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reverielogs2018-05-01 08:33 pm
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Entry tags:
- !mod-event,
- !open,
- alien: ellen ripley,
- angel sanctuary: sakuya kira,
- boyfriend to death: ren hana,
- breaking bad: jesse pinkman,
- danganronpa: hajime hinata,
- dc comics: kara zor el,
- dceu: diana prince,
- devil survivor: hibiki kuze,
- devilman crybaby: akira fudo,
- devilman crybaby: ryo asuka,
- digimon: erika mishima,
- doctor who: clara oswald,
- dragonball super: kale,
- harry potter: hermione granger,
- homestuck: dave strider,
- homestuck: terezi pyrope,
- lost girl: kenzi malikov,
- marvel comics: kamala khan,
- marvel comics: pietro maximoff,
- mash: hawkeye pierce,
- mcu: daisy johnson,
- mcu: frank castle,
- mcu: gamora,
- mcu: karen page,
- mcu: peter quill,
- mcu: steve rogers,
- mcu: wanda maximoff,
- metroid: samus aran,
- nier automata: 2b,
- nier automata: 9s,
- nier automata: a2,
- original: haruto saitou,
- original: katarina eranas,
- pacific rim: mako mori,
- pacific rim: raleigh becket,
- penny dreadful: vanessa ives,
- penumbra podcast: juno steel,
- persona: goro akechi,
- persona: haru okumura,
- persona: makoto niijima,
- persona: naoya toudou,
- persona: ren amamiya,
- persona: ryuji sakamoto,
- power rangers: zack taylor,
- raven cycle: joseph kavinsky,
- resident evil: lucas baker,
- shadowhunters: clary fray,
- shadowhunters: sebastian,
- star wars: ezra bridger,
- star wars: kylo ren,
- star wars: rey,
- stormlight archives: jasnah kholin,
- the expanse: alex kamal,
- the expanse: amos burton,
- the fall: mainframe ai,
- the fall: the butler,
- windstorm comics: apollo,
- wktd: jupiter,
- wktd: neptune,
- wktd: venus,
- xcu: erik lehnsherr,
- xcu: rogue,
- young justice: kaldurahm,
- young justice: wally west,
- zero escape: snake
( 0 0 1 » ENSEMBLE ) welcome to the inaugural log
» WHO? everyone
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.

You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.

For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.

Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Please use content warning in your top-levels wherever necessary.
» WHEN? may 1 onward
» WHERE? all over the station
» WHAT? introductory log feat. waking up, exploration, meeting over food and noises in the walls
» WARNINGS? potential for body horror, psychological horror, hallucinations, physical injury

( 0 0 1 ) » WAKE UP
Were you asleep or were you unconscious? It doesn't matter: when you come to, there's an odd taste in your mouth and there's a low-level mechanical hum in the air. Your head hurts and you feel nauseous. You aren't anywhere you know: everything around you is metal, from the floor you lie on all the way to the ceiling. You are dressed in a jumpsuit you definitely weren't wearing before.
"We tried to save the world. I think— I think we did the opposite."
The message repeats on a loop. If you look for its source, you find a comms device on the floor next to you. The logo on its wallpaper says REVERIE TERMINAL. Upon closer inspection, you find the same logo on your jumpsuit.
Welcome to your new home.
( ♪ )

( 0 0 2 ) LOOK AROUND
You've woken up — but where have you woken up? It may be time to explore your new home. Rifling through a crew quarter will make the room's terminal lock to the comms device you're carrying; the room becomes yours. That includes everything in it, from the additional jumpsuit to the two extra sets of underwear. In some quarters, you may find remnants of whoever was here before you: a book on the nightstand, a coffee mug still on the table, a lonely sock on the floor.
A look around the shared areas will reveal the bar, some of its bottles already open, the mess hall, observation deck and the gym area with its dirty pool. An even closer look around these areas might reveal basic first aid kits as well as basic tool kits and fire extinguishers. The kits are located near the fire extinguishers in compartments in the wall that are not immediately visible. Hopefully, nothing's on fire and no one needs first aid... but that tool kit might come in handy.
Every now and then, as you explore, you might find yourself standing before a door that is locked. Try as you might, you will not be able to get it open.
( ♪ )
( OOC: What items characters find of those who were there before them is up to players, but please limit it to a single item that is mundane and somewhat useless in nature. )

( 0 0 3 ) HAVE A BITE
Sooner or later, all characters will have to make their way to the mess hall if they want to eat. In the mess hall, here are a number of replicator-like devices that sometimes work and sometimes don't— but after a recent malfunction that some characters may have noticed, they seem to work just fine... or at least as well as ever: nothing is particularly palatable, but at least it's nourishment, right?
So why not sit down at a table, whether it's already occupied or not, and have a meal. Maybe use it as an opportunity to introduce yourself, or just to complain about what passes for coffee around here.
And if coffee isn't your preferred beverage, well. There's always the bar.
( ♪ )

( 0 0 4 ) NOISES IN THE WALLS
For some, it's been over a week on the station. For others, merely a day or two. For all, things are starting to change: maybe you were asleep or maybe you weren't, but surely the scream that reverberates through the station will startle you. Was it human? Whatever it was, it seems to be coming from the walls of the station. Banging, clanging, then more screams.
Are you going to chase the sounds? Hide away from them? Try to investigate?
If you follow the sound of screams through the station's corridors and halls, you might feel someone - or was it something? - grab you from behind and pull hard. But when you turn around or turn your head if you've fallen, there's nothing and no one there. If you investigate and perhaps put your ear to a wall to see if the noises really come from there, or bang on the wall, you might hear something other than screams and clanging. Strain your ears and you might hear nothing at all — or you might be able to make out a soft "help me". It's barely above a whisper. Did it sound familiar? If you try to take apart the wall, two things will happen: you'll feel uncharacteristically weak and lethargic all of the sudden, and you'll find nothing at all but wiring and more metal.
Whatever you do, you'll find that the noises stop after a while, with no discernible source other than "the walls". And then hours later, they'll start again. Stop again. Start again a day later— and then stop for good.
( ♪ )

( O O C ) ACTIONS
Hello Reverie Terminal Operators! Welcome to our inaugural event. We hope you'll enjoy it!
To help exploration and interaction with the station, we have put together ten (10) 'actions' that you can request. These actions range from very minor, such as receiving a small piece of information about the station, to major, which may be a more vital piece of information or something far less pleasant, and are completely opt-in. These actions can help get your character involved in the plot, jump into the plot and its mysteries, and have more of a personal prompt to jump off of if you so wish.
Please note if you would avoid particular kinds of consequences (for example, if you'd rather your character not be injured), and we'll try to accommodate that, but please be aware that heavy themes are in play and the actions may feature body horror, injury and hallucinations.
If you'd like to receive an action, please reply to this comment with the following:
In the future, actions such as these may be "bought" with bonus AC.

Hermione Granger | OTA
look around/action
have a bite
wildcard
look around
"If you decide to go up, I'll come."
With no stormlight, there's not much she'll be able to do to defend either of them if something goes wrong up there. That isn't necessarily going to stop her.
no subject
Heart racing, she turns to face the woman, her hand falling away from the ladder. "I can't decide whether I ought to do..." she confesses, frowning. She hasn't her wand and she almost adds that by reflex before reminding herself that she's not necessarily with another witch right now. She could very much be in a Muggle world again and she had better not.
"Would you? If you'd gotten here first?" she asks, curious to see what the other woman's thoughts on the matter might have been.
no subject
She wonders, coming and resting a gloved hand the ladder, peering up to try to make shapes out in the dark.
"But we're not actually in control. Any sort of chasmfiend, voidbringer, or other monster could lurch around the corner behind us at any given moment. The only difference is, death down here would be well-lit."
Jasnah remains, as ever, a source of pure comfort and unconditional emotional support.
"We know what we've learned from this room, we don't know what we might learn up there. Of course I would go."
no subject
Hermione's eyes narrow with concentration as the other woman goes on and her eyes shift back to the darkness above. She's fought so many things and brushed past death a number of times. Who was to say that she wasn't already on borrowed time?
And yet, it's none of that which spurs Hermione into a decision, but instead, the statement about what they might learn if they try their luck and ascend. She nods mostly to herself and looks back at the woman again. "I suppose if we're going to potentially meet certain death together, we ought to introduce ourselves," she replies with a weak little smile. "I'm Hermione. Hermione Granger," she offers along with a hand to shake.
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She answers, with a small twitch of a smile. Jasnah shakes her hand firmly, if in a slightly unpracticed manner. It's not a gesture that made it to Roshar.
"One of us should go in first, the other should be ready to heave her back by the feet if screaming starts. You're young enough to be my ward, back home, so my instinct is to step in front of you. But this is your discovery, and you're certainly not so young that you deserve to be undermined, so instead I'll ask you if I may?"
no subject
Jasnah's visualization doesn't exactly give Hermione the comfort she suspects it's meant to, but she looks back at the ladder and her eyes narrow in thought. As a Gryffindor, she really ought to be the one going up there first. She's found it, after all, and she ought to be the one to explore it. Rather than step on the other woman's toes when she's feeling obviously braver than Hermoine, Hermione decides to use logic to hide her pride.
"It might be easier for you to pull me down than for me to pull you down, as you're a bit taller," she points out. "I should go, in any case."
Her stomach churns with nerves she ignores entirely as she places her other hand on the rung above she originally had been holding. "Wish me luck, yeah?" she asks. "If I make it all the way up in one piece, are you going to come along?" she adds hopefully.
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look around
She looks more the former than the latter, though. On her own, same as him. And the ladder— his eyes track up it to the darkness beyond. Funny, he doesn't remember seeing this one before. In the space of approximately one equivocal gesture, he gets tired of waiting for her to climb it.
"If you are planning on turning into a statue, move a little to the left first so anyone else can get by."
Under different circumstances, that would probably be lighter. Or just more pompous. Newly abducted to some desolate, abandoned way station in outer space, it sounds a bit forced, but he's making do.
no subject
She lets go of the ladder and takes a step away from it, looking put out. "No, of course I'm not planning to turn into a statue. I just hadn't decided whether I ought to go up there. It's dark and I haven't any weapons right now."
Which...she shouldn't have said to a complete stranger, she realizes the second after she says it, and that realization almost definitely shows on her expression. In an effort to take attention away from that, Hermione waves an arm in that direction. "You're welcome to it, I suppose, don't let me get in your way any longer than I already apparently have."
no subject
That is. possibly not as comforting when said out loud as it had been in his head. (It was not all that comforting in his head.) He pauses, like he might say something else to try to fix it (like what, explain that he could kill someone with a pinkie, but she should definitely trust him that he wouldn't?), and then just. doesn't say anything.
Anyway.
Pietro moves to the ladder without so much as a nod of gratitude — she has been in his way nearly forever, thanks. He gets a hand latched on one rung, a foot braced on another, before he hesitates. It is awfully dark up there. Not that he's bothered, of course, but now she's got him thinking about stumbling through another long, dark hallway full of god knows what all on his own, and— Pietro turns to frown at her.
"So your plan is, what? To stay down here and wait for someone with a nightlight to come and rescue you?"
no subject
This man is frustrating.
Looking affronted as he moves to the ladder immediately without even thanking her for moving only to then hesitate just like she had, Hermione lets out an audible sound of indignation when he asks his question. Her arms cross.
"No, of course not!" she snaps. "I hardly needed rescued, anyway, did I? And look at you, hesitating all the same. Move," she goes on, frowning. "I'll just go up myself, then. I didn't ask for your help anyway, did I?"
Now he's got her all fired up. That's one way to get Hermione Granger moving, anyway. She tries not to let his white hair remind her too much of Malfoy or else she's liable to get feistier even still for no good reason.
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He's definitely worried about tripping on a pipe in the dark and breaking his neck. But that isn't going to stop him when he's got something to prove, and he certainly does now. Despite the rattling of his nerves, he takes a breath and scrambles up the rest of the way ahead of her out of spite, disappearing into the dark hole.
A beat later, begrudgingly, he reaches a hand back down to her. An asshole and a gentleman, apparently.
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"Why, because I'm a girl? You could trip on a pipe in the dark and break your neck, too," she points out, frustrated. "I don't see how it's any different at a—oi!" she snaps, interrupting herself as he zips up the ladder, leaving her in his wake. "You're infuriating!" she calls up after him as she makes her way up, spitefully smacking his hand away to prove that she can do it without his help.
And Hermione does, pulling herself up into the darkness and brushing herself off, looking over at him in the dark with brows furrowed in annoyance. "Try not to trip on any pipes, yeah?" she asks sarcastically as she moves away from the hole in the floor through which they'd come, to have a look around.
look around
"I would say your caution is unneeded but given recent, I think that would be presumptuous." He tilted his head back and peered up where she was climbing, curiosity obvious. "Hesitation at least shows your mind is working."
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When he looks up, Hermione looks back up as well. "I have no idea what's up there and whether I ought to go look. Normally, it would even be a question, but normally, I also wouldn't be alone," she sighs, frowning up at the darkness above.
She is a Gryffindor. She's supposed to be brave.
Unfortunately, she's also a little bit broken after the war and that bravery wavers just enough to make her hesitate. She blames the fact that she's without Harry and Ron. The reality is that she's more fearful now than once she was. Hermione is unwilling to acknowledge that.
"There could be anything up there," she points out, looking back at him with a lifted eyebrow.
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"That just shows good survival instincts. You don't want to throw yourself into the great unknown. It's probably the smarter move but it won't get you very far."
Given they were pretty far down the rabbit hole here, caution seemed wise but probably useless. Edward eyed up the darkness above and then turned his head back to the girl. With a smile, he gestured upward. "I can go first, if you'd like. Curiosity always beat out survival for me."
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She sighs at his observation because it isn't inaccurate and she wishes it were. "I know," she agrees, frowning. "And it's very frustrating," she adds. Before the war, she wouldn't have thought twice. She would've just climbed the thing. That was before she'd seen and experienced too much. Now, she's a little more cautious. It makes her wonder whether she'd be sorted into Ravenclaw if she had to put on the Sorting Hat now instead of when she'd been eleven and all she'd ever known had been safety and love; when she'd known nothing of pure hatred and heavy loss.
"It's all right," she sighs. She needs to do this. "Will you be right behind me if I go?" she asks, looking over at him with a lifted eyebrow. If he's coming up as well, she'll go. The only real reassurance she needs is that he won't pull away the ladder once she's up there, so if she can hear him coming up behind her, she figures it's a safe bet that that won't happen. Hearing it verbally won't hurt, either.
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"Behind you? Roger-dodger, can do. Not like I have anywhere else to be." He saluted playfully, clearly not as bothered by all of this because honestly, given where he's been and what he's experienced lately, this was just the tip of the iceberg. He waited for her to make her move, holding onto the side of the ladder and considering the potential danger.
"Do you get the feeling you're a lab rat in a maze?"
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Hermione looks back over at him and lifts her eyebrows, as he surprises a small smile out of her with the salute. "Right then," she says, sounding amused as she starts slowly up the ladder. "Might as well. I'm Hermione, by the way," she offers her belated introduction with a bit of shame in the tone. As she climbs, her sleeves slip up her arms with gravity and she looks away from the scar reading very clearly Mudblood in horrible handwriting.
She stops halfway up the ladder and looks down at him with a frown. "...all the time, actually, since arriving here. You...?"
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Have a Bite
The food isn't good, but it's no longer causing him to have visions of his slaughtered family cursing his name for not being able to save them. So that's a plus. He eats something masquerading as bean soup and bread. He can't help but notice that the young woman isn't eating anything, and seems deep in thought. She has an intelligent look about her. Enough that Erik is inclined to see what she's been able to determine. Maybe she holds some information he needs.
"It's not good, but it's better than the alternative." He gestures at her rapidly-cooling meal. "You'll think more clearly if you're not hungry."
Erik has a lot to say on the subject of hunger, though he prefers not to think about it too much.
no subject
"Sorry?" she asks. Then it dawns on her belatedly what he's said and she gives him a small smile. "I've eaten worse, I just got lost in thought a bit, I suppose, sorry."
He does make a good point, though, so she looks down at the food again for a second before meeting his gaze once more. "I'm Hermione," she offers. If he's talking to her first, then the likelihood is that he's attempting to start a conversation, so she might as well engage it. Maybe he's been here longer and has information she can use to propel her own investigation further. Hermione will take any help she can get.
no subject
He wipes his hands with a napkin before offering it. "Henryk. Penny for your thoughts?"
no subject
The question doesn't surprise her given she's just said the whole reason she had her delayed response was that she'd been thinking. "Mostly, trying to figure out if I'm missing something. I have no idea how I got here and no idea how to get home. I'm going over what little I've seen and heard and trying to figure out if there's some sort of clue but there's so little to work with.
"And I'm sure this stupid thing has plenty of information on it, but as I have no idea how to use it, it's completely useless," she complains, pushing her communication device away from herself a little, from where it was lying on the table beside her tray, ignored.
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He glances at the device when she tosses it. "I'm afraid I'm of little use to you, there. As far as I can tell all of the information on it is what we've been able to amass since arriving."
He leans back and sips his coffee, mulling things over. "You are correct in that we do't have much to go on. But we can start making some determinations based on what we do know, and see where that leads us."
He counts off the points on his fingers. "So far, none of us recognize this planet. Something terrible happened to the planet, possibly done by the same people who previously inhabited this station. Enough of their technology is still functional enough to bring us here across time and space and possibly dimensions. We have been confined to the crew's quarters, and are unable to access most of the station."
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"This technology is beyond me. Even in the muggle world, there's nothing like it. And another thing...what language are you speaking right now?" she asks, tilting her head slightly. "Only, I hear English, but I've learned that doesn't necessarily mean that you're actually speaking English. I don't know how that's even possible," she goes on, "but whatever this place is, it's translating everything for us automatically."
She stops suddenly, belatedly processing part of what he's said. "That would explain my unfamiliarity with the technology...erm, it was 1997 when I was home. Was it also 1997 for you...?" Because now she's curious.
"Oh! And I found a portal window...there appeared to be loads of controls, levers and buttons and the like, but the door was locked and it probably has been for rather a while, as the equipment was covered in dust, like no one's touched it in an age."
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