reveriemod (
reveriemod) wrote in
reverielogs2018-06-01 08:45 pm
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Entry tags:
- !mod-event,
- !open,
- altered carbon: takeshi kovacs,
- angel sanctuary: sakuya kira,
- castlevania: adrian ţepeş,
- dark angel: max guevara,
- dceu: diana prince,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- doctor who: clara oswald,
- homestuck: dave strider,
- homestuck: jake english,
- homestuck: terezi pyrope,
- house in fata morgana: jacopo,
- house in fata morgana: morgana,
- mcu: daisy johnson,
- mcu: elektra natchios,
- mcu: frank castle,
- mcu: steve rogers,
- mcu: wanda maximoff,
- original: haruto saitou,
- persona: minato arisato,
- persona: naoya toudou,
- persona: ren amamiya,
- the expanse: josephus miller,
- the fall: mainframe ai,
- the last ship: mike slattery,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue
( 002 » ENSEMBLE ) gravitational.
» WHO? EVERYONE
» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.

It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.

For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.

» WHEN? JUNE 1 onward
» WHERE? ALL OVER THE STATION (literally)
» WHAT? Gravity is always on, until it isn't.
» WARNINGS? zero g, paralysis, the vacuum of space, possible asphyxiation, possible character death

0 0 1 » LOSS OF GRAVITY
The outer rings of Reverie Station rotate around the shaft of the station, using inertial forces to simulate gravity. One moment, this works fine — people are walking along corridors, sleeping in their beds, eating in the mess hall or having a drink at the bar. The next moment? In some parts of the station, a crunching sound can be heard, like metal against metal, and shortly thereafter, the rings cease to spin, causing a jolt to go through all rings.
And then what passed for gravity just stops.
Your food, drink or blanket might have floated off after the jolt. Remember to engage your mag boots, if you're wearing them, lest you follow suit. Good luck getting around in zero g.
( ♪ )
0 0 1 . 1 » UPSIDE DOWN AND FLOATING
The lack of gravity may be disorienting at first for those not used to operating in zero g environments. Fortunately, mag boots mean you can continue walking along corridors — though the boots will engage with what used to be the ceiling of the corridors as much as what used to be the floor. No matter which part of the corridor you're attached to, if any, better make sure to collect anything that may be floating around, lest it becomes a dangerous projectile whenever gravity turns back on.
The mess hall and the gym area in particular are in a significant state of disarray. In the mess hall, some cutlery (of the grey, hard plastic variant) has been left unsecured and is floating harmlessly through the air. The same holds true for a large amount of protein powder. In the gym area, meanwhile, the entirety of the dirty water from the pool is no longer in the pool.( ☺︎ )
0 0 1 . 2 » PARALYSIS INDOORS
One moment, you’re walking — or maybe you’re floating, mag boots disengaged. Either way, from one moment to the next, you become unable to move. Your arms, your legs, even wiggling a toe becomes a thing of impossibility. There’s a heavy weight on your chest, despite the fact that gravity is still not back on. Taking a breath is an ordeal. You can’t call for help, you can’t signal to anyone, you can only stay still.( ♪ )
OOC: The length of paralysis is up to players.

0 0 2 » TAKE A WALK ON THE WILD SIDE
It isn't clear why the rotation of the rings has stopped and gravity ceased, but one thing is certain: life on the station is a lot more difficult without gravity, especially for those not used to living and working in a zero g environment. The sensible thing would be to fix whatever is wrong, but in order to do that, you have to figure out what's wrong first.
One way to get an idea might be to put on a suit (if required) and go out an airlock to have a close look at the upper ring, where the crunching noise could be heard the loudest. The objective is to identify the problem and, if possible, fix it — but unless you have the power of flight and can breathe in the vacuum of space, the walk from the airlock to surveying the ring will be taxing in and of itself.
Better not lose hold of the station or each other and whatever you do, do not disengage those mag boots. Hopefully, no debris will come flying at you. The station may be built to withstand it, but you aren't.
( ♪ )
OOC: There are some 20 vac suits with oxygen packs and small thrusters for (weak) propulsion available in the spaces currently accessible to characters; these can be found in various airlocks.
0 0 2 . 1 » FLOATING AROUND
The station may be built to withstand debris, but you aren't — which makes it all the more unfortunate that some debris does catch you. In the side, in the face or in the legs, it doesn't matter: what matters is that the impact is strong enough to disengage the mag boots, which means you are now floating in space.
Did your suit take damage? Do its thrusters still work, or not? Is your oxygen pack still connected properly? If your connection to the station network is still intact, now would be a good time to call for help and hope that someone's close enough to get to you in time before you float too far from the station to still be reached, before your oxygen runs out, before any possible injuries you may have sustained take their toll.( ♪ )
OOC: With this prompt, the extent of possible injuries, the time before rescue and factors such as oxygen or damage to the suit are all up to players. Please keep in mind that character death is very much a possibility — but that death means relatively little. Should a character die from their injuries or lack of oxygen, they will awaken again. As per the death mechanism outlined in the FAQ, characters are brought back to life (possibly repeatedly, if rescue takes a while), but they lose something. What they lose is up to players as well (a limb, memories, senses, social skills, ...) and the duration of the loss can range from a few days to permanent loss.
0 0 2 . 2 » PARALYSIS OUTDOORS
One moment, you are walking along the hull of the station. The next, you're frozen. Your arms and legs no longer move and there's pressure on your chest. Even taking a breath becomes an ordeal. You cannot move forward. You cannot move back. You can't even signal or call for help.
What choice do you have but to wait out this paralysis and hope that it loses its hold on you before your oxygen runs out? Better not panic, lest you use up more of it.( ♪ )
OOC: The length of paralysis is up to players.

0 0 3 » WORK IT
For those who've successfully made the walk across the hull of the station to find the problem, it will soon become obvious what has happened: debris crashed into the station and got lodged between the uppermost ring and the shaft of the station, where it is stuck, preventing the spinning of the ring.
You will need to work together to cut through the debris or dislodge it. It's heavy, and you have little leverage in the absence of gravity.
Keep in mind also that if you successfully dislodge the debris, the outer ring will start moving again. Be prepared, especially if you're still connected to the ring by your mag boots. Inertial forces can be quite strong, so you will need to brace yourself or risk being dislodged yourself.
( ♪ )

venus | we know the devil
'de[b]ris impact'.setLoc('outside the station')
'wild[c]ard''.setLoc('various')
a.
That pure, exhilarating joy is impossible not to smile back, even a little bit.
Calmly, he catches the clipboard, and gently tosses it back to her.]
You seem to be adjusting well.
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You, too! [ she's a bit surprised to see him floating - but not too surprised, somehow? it's like she should have expected it. ] Is this something you're used to? Haha.
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Not the lack of gravity, no. But flying, yes, I've done before.
You look like a natural.
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this tag is so boring and i was just at a loss as to what to do before next tag. i'm gomen.
B, @bearzatti
Do you still have air?
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i have air but i'm still getting further away from the station
not sure how long connection will alst
also i'm sort of getting dizzy
spinning a lot
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Save your breath.
And don't panic. I can see you.
[ he can't, but—
that false hope should prevent any accidental hyperventilation, right...
anyhow, the 1000 year old ghost thing has worked out for him swimmingly in this instance. he was already making an attempt to examine the ring for himself, as laborious of an effort as it may have been, so now it's a matter of locating...someone who is very clearly stranded and spinning...ah.
wait. ]
I'm waving my arm.
Stop spinning and just
[ jacopo you dumbass she can't stop spinning. THIS IS POINTLESS he's coming on over. ]
OI! Can you hear me!?
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after a moment she starts typing. ]
i don't think i can??
there's not really any air out here.
i think i need air for my wings to do the wing thing
[ judging from the complete lack of response, she didn't hear a goddamn word. sorry, jacopo. ]
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hey i just saw your name field on this journal. do you take concrit
IT'S WHO HE IS
jacopopo popipo popipo
popopo yakitori
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b
[It's gay god teen space rescue hour. He dodges outside, quickly scanning around trying to spot her.]
Which side of the station are you on? Planetside or spaceside?
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it's kind of hard to tell
i'm spinning a lot :(
[ and actively trying not to panic, or puke in her space helmet.
thankfully, she is in fact planetside, at least. ]
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Hey. I've got you.
[That line could almost be cool, except]
Uh, I don't know how good the hearing is on that thing. Shit. Was that pointless?
[Great. He's now sounding even more stupid? He should shut up. Shut up, Dirk!
Fuck!!]
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she watches him as he speaks, awe clearly shining through on her face, before mouthing the words:
I can't hear you??
it comes out as a whole bunch of silence. turns out her fishbowl helmet does absolutely nothing outside its seal?? who knew. ]
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a
Ahhh— Whoopsy daisy! [His attempt to catch it just sends it flying.] Oh dear. Did you need that?
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[ she flaps once, pushing herself over to another floating object - an empty coffee mug this time. ]
Here, I'll let you know when I'm about to throw it. Okay?
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[Come to think of it, he's never played catch with anyone. That seems like fun.]
Yeah sure thing! I'm ready for it this time!
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a
Oh-- uh. Sorry. Is this a game?
FINALLY SHE DOESN'T LOOK LIKE A LUNATIC
Yeah! Yeah, it's just. It's like a game of catch? Or, well, it is a game of catch. Haha.
[ never mind that she's got a bit of an advantage in these conditions, haruto. ]
NGL, STILL KIND OF LUNATIC-Y
He's tossed a frisbee before, back in his early days when they were testing his strength and coordination. And so that's how he sends the clipboard back her way, spinning horizontally through the air. ]
WELL. A BIT LESS??
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a.
And now that she has the opportunity to experience it, she isn't letting it go to waste.
Diana has floated nearly all over the station now, laughing and spreading her arms as if they were wings, pushing herself away from walls and doors and even the floor, just to see how high she can go. Even before realizing how durable she was, it's the same exact kind of thing she'd have done as a child.
She hears Venus' laughter before she sees her, and rounds a corner to the shout and gentle throw. Another laugh escapes her lips, and Diana grins, pushing herself from the wall and turning into a somersault, coming out just in time to catch the clipboard.]
Wonderful!
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Right? I love it. This is... I mean, probably not for everyone else? But for now, for a little bit, it's just. Nice.
[ she kind of... wants to toss something else? but instead, she just evens herself out with a quick flap of her wings and smiles over to diana. ]
It's probably a lot nicer in here when you're not stuck, huh?
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Diana laughs, twirling the clipboard into the air and watching it float away. This is, in a word, delightful.]
Yes, it's must better when I can move of my own volition. I've only ever heard stories of flying, and even if this isn't exactly the same, it's still amazing.
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B; un: nines
He doesn't even check who it's coming from before he responds.]
What's your location?
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outside airlock
[ sorry, 9S. she's not exactly thinking straight right now, given that she's LITERALLY DOING AN ACROBATIC PIROUETTE INTO SPACE. ]
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Just keep your device on, I'm pinpointing your location.
Be there in 5.
[Five minutes later and 9S exits the airlock nearest to Venus, wearing only his YoRHa uniform and mag boots. He looks around, until spotting her floating off at a distance. With the suit on, it's not immediately apparent who she is.
But it was apparent that she was way out of his reach.]
Hey! Does that thing have a propulsion mechanism?
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cw: blood and sword injury
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I keep forgetting they're in space oops
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