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reverielogs2018-07-01 07:57 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- belgariad/malloreon: garion irongrip,
- castlevania: adrian ţepeş,
- danganronpa: gundam tanaka,
- dark angel: max guevara,
- dbh: connor,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- kingdom hearts: aqua,
- marvel comics: kamala khan,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- penny dreadful: vanessa ives,
- persona: haru okumura,
- persona: jun kurosu,
- persona: minato arisato,
- persona: ren amamiya,
- persona: yusuke kitagawa,
- star wars: bodhi rook,
- star wars: revan,
- stormlight archives: jasnah kholin,
- the expanse: josephus miller,
- the expanse: prax meng,
- the fall: arid,
- the last ship: mike slattery,
- tinker tailor soldier spy: ricki tarr,
- wildstorm comics: midnighter,
- wktd: jupiter,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: hank mccoy,
- xcu: raven darkholme,
- xcu: rogue
( 003 » ENSEMBLE ) party time.
» WHO? Everyone
» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?

It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.

The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.

After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
Please remember to put warnings in subject lines if so required.

» WHEN? July 1 to July 8
» WHERE? Entire Station
» WHAT? 168 hours of being forced to listen to cheesy music on repeat…
» WARNINGS? the mundane and slightly ridiculous becoming terrible, cheesy pop music, forced sleep deprivation, anger, loss of control, emotions, potential for stabbing, hallucinations, mania, memory loss, confusion, seizures, depression.

0 0 1 » LET’S GET THIS PARTY STARTED
It starts in the mess hall and it starts slowly. At first, it can barely be heard over the conversations that are happening but as the volume increases, it becomes apparent that music is playing. Not just any music: characters from Earth will recognise these pop hits from the 70s, 80s and 90s. They’re the kind of hits one might find on a Spotify playlist titled “Top 100 Cheesy Hits” or “Songs To Sing To In The Shower”. Power ballads. Boy bands. Girl bands. Woodstock.
Soon, the music can be heard all across the station, blasting from every speaker, audible in every room. Characters who were asleep in their quarters will be woken by the music’s volume, characters under the shower might want to start singing along (but remember, the walls might just be thin enough for the neighbours to hear) and if characters clear some chairs, there’s enough space in the bar for an impromptu dance floor.
Some characters have been working on improving the replicators, too, so while the alcohol supplies at the bar are dwindling and all but gone, the replicators are now capable of making something that’s palatable, even if it’s not quite up to scratch.
What’s the harm in having some fun? It’s just a little music, right?
( ♪ )

0 0 2 » I WANT OFF THIS RIDE
It’s just a little music, right? And it is — but it just won’t seem to stop. The first few hours may have been entertaining, at least for those who did not get woken up by the sound of decades (centuries, even) in the past, but the music keeps going long past the point of entertainment.
After two hours, the songs start repeating. After six hours, they’re still playing. After twelve? Still playing. Twenty-four? Still playing.
Sleep becomes all but impossible as the music keeps playing loudly in every room and every corridor of the station. Attempts to shut it down prove unsuccessful.
Forty-eight hours later, the music is still playing.
Characters will begin to suffer the effects of sleep deprivation, in addition to the general irritation that might come from hearing the same two hours worth of cheesy pop songs on a loop: headaches, exhaustion, tremors, irritability and confusion to begin with, followed by lapses in memory, muscle aches, malaise, violent behaviour, hallucinations or mania as cognitive effects set in, possibly also seizures and depression.
And still, the music keeps playing.
( ♪ )

0 0 3 » THERE’S SOMETHING IN THE WATER
The music and the sleep deprivation it causes are the reason for many of the symptoms people are feeling, but something is happening that goes even beyond the music, beyond the lack of sleep: something has changed about the food replicators.
The food is slowly getting better, for one, thanks to a group of individuals who’ve been working on improving them. Beyond that, however, imperceptible, the composition of the food comes with something extra -- namely heightened emotions. Whatever causes it, it’s in the water, too.
Those who are already angry feel angrier and have a harder time controlling that anger. Those who are already sad feel sadder and have a harder time not bursting into tears. Those who are already apathetic feel more apathetic and have a harder time prompting themselves to so much as move. The effect holds for all emotions, heightening them, making them harder to control or counteract. Impulses become action far more quickly than usual. Irritation at the music may become anger at the person singing along under their breath and that, in turn, may lead to someone getting stabbed with a plastic fork.
It’s nearly impossible to keep a cool head, though some people seem more affected than others.
OOC: This part of the plot is completely opt-in. Whatever characters are feeling will be heightened and strengthened and their impulse control lowered. Make sure to get ooc permission for any stabby action of comparable deeds, and keep in mind that non-con is prohibited in game.
( ♪ )

0 0 4 » AFTERMATH
After 168 hours, the music stops. Whatever was in the water and the food is gone again, meaning characters may never know it was there in the first place. After all, some of the effects of it could have been down to the sleep deprivation as well…
Still, there’s something off about the whole thing. It might seem like someone is watching them. Toying with them. But surely that’s just paranoia, right?
In the aftermath of sleep deprivation and poor impulse control, characters might want to get some sleep or try to mend those relationships that were damaged by careless words or people getting creative with the cutlery.
( ♪ )

Jasnah Kholin: OTA
Jasnah is unfasionable, or perhaps prescient. She becomes infuriated after about the first sixty seconds of the first song.
She spends most of the time sitting wherever she's trying to work, looking alternatingly irate and incredulous. Music on Roshar involves drums, involves ceremony- maybe a flute if you're feeling particularly fancy. If you're a soldier maybe there's a dirty limerick or two about a brightlord and his horse. What she's hearing now is grating and tasteless and she points out, with an outright snarl;
"The words 'baby' and 'crazy' are not a rhyme."
This to the world at large.
Powerlessness
People believe princesses should have relatively few things to be frustrated about, but it's actually quite the opposite. There had been endless restrictions; she'd still felt penned in by her father's will and ther ardents and their strictures around impropriety. There had been many, many suitors, each more presumptuous and frustrating than the last. Everyone had been perfectly happy to make a fuss about how important she was, but no one had been particularly inclined to listen to a word coming out of her mouth. They'd say 'anything you wish, Brightness' and then proceed to force her to do the exact opposite, and at thirteen all Jasnah could do was try desperately to hide the tears of frustration.
By the time she was sixteen she'd learned to turn that rage into icy composure, and to make the system work in her favour. She'd learned to tell when 'you can't do that' meant 'I don't want you to do that,' how to change the first and entirely disregard the second. Because Jasnah is a 'no emotional grit in the microscope of my perception' kind of thinker, she'd assumed that the end of the tears had been the result of that lesson. She doesn't like to remember or acknowledge that perhaps being a hormonal teenager had something to do with it.
The drugging feels the same. Jasnah tries to distract herself with her research notes, and finds herself sitting out on the observation deck with her face hot and her eyes stinging. She wants to go home. All of that desire and all of her will haven't been able to make that come true. She should be with her mother, mourning the passing of her brother. She should be with her kingdom, leading them through the beginning months of the war.
Jasnah is determined not to cry in public, but her cheeks are a scalding red, and her eyes are bright, and she stares fixedly at her notebook without absorbing a word.
0 0 4 » AFTERMATH
Later, Jasnah makes the round, prioritizing everyone she either screamed at or wept on.
( get off my lawn )
Vanessa had been coming to join her before the remark, also not entirely certain what to make of the music. It was strange, unfamiliar and far... louder than anything that Vanessa was familiar with. Some of it she found interesting, the taste of the future, and it was certainly nice seeing others enjoy themselves. Now however the loudness is starting to grate a little, particularly with the repetition of songs -- or similar sounding things.
Vanessa moves to sit at her table, watching a few of the people around them, those still smiling, some even singing alone, before her attention settles on Jasnah. Her annoyance would be clear even without the comment from the other woman.
Vanessa leans a little closer, voice hushed as if she's sharing something important. "Perhaps they hoped the music would mask it."
no subject
Answers Jasnah, rubbing her temples, but giving Vanessa a very quick smile, because the other woman isn't the subject of her temper, and it's always nice to see her.
"Is this from your world? Or unfamiliar to you too?"
no subject
It's unfamiliar to Vanessa though considering that she'd seen people that she knew enjoying the music she believed that it had to be from Earth. They were from Earth just from over a century in her future.
"Though I couldn't say how far."
no subject
Answers Jasnah, who is honestly just not having it.
"How have you been since I saw you last?"
Maybe it'll help if she doesn't think about it.
no subject
There was a pause before she answered Jasnah's question, making it seem like she was thinking on the answer but really Vanessa isn't certain how to answer it. She never is. How do you say that you're not that well at all?
"I've kept busy." A half-answer, as she'd started to give, followed by a hopeful distraction. "I discovered that there was a chapel here. I've been helping to restore it somewhat."
no subject
Asks Jasnah, eager for any kind of distraction from the mindnumbing grind.
Vorinism is so distinct from everything she's heard about that far, and she'd like a better idea of the alternative.
no subject
She would though, in part. What she personally knew and had believed was still important and it was what she was knowledgeable in.
"I was raised in the faith. My family were Catholic. We believed in that God was merciful, that He would help and guide us." The past tense of her words isn't entitely purposeful but it does have meaning. She lost that faith, that belief, her actions turning her away from God.
"There are other beliefs, other religions. I'm less familiar with them." She knows some things but not as much as her own faith.
no subject
She asks, backing her up, trying to get a sense first of the scope of power and authority.
"Did he have Heralds? Adversaries? How much power would he have over the lives of men? And how do people worship?"
no subject
"Prayer." She starts with the last question first. "Some are said in thanks, in forgiveness. Some... are individual." Many of hers were. There were some that appeared more regularly than others, some requests. Some pleading.
"As for His adversaries-- there is one. Lucifer." Jasnah may remember the name from when they'd spoken about witches.
"He is a fallen angel who seeks to overthrow our Lord."
Though should Jasnah ask questions on this they may be shut down a little quicker. It's an uncomfortable subject for her.
no subject
Inviting the comparison on this point. She knows men in Vanessa's world can write; perhaps it isn't all women burning prayers for their husbands, perhaps both sexes engage in the practice?
no subject
And the only glyphs that Vanessa has drawn have been magical rather than relating to her prayers.
"They're spoken or thought, your own conversation with the Lord." If your prayer was alone.
She pauses now, wondering whether to cross from comparative discussion into more of her own practice. But she trusted Jasnah and as personal as it felt Jasnah wouldn't speak on it, nor use it for more than her own thoughts.
"I would a candle, praying before a crucifix, a symbol of sacrifice." There was more to that symbol but that was another story.
no subject
She asks, not particularly familiar with the turn, struggling to imagine, to unpack the etymology.
"Is it like a statue? And why sacrifice?"
Not a narrative she's very familiar with, when it comes to faith, outside of their own Heralds.
no subject
If Jasnah didn't have her notebook or some paper with her Vanessa might be a little surprised. She'd give the story with the sketch.
no subject
"Here you are."
Vanessa can use the paper too, if she needs.
no subject
"The son of God was a messenger, spreading the teachings of God. There we many who didn't like this and he was sentenced to die, nailed to a crucifix. Jesus accepted his fate, believing it to be the will of God."
She paused, adjusting the pen briefly.
"Humankind had sinned. God sacrificed his son so that they could atone for their sins, with his death, his acceptance, allowing God to erase the sins of humans."
no subject
She says, reflecting on the image, before glancing up and offering her a smile smile, reaching for the pen.
"Let me show you my Herald."
no subject
"You said that you burned your prayers?"
no subject
She agrees, and begins drawing by far the most complicated glyph she's rendered yet.
"As an Elsecaller, I'm a member of an order of knights associated with the Herald Battah'Elin. She's associated with wisdom tempered by care. My mother used to say of me, 'Battah send her some sense to go along with that intelligence.'"
no subject
She jests. Jasnah, to her, is a very sensible woman, though only knows what she used to do at home for her mother to have remarked such a thing.
"How many Heralds are there?"
no subject
She allows, finishing the glyph and moving on to drawing a sketch of the woman's face.
"There are ten in all, though by now I expect some have been killed. Ten in the faith."
no subject
It wasn't something that Vanessa would have expected but perhaps they did, or meant something different.
no subject
As she gets caught up in the details, it becomes difficult to contextualize.
"So much has been lost. In a way, I wish the church hadn't latched on to the stories. They truths have all become distorted by the agendas of these men of faith."
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powerlessness - some time post the inbox convo
Took longer than I'd expected. [ The music hadn't helped, though the task had given him something to focus on for several hours. ]
no subject
It worked.
[She hadn't expected this. She gestures for him to take a seat, while she looks around the table for a few objects that can be repurposed.
Jasnah starts with a coffee cup, drawing it towards her and resting the fingertips of her freehand against it. What was the synthetic material all dishes here are made of flickers, and then becomes stone. The topaz winks out, light extinguishing. It feels different- heavier, somehow, and it makes her flinch and pinch the bridge of her nose. When she looks, she's only managed about half of the material of the cup, leaving it marbled- and apparently leaking from where the plastic butts up against the granite she created. Not perfect, then.]