's about to snap someone in half, unshed tears fill her eyes, liable to spill over any moment, but especially when she's near the chapel or walking alone for an extended period of time.]
i'm in too deep [004; a commercial break]
[At a certain point, Diana had forgotten what life on the station was like before the music had started. It's pounded itself into her head, every lyric, every tune ingrained in her mind as if it's always been there. She eats and drinks because she must, because she knows that staying alive is the most important thing she can do. Stay alive and listen to the music.
Abruptly, the music ceases--but it takes her a few minutes of dazed confusion to realize it. Her ears are ringing, and she feels suddenly dizzy. Diana sags against the nearest wall, but as soon as she does, a shiver runs up her back and makes her stand straight once more. She looks around, still confused, and begins to stumble towards the closest common area. Memories of the past two weeks are blurred at best, just a whirl of sounds, sensations, and a handful of minutes of stolen sleep forced on her by pure exhaustion. But she knows she has to find someone, to make sure that they don't hear the music any longer either. To make sure she hasn't gone insane.]
[ooc; hit me up on plurk at
additionally, please feel free to choose a song to inspire our thread!]
004
She scrubs her hand over her face at the sounds of her footsteps, and glances up at her, drawing in a shaky breath.]
Diana-
[Storms, the other woman looks just as bad as she feels. Worse, even.]
no subject
Is the--
[Her voice is a ragged croak, and she clears her throat before beginning again.]
Is the music... gone for you too?
[She has to be sure she hasn't simply lost her mind. Has to be.]
no subject
[She says, and is mortified to find herself with tears on her face. She reaches to scrub them away, fast and frustrated, while she reaches with her safehand to clasp the other woman's arm.]
It's gone. We can sleep.
[Her voice is raw from speaking over the sound, and too loud in her own ears now.]
Let's go.
no subject
Yes.
[A small part of her hates how her voice sounds, but most of what she feels is relief.]
Where?
no subject
[She decides, and straightens up with a shuddering gasp. They aren't far from her room.]
Where do you stay? What floor?
[The impulse is to get her home safe.]
no subject
Six, but I could sleep anywhere right now.
(no subject)
(no subject)
(no subject)
003.
he's lost count of how long the music has been playing and he no longer remembers how long it's been since he last slept. he's tired, but he barely feels it, too far gone on that count.
and still, when he spots diana and sees unshed tears in her eyes, he finds himself wanting to comfort her. )
Diana. ( he has no idea how to continue. )
no subject
As the first tear slips down her cheek, she realizes she's never mourned any of the people she's lost. That makes her feel even more guilty, impossible as it might seem.
She doesn't care about wiping away the tear until she sees Kaldur, and even then it's a colossal effort to lift a hand to her face, scrubbing away the evidence. She shouldn't let anyone see her like this, least of all him. He seems to look up to her--well, another version of her, at least--and this must be such a huge disappointment for him. The weight of it all threatens to utterly crush her, and she barely manages to hold herself together as she responds:]
Kaldur.
[Her voice doesn't crack, but only just.]
001.
It's called "pop". [Not her style. Really, she never got much into music at all growing up.] This one's by Michael Jackson.
no subject
Pop. I like it! [And she well and truly does, if only because it's so different from anything she's ever heard.] This Michael Jackson is a great artist. I would like to meet him someday.
no subject
If I ever get my ship back, I can take you to see him.
no subject
Your ship?
no subject
(no subject)
(no subject)
003
Apparently Diana is feeling the same. Bobbie spots her alone, and when she approaches, she thinks she might see tears in the other woman's eyes.]
Diana? You okay?
no subject
When she hears her name, she turns her bleary gaze to the woman who spoke it, and she takes a few deep breaths in and out, trying to get a hold of herself. Bobbie reminds of of an Amazon, reminds her of home. That's something Diana can put her attention to, and it helps her speak without letting her voice break.]
I'm just-- [She sighs, struggling to find the right words.] I'm just tired, Bobbie. [And she forces herself to look at the other woman, really look, and her brow creases with concern despite her own fluctuating emotions.] Are you okay?
no subject
I've been better. Maybe we should sit down, yeah?
no subject
She nods, finally drying her face with her palms.]
I think that would be good.
002
He turns a corner and sees Diana steadfastedly doing her best to punch through the wall, just as she did when they were trapped in the cell together upon arrival. He's a little too tired to guess why she's doing it this time. ]
Diana. What are you doing?
no subject
The sound must be coming from... speakers. [It's a relatively new concept to her.] And they must be in the walls.
003 (LMK if this doesn't work)
Put them down. It's not a fair fight and you know it.
[Daisy doesn't know the full capability of her power, but she knows that she's strong enough to punch a hole through a wall.]
it's just fine!
A battle is never fair.
[She's echoing Antiope's words, but not for exactly the same reason. The person she'd accosted had not been an enemy, but rather an unfortunate person in the wrong place at the wrong time.]
no subject
There are far bigger battles we're facing than a fight against someone who probably couldn't even do one pull up.
no subject
Bigger battles? Noises in the walls and terrible food are not a battle.
no subject
I'm talking about us finding a way out of here and getting back home. Isn't that what we all want?